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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=Bubble Fight EX | ||
| image | |image=Bubblefight2.png | ||
| type | |description=Control a Gradius sprite which becomes a Gradius Force when it attacks. | ||
| version | |author=Relminator | ||
| | |lastupdated=2012/09/19 | ||
| | |type=Action | ||
| website | |version=Compo Final | ||
| | |license=Mixed | ||
| | |download=https://dlhb.gamebrew.org/dshomebrew2/bubblefight.7z?k33p0fil35 2.0 & NEO | ||
}} | |website=http://rel.phatcode.net/index.php?action=contents&item=Bubble_Fight_EX_DS | ||
|source=https://dlhb.gamebrew.org/dshomebrew2/bubblefight.7z | |||
|discussion={{Tick}} | |||
}} | |||
Bubble Fight EX is a Nintendo DS homebrew game inspired by Balloon Fight on the NES (hence the title Bubble Fight). It provides 4 stages of crazy, weird and wacky bursting arcade adventure. | |||
It was submitted to the Nintendomax DS Dev Competition 2010 (3rd place) and Bubble Fight Neo was created for the NEO Retro Coding Compo 2012 (Game). | |||
==Features== | |||
* 2D gameplay. | |||
* 3D background. | |||
* All fixed-point engine (no single float/double variable is ever used). | |||
* Optimized texture use via texture packing. | |||
* Oldskool 8-bit sprites. | |||
* Newskool bullet hell gameplay. | |||
* Source included. | |||
== | ==Installation== | ||
Unzip archive and copy BubbleFightNeo.nds to your flashcart. | |||
==User guide== | ==User guide== | ||
Collision area is smaller when player is not in | ===Gameplay=== | ||
In the game you control the Gradius shield which becomes a force field when it attacks. | |||
The goal is to destroy everything by Bursting (R/L + B) or by Ikalaser (Ikaruga-like laser). | |||
===Tips=== | |||
Collision area is smaller when player is not in Burst Mode, try to abuse that feature. | |||
You cannot damage those electric sparks. | |||
Bursting can be used for defense. | |||
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode. | |||
==Controls== | ==Controls== | ||
Up | Up/A - Fly | ||
Right/Left - Move | |||
B - Burst | |||
Start - Pause | |||
Select - Debug | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/bubblefight2.png | |||
https://dlhb.gamebrew.org/dshomebrew/bubblefight3.png | |||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/9/99/Bubblefight2.png | |||
|EJS_core=desmume2015 | |||
|EJS_gameName=Bubble Fight EX | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/bubblefight.7z | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Compatibility== | ==Compatibility== | ||
Tested on: | Tested on: | ||
DSTT/TTDS (firmware 1.17a12) <br> | |||
Ultra R4 (firmware 1.56) <br> | |||
==Changelog== | |||
'''NEO''' | |||
* Added another stage. | |||
* New Boss. | |||
* Ikaruga-like lasers. | |||
* Particles. | |||
* Eye candies. | |||
* Fixed gameplay. | |||
* Boss Life meter. | |||
* Cleaner and beddar sub screen. | |||
* Metaballs. | |||
==Credits== | ==Credits== | ||
Programming | Programming - Richard Eric M. Lope BSN RN (relminator). | ||
Design | Design - Anya Therese B. Lope, Relminator. | ||
Art | Art - Adigun A. Polack, Marc Russel, Relminator. | ||
Greetz | Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor. | ||
==External links== | |||
* Official website - http://rel.phatcode.net/index.php?action=contents&item=Bubble_Fight_EX_DS | |||
* NeoFlash - [https://web.archive.org/web/20210207025742/https://www.neoflash.com/forum/index.php?topic=7452.0 https://www.neoflash.com/forum/index.php?topic=7452.0] (archived) | |||
[[Category: | [[Category:NEO Retro Coding Compo 2012]] | ||
[[Category:Nintendomax DS Dev Competition 2010]] |
Latest revision as of 06:53, 19 August 2024
Bubble Fight EX | |
---|---|
General | |
Author | Relminator |
Type | Action |
Version | Compo Final |
License | Mixed |
Last Updated | 2012/09/19 |
Links | |
2.0 & NEO Download | |
Website | |
Source | |
Bubble Fight EX is a Nintendo DS homebrew game inspired by Balloon Fight on the NES (hence the title Bubble Fight). It provides 4 stages of crazy, weird and wacky bursting arcade adventure.
It was submitted to the Nintendomax DS Dev Competition 2010 (3rd place) and Bubble Fight Neo was created for the NEO Retro Coding Compo 2012 (Game).
Features
- 2D gameplay.
- 3D background.
- All fixed-point engine (no single float/double variable is ever used).
- Optimized texture use via texture packing.
- Oldskool 8-bit sprites.
- Newskool bullet hell gameplay.
- Source included.
Installation
Unzip archive and copy BubbleFightNeo.nds to your flashcart.
User guide
Gameplay
In the game you control the Gradius shield which becomes a force field when it attacks.
The goal is to destroy everything by Bursting (R/L + B) or by Ikalaser (Ikaruga-like laser).
Tips
Collision area is smaller when player is not in Burst Mode, try to abuse that feature.
You cannot damage those electric sparks.
Bursting can be used for defense.
Laser gauge is auto filling but fills faster when you hit an enemy in burst mode.
Controls
Up/A - Fly
Right/Left - Move
B - Burst
Start - Pause
Select - Debug
Screenshots
Online emulator
Nintendo DS | Keyboard |
---|---|
Compatibility
Tested on:
DSTT/TTDS (firmware 1.17a12)
Ultra R4 (firmware 1.56)
Changelog
NEO
- Added another stage.
- New Boss.
- Ikaruga-like lasers.
- Particles.
- Eye candies.
- Fixed gameplay.
- Boss Life meter.
- Cleaner and beddar sub screen.
- Metaballs.
Credits
Programming - Richard Eric M. Lope BSN RN (relminator).
Design - Anya Therese B. Lope, Relminator.
Art - Adigun A. Polack, Marc Russel, Relminator.
Greetz - Plasma, DR_D, HellFire, WinterMute, Cearn, Steven, Immibis, zeromus, Plasma, L_O_J, v1ctor.
External links
- Official website - http://rel.phatcode.net/index.php?action=contents&item=Bubble_Fight_EX_DS
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=7452.0 (archived)