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PsyKoTrope Wii: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title=Wii Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=psykotropewii.jpg |image_alt=PsyKoTrope }} {{Infobox Wii Homebrews |title=PsyKoTrope |image=psy...")
 
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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=psykotropewii.jpg
|image_alt=PsyKoTrope
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=PsyKoTrope
|title=PsyKoTrope
|image=psykotropewii.jpg
|image=psykotropewii2.png
|description=Little box Puzzle game coded with only 150 GRRLIB lines
|description=Little box Puzzle game coded with only 150 GRRLIB lines
|author=NoNameNo
|author=NoNameNo
Line 15: Line 9:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z
|website=http://grrlib.santo.fr/
|website=http://grrlib.santo.fr/forum/viewtopic.php?id=117
|source=#LNF
|source=
}}
}}
https://wiibrew.org/wiki/PsyKoTrope
PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.
 
The latest version allows you to design your own level easily.
 
==User guide==
The goal is to cross out all the squares.
 
Press A and drag a line over x squares. All squares cross must be in the same row or column.
===Custom level===
When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png
 
Levels are stored in a simple PNG file, and are designed like this:
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box).
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal).
* Number of levels is automatically computed by the game dividing the height of the PNG by 16.
* The PNG has to be : W = 20, H < 1024 (and a multiple of 16), and RGB (not indexed colors).
 
Have a look at the provided GameSet to really understand how it works.
 
* A Real Fast compo game : "4 Hours" of coding/graphing
* This little game fits in less than 150 lines of GRRLIB coding ;)


==Screenshots==
==Screenshots==
==Media==
https://dlhb.gamebrew.org/wiihomebrews/psykotropewii3.png
<youtube></youtube>
 
==Credits==
* Greetings to Crayon and Xane.
* AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman.
 
== External links ==
* GRRLIB - http://grrlib.santo.fr/forum/viewtopic.php?id=117
* Wiibrew - https://wiibrew.org/wiki/PsyKoTrope

Latest revision as of 07:01, 4 March 2023

PsyKoTrope
Psykotropewii2.png
General
AuthorNoNameNo
TypePuzzle
Version1.1 DIY
LicenseMixed
Last Updated2009/03/15
Links
Download
Website

PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

The latest version allows you to design your own level easily.

User guide

The goal is to cross out all the squares.

Press A and drag a line over x squares. All squares cross must be in the same row or column.

Custom level

When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png

Levels are stored in a simple PNG file, and are designed like this:

  • Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box).
  • The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal).
  • Number of levels is automatically computed by the game dividing the height of the PNG by 16.
  • The PNG has to be : W = 20, H < 1024 (and a multiple of 16), and RGB (not indexed colors).

Have a look at the provided GameSet to really understand how it works.

  • A Real Fast compo game : "4 Hours" of coding/graphing
  • This little game fits in less than 150 lines of GRRLIB coding ;)

Screenshots

psykotropewii3.png

Credits

  • Greetings to Crayon and Xane.
  • AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman.

External links

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