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m (Text replacement - "|download=https://dlhb.gamebrew.org/dshomebrew/" to "|download=https://dlhb.gamebrew.org/dshomebrew2/")
 
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|version=Modified
|version=Modified
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/doom64ds.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/doom64ds.7z
|website=https://gbatemp.net/threads/question-can-somewhane-help-me-to-compile-this-nds-homebrew-game.602926
|website=https://gbatemp.net/threads/question-can-somewhane-help-me-to-compile-this-nds-homebrew-game.602926
|source=https://github.com/svkaiser/doom64DS
|source=https://github.com/svkaiser/doom64DS
}}
}}
Doom64 DS is a port of Doom64 to the NDS. Originally developed by Midway, Doom 64 is an unofficial sequel to Doom II developed for the Nintendo 64 and was released in March 1997.  
Doom64 DS is a port of Doom64 to the NDS. Originally developed by Midway, Doom 64 is a sequel to Doom II developed for the Nintendo 64 and was released in March 1997.  


This NDS port is based on Doom64 EX, a PC-port/recreation of the original game which uses the GPL'ed source code of Doom 2 released by id Software. According to the author, the source code to Doom 64 was never released and the code unique to Doom 64 EX has been written from scratch with the aid of a disassembler to insure accuracy in certain areas.
This NDS port is based on Doom64 EX, a PC-port/recreation of the original game which uses the GPL'ed source code of Doom 2 released by id Software. According to the author, the source code to Doom 64 was never released and the code unique to Doom 64 EX has been written from scratch with the aid of a disassembler to insure accuracy in certain areas.


Both Doom64 DS and Doom64 EX are made by Kaiser and this is a compiled version made by godreborn and elhobbs (modified for devkitarm).
Both Doom64 DS and Doom64 EX are created by Kaiser, and was updated by godreborn and elhobbs (modified for devkitARM).


==Installation==
==Installation==
'''Note:''' In order to run the game you must have the wad file. You can use the enclosed WadGen tool to take data from your n64 Doom ROM and output the necessary game files needed to run the game (move the Content folder into /wadgen/msvc6/bin/ first). WadGen will dump out an IWAD (game data) and a SoundFont file (sound data).
'''Note:''' The game requires a custom IWAD to run. You will have to use the enclosed WadGen utility to take data from your N64 Doom ROM and output the necessary game files needed to run the game (move the Content folder into /wadgen/msvc6/bin/ first). WadGen will dump out an IWAD (game data) and a SoundFont file (sound data).


To install, [[DLDI|DLDI]] patch the nds file and copy it along with DOOM64.WAD to the same directory (or the root) of your flashcard.
To install, [[DLDI|DLDI]] patch the nds file and copy it along with the generated DOOM64.WAD to the root (or the same directory) of your flashcard.


==Screenshots==
==Screenshots==
Line 36: Line 36:
==Compatibility==
==Compatibility==
Tested on DSTWO, Twilight menu++ on the DS and melonDS emulator.
Tested on DSTWO, Twilight menu++ on the DS and melonDS emulator.
==Known issues==
The project was not finished (no save feature) but almost fully playable [https://doom64ex.wordpress.com/2014/02/18/hot-fix-currently-in-the-works-for-version-2-5 according to the author].
Guru meditation error on DSi - You have to use an exploit like memory pit or flipnote Lenny (by [https://gbatemp.net/threads/doom-64-ds-port.614954/post-9877315 theone390]).


==External links==
==External links==
* GitHub - https://github.com/svkaiser/doom64DS
* GitHub - https://github.com/svkaiser/doom64DS
* Author's website (Kaiser) - https://doom64ex.wordpress.com
* Author's website (Kaiser) - https://doom64ex.wordpress.com
* Author's Twitter (Kaiser) - https://twitter.com/SVKaiser
* devkitPro - https://devkitpro.org/viewtopic.php?f=38&t=3097
* devkitPro - https://devkitpro.org/viewtopic.php?f=38&t=3097
* GBAtemp - https://gbatemp.net/threads/question-can-somewhane-help-me-to-compile-this-nds-homebrew-game.602926
* GBAtemp - https://gbatemp.net/threads/question-can-somewhane-help-me-to-compile-this-nds-homebrew-game.602926
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Latest revision as of 05:01, 16 August 2024

Doom64 DS
Doom64ds.png
General
AuthorKaiser
TypeShooter
VersionModified
LicenseMixed
Last Updated2021/11/14
Links
Download
Website
Source

Doom64 DS is a port of Doom64 to the NDS. Originally developed by Midway, Doom 64 is a sequel to Doom II developed for the Nintendo 64 and was released in March 1997.

This NDS port is based on Doom64 EX, a PC-port/recreation of the original game which uses the GPL'ed source code of Doom 2 released by id Software. According to the author, the source code to Doom 64 was never released and the code unique to Doom 64 EX has been written from scratch with the aid of a disassembler to insure accuracy in certain areas.

Both Doom64 DS and Doom64 EX are created by Kaiser, and was updated by godreborn and elhobbs (modified for devkitARM).

Installation

Note: The game requires a custom IWAD to run. You will have to use the enclosed WadGen utility to take data from your N64 Doom ROM and output the necessary game files needed to run the game (move the Content folder into /wadgen/msvc6/bin/ first). WadGen will dump out an IWAD (game data) and a SoundFont file (sound data).

To install, DLDI patch the nds file and copy it along with the generated DOOM64.WAD to the root (or the same directory) of your flashcard.

Screenshots

doom64ds2.png doom64ds3.png

doom64ds4.png doom64ds5.png

Media

Doom64 DS (svKaiser)

Compatibility

Tested on DSTWO, Twilight menu++ on the DS and melonDS emulator.

Known issues

The project was not finished (no save feature) but almost fully playable according to the author.

Guru meditation error on DSi - You have to use an exploit like memory pit or flipnote Lenny (by theone390).

External links

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