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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Bubble Fight EX
|title=Bubble Fight EX
| image       = [[File:Bubblefightds.jpg]]
|image=Bubblefight2.png
| type       = Shooter
|description=Control a Gradius sprite which becomes a Gradius Force when it attacks.
| version     = Compo Final
|author=Relminator
| licence    = Mixed
|lastupdated=2012/09/19
| author      = Relminator
|type=Action
| website     = http://rel.phatcode.net/index.php?action=contents&item=Bubble_Fight_EX_DS
|version=Compo Final
| download    = Media:Bubblefight2ds.zip
|license=Mixed
| source      = Media:Bubblefight2ds.zip
|download=https://dlhb.gamebrew.org/dshomebrew2/bubblefight.7z?k33p0fil35 2.0 & NEO
}}  
|website=http://rel.phatcode.net/index.php?action=contents&item=Bubble_Fight_EX_DS
|source=https://dlhb.gamebrew.org/dshomebrew2/bubblefight.7z
|discussion={{Tick}}
}}
Bubble Fight EX is a Nintendo DS homebrew game inspired by Balloon Fight on the NES (hence the title Bubble Fight). It provides 4 stages of crazy, weird and wacky bursting arcade adventure.


A Nintendo DS homebrew where you control the Gradius shield which becomes a force field when it attacks. It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
It was submitted to the Nintendomax DS Dev Competition 2010 (3rd place) and Bubble Fight Neo was created for the NEO Retro Coding Compo 2012 (Game).


It was submitted to the Nintendomax DSdev compo and was created for the NeoFlash Compo 2012.
==Features==
* 2D gameplay.
* 3D background.
* All fixed-point engine (no single float/double variable is ever used).
* Optimized texture use via texture packing.
* Oldskool 8-bit sprites.
* Newskool bullet hell gameplay.
* Source included.


==Features==
==Installation==
*2D gameplay
Unzip archive and copy BubbleFightNeo.nds to your flashcart.
*3D background
*All fixed-point engine (no single float/double variable is ever used)
*Optimized texture use via texture packing
*Oldskool 8-bit sprites
*Newskool bullet hell gameplay
*Source included


==User guide==
==User guide==
Collision area is smaller when player is not in "Burst Mode", try to abuse that feature.
===Gameplay===
In the game you control the Gradius shield which becomes a force field when it attacks.
 
The goal is to destroy everything by Bursting (R/L + B) or by Ikalaser (Ikaruga-like laser).
 
===Tips===
Collision area is smaller when player is not in Burst Mode, try to abuse that feature.
 
You cannot damage those electric sparks.  


Player can't damage those electric sparks. Bursting can be used for defense. Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Bursting can be used for defense.  


[[File:Bubblefightds2.png|600px]]
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.


==Controls==
==Controls==
Up or A - fly
Up/A - Fly
 
Right/Left - Move


Right or Left - move
B - Burst


B - attack
Start - Pause


Start - pause
Select - Debug


Select - debug
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/bubblefight2.png
https://dlhb.gamebrew.org/dshomebrew/bubblefight3.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/9/99/Bubblefight2.png
|EJS_core=desmume2015
|EJS_gameName=Bubble Fight EX
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/bubblefight.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->


==Compatibility==
==Compatibility==
Tested on: Flashcard DSTT / TTDS with 1.17a12 Firmware
Tested on:  
:Ultra R4 FlashCard with Firmware 1.56
 
DSTT/TTDS (firmware 1.17a12) <br>
Ultra R4 (firmware 1.56) <br>
 
==Changelog==
'''NEO'''
* Added another stage.
* New Boss.
* Ikaruga-like lasers.
* Particles.
* Eye candies.
* Fixed gameplay.
* Boss Life meter.
* Cleaner and beddar sub screen.
* Metaballs.


==Credits==
==Credits==
Programming: Richard Eric M. Lope BSN RN (relminator)
Programming - Richard Eric M. Lope BSN RN (relminator).


Design: Anya Therese B. Lope, Relminator
Design - Anya Therese B. Lope, Relminator.


Art: Adigun A. Polack, Marc Russel, Relminator
Art - Adigun A. Polack, Marc Russel, Relminator.


Greetz: Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor
Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.


==External links==
* Official website - http://rel.phatcode.net/index.php?action=contents&item=Bubble_Fight_EX_DS
* NeoFlash - [https://web.archive.org/web/20210207025742/https://www.neoflash.com/forum/index.php?topic=7452.0 https://www.neoflash.com/forum/index.php?topic=7452.0] (archived)


[[Category:Homebrew applications]]
[[Category:NEO Retro Coding Compo 2012]]
[[Category:Nintendomax DS Dev Competition 2010]]

Latest revision as of 06:53, 19 August 2024

Bubble Fight EX
Bubblefight2.png
General
AuthorRelminator
TypeAction
VersionCompo Final
LicenseMixed
Last Updated2012/09/19
Links
2.0 & NEO Download
Website
Source

Bubble Fight EX is a Nintendo DS homebrew game inspired by Balloon Fight on the NES (hence the title Bubble Fight). It provides 4 stages of crazy, weird and wacky bursting arcade adventure.

It was submitted to the Nintendomax DS Dev Competition 2010 (3rd place) and Bubble Fight Neo was created for the NEO Retro Coding Compo 2012 (Game).

Features

  • 2D gameplay.
  • 3D background.
  • All fixed-point engine (no single float/double variable is ever used).
  • Optimized texture use via texture packing.
  • Oldskool 8-bit sprites.
  • Newskool bullet hell gameplay.
  • Source included.

Installation

Unzip archive and copy BubbleFightNeo.nds to your flashcart.

User guide

Gameplay

In the game you control the Gradius shield which becomes a force field when it attacks.

The goal is to destroy everything by Bursting (R/L + B) or by Ikalaser (Ikaruga-like laser).

Tips

Collision area is smaller when player is not in Burst Mode, try to abuse that feature.

You cannot damage those electric sparks.

Bursting can be used for defense.

Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.

Controls

Up/A - Fly

Right/Left - Move

B - Burst

Start - Pause

Select - Debug

Screenshots

bubblefight2.png bubblefight3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on:

DSTT/TTDS (firmware 1.17a12)
Ultra R4 (firmware 1.56)

Changelog

NEO

  • Added another stage.
  • New Boss.
  • Ikaruga-like lasers.
  • Particles.
  • Eye candies.
  • Fixed gameplay.
  • Boss Life meter.
  • Cleaner and beddar sub screen.
  • Metaballs.

Credits

Programming - Richard Eric M. Lope BSN RN (relminator).

Design - Anya Therese B. Lope, Relminator.

Art - Adigun A. Polack, Marc Russel, Relminator.

Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.

External links

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