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(Created page with "{{#seo: |title= (Strategy) - GameBrew |title_mode=append |image=viracide2.png |image_alt=Viracide }} {{Infobox GBA Homebrews |title=Viracide |image=viracide2.png |description=...") |
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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Viracide | |title=Viracide | ||
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|description=A strategic shooter game demo. | |description=A strategic shooter game demo. | ||
|author=Matt (The Letter M) | |author=Matt (The Letter M) | ||
|lastupdated=2002/02/03 | |lastupdated=2002/02/03 | ||
|type=Strategy | |type=Strategy | ||
|version=1.01 Demo | |version=1.01 Demo | ||
|license=Freeware | |license=Freeware | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/ | |download=https://dlhb.gamebrew.org/gbahomebrews/viracide_v1.01.zip | ||
|website=http://users.bigpond.net.au/theletterm | |website=http://users.bigpond.net.au/theletterm | ||
| | }} | ||
{{#seo: | |||
|title= (Strategy) - GameBrew | |||
|title_mode=append | |||
|image=viracide2.png | |||
|image_alt=Viracide | |||
}} | }} | ||
Viracide is a strategic shooter game for the Game Boy Advance, inspired by Citadel by Martin Walker (C64), Paradroid by Andrew Braybrook (C64), and System Shock 2 (PC). | Viracide is a strategic shooter game for the Game Boy Advance, inspired by Citadel by Martin Walker (C64), Paradroid by Andrew Braybrook (C64), and System Shock 2 (PC). | ||
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https://dlhb.gamebrew.org/gbahomebrews/viracide5.png | https://dlhb.gamebrew.org/gbahomebrews/viracide5.png | ||
https://dlhb.gamebrew.org/gbahomebrews/viracide6.png | https://dlhb.gamebrew.org/gbahomebrews/viracide6.png | ||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=480px | |||
|height=400px | |||
|EJS_backgroundBlur=false | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/2/24/Viracide2.png | |||
|EJS_core=gba | |||
|EJS_gameName=Viracide | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/viracide_v1.01.7z | |||
}} | |||
{{GBA Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested on GBA Hardware with Flash Linker 64M, Boycott Advance and DreamGBA. | Tested on GBA Hardware with Flash Linker 64M, Boycott Advance and DreamGBA. | ||
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==External links== | ==External links== | ||
* Author's website - [https://web.archive.org/web/20020606161616/http://users.bigpond.net.au/theletterm/ http://users.bigpond.net.au/theletterm] (archived) | * Author's website - [https://web.archive.org/web/20020606161616/http://users.bigpond.net.au/theletterm/ http://users.bigpond.net.au/theletterm] (archived) | ||
Latest revision as of 14:08, 17 August 2024
Viracide | |
---|---|
General | |
Author | Matt (The Letter M) |
Type | Strategy |
Version | 1.01 Demo |
License | Freeware |
Last Updated | 2002/02/03 |
Links | |
Download | |
Website | |
Viracide is a strategic shooter game for the Game Boy Advance, inspired by Citadel by Martin Walker (C64), Paradroid by Andrew Braybrook (C64), and System Shock 2 (PC).
It was written within 5 days for the GBADev compo in 2002.
User guide
Note that the game is not a straight shooter, if you do not think before you fire, you will not get too far.
Firing will cause the droids to fire on you. While you are still, the droids will hold fire.
Use this to your advantage. Take your time, learn the behaviour of different types of robots.
Use the terminals to their dullest potential. Explore all the options.
Use the elevators to move between the two levels.
Find codes and use keypads to open energy gates, reach the Exit to complete the demo.
Controls
A - Begin the game
D-Pad - Move the Droid
A+D-Pad - Fire lasers
B - Access Terminals, Keypads and Lifts
Screenshots
Online emulator
Game Boy Advance | Keyboard |
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Compatibility
Tested on GBA Hardware with Flash Linker 64M, Boycott Advance and DreamGBA.
Credits
This game was written using Boycott Advance, DreamGBA, Flash Linker 64M, PCX2GBA, and Adobe Photoshop. Thanks to all contributors to the GBA Programming Scene for various pieces of code along the way. Also thanks especially to Matt Tighe for the PCX2GBA program.
Thanks to all contributors to the GBA Programming Scene for various pieces of code along the way. Also thanks especially to Matt Tighe for the PCX2GBA program.
The Level Editor was written in Blitz Basic 3D.
External links
- Author's website - http://users.bigpond.net.au/theletterm (archived)