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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Nekketsu Monogatari Advance | |title=Nekketsu Monogatari Advance | ||
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|version=2010 | |version=2010 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/ | |download=https://dlhb.gamebrew.org/gbahomebrews/nma_20100627.zip | ||
|website=https://geolog.mydns.jp/www.geocities.jp/kuniokundoesu/NMA_index.html | |website=https://geolog.mydns.jp/www.geocities.jp/kuniokundoesu/NMA_index.html | ||
| | }} | ||
{{#seo: | |||
|title= (Action) - GameBrew | |||
|title_mode=append | |||
|image=nmagba2.png | |||
|image_alt=Nekketsu Monogatari Advance | |||
}} | }} | ||
Nekketsu Monogatari Advance is a Japanese fan-made game demo, not to be confused with the official game Downtown Nekketsu Monogatari EX (ダウンタウン熱血物語 EX). It is an action beat 'em up game for the Game Boy Advance. | Nekketsu Monogatari Advance is a Japanese fan-made game demo, not to be confused with the official game Downtown Nekketsu Monogatari EX (ダウンタウン熱血物語 EX). It is an action beat 'em up game for the Game Boy Advance. | ||
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Down+A/B - Throw enemy backwards | Down+A/B - Throw enemy backwards | ||
L/R - Use special move when available | |||
Start - Pause | Start - Pause | ||
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L when starting the game - Debug menu | L when starting the game - Debug menu | ||
R when starting the game - Special move | R when starting the game - Special move available at the beginning of the game | ||
==Screenshots== | ==Screenshots== | ||
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==Compatibilty== | ==Compatibilty== | ||
Tested by the author on VisualBoyAdvance. | |||
==Known issues== | ==Known issues== | ||
Game related: | Game related: | ||
*When you finish with a grab | *When you finish with a grab-and-throw, there are times when the graphic does not display properly. | ||
*Enemies may become invincible. | *Enemies may become invincible. | ||
*When an enemy dies, HP may remain at 0 and become invisible. | *When an enemy dies, HP may remain at 0 and become invisible. | ||
*After the bike has passed, if you advance the screen, the bike may stop earlier. | *After the bike has passed, if you advance the screen, the bike may stop earlier. | ||
*Multiple "Go!" signs may appear. | *Multiple "Go!" signs may appear. | ||
*If you fall from a fence while | *If you fall from a fence while accumulating with a punch, you can walk in the air. | ||
*In | *In Maruka Transport Warehouse, if you carry an enemy and hit him at the bottom of the screen, the enemy character will move to the top. | ||
*If the chain | *If the chain reaches 100 or more, it will not be displayed properly. | ||
BGM related: | BGM related: | ||
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==External links== | ==External links== | ||
* Official website - https://geolog.mydns.jp/www.geocities.jp/kuniokundoesu/NMA_index.html | * Official website - https://geolog.mydns.jp/www.geocities.jp/kuniokundoesu/NMA_index.html | ||
Latest revision as of 08:15, 20 August 2024
Nekketsu Monogatari Advance | |
---|---|
General | |
Author | Mr.X |
Type | Action |
Version | 2010 |
License | Mixed |
Last Updated | 2010/06/27 |
Links | |
Download | |
Website | |
Nekketsu Monogatari Advance is a Japanese fan-made game demo, not to be confused with the official game Downtown Nekketsu Monogatari EX (ダウンタウン熱血物語 EX). It is an action beat 'em up game for the Game Boy Advance.
Note: See also the English translation project by Jaz.
User guide
You can equip special moves displayed in red in the menu, but you cannot use them.
There are no guards on the player's side.
When the game is over, you can choose to Continue, Retry or Return to Title.
Controls
In game:
A - Punch, Attack with a weapon, Carry a fallen enemy on the head
B - Kick, Throw a weapon, Carry a fallen enemy forward
Left/Right+A/B - Throw enemy to the left/right
Down+A/B - Throw enemy backwards
L/R - Use special move when available
Start - Pause
Title screen:
L when starting the game - Debug menu
R when starting the game - Special move available at the beginning of the game
Screenshots
Media
ダウンタウン熱血物語GBA(仮) 体験版 りきでプレイっ!【920kun】 (920kun)
熱血物語GBA(仮)をプレイっ!「にしむらさんがぴゅぴゅぴゅのぴゅっと登場!」【920kun】 (920kun)
Compatibilty
Tested by the author on VisualBoyAdvance.
Known issues
Game related:
- When you finish with a grab-and-throw, there are times when the graphic does not display properly.
- Enemies may become invincible.
- When an enemy dies, HP may remain at 0 and become invisible.
- After the bike has passed, if you advance the screen, the bike may stop earlier.
- Multiple "Go!" signs may appear.
- If you fall from a fence while accumulating with a punch, you can walk in the air.
- In Maruka Transport Warehouse, if you carry an enemy and hit him at the bottom of the screen, the enemy character will move to the top.
- If the chain reaches 100 or more, it will not be displayed properly.
BGM related:
- Some songs suddenly increase in volume, such as the last part of the stage.
- In the BGM of the menu, each channel shifts by one loop.
- There are places where the sound does not stop and the last part is repeated, such as when the game is over.
Changelog
2010/06/27
- Test to make the player and boss invulnerable except for specific attacks while they are down.
- Implemented continue and retry functions.
- Added door opening and closing effects when entering and leaving Maruka Transportation.
- Fixed the following bugs.
- If you equip and edit a special move, the score will become strange.
- Fixed Maruka Transportation map.
- If you don't dash before you get hit by another attack or attack after using Hari's Special, you will be able to perform Hari's Special.
- The color of the sleeves of Harite Special characters other than Kunio is white.
- Other small bugs.
External links
- Official website - https://geolog.mydns.jp/www.geocities.jp/kuniokundoesu/NMA_index.html