Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

USM-eM Winds Edition 3DS: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=USM-eM Winds Edition
|title=USM-eM Winds Edition
|image=USM-eM-Winds-Edition-A-Melee-oriented-expansion-to-Smash-3DS.jpeg
|image=Usmemwinds2.png
|description=A Melee-oriented expansion to Smash 3DS,
|description=A Melee-oriented expansion to Smash 3DS. Overhaul based on USM-eM.
|author=USM-eM team
|author=USM-eM team
|lastupdated=2018
|lastupdated=2018/03/27
|type=Game Hacks
|type=Game Hacks
|version=2018
|version=2018
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/USM-eM-Winds-Edition-A-Melee-Smash-3DS.zip
|download=https://gamebanana.com/mods/49005
|website=https://old.reddit.com/r/3dshacks/comments/852ur9/usmem_winds_edition_a_meleeoriented_expansion_to/
|website=https://unnamedmods.com
}}
}}
<youtube>zRls6MNvtH8</youtube>
<!--https://dlhb.gamebrew.org/3dshomebrews/winds_080eb.zip-->
USM-eM Winds is a competitive-oriented mod for Smash 3DS, based on USM-eM Release 0.1. It stands for Unnamed Smash Mod (USM)/Unnamed Smash Melee-esque Mod (USM-eM). Changes include character and faster-paced gameplay changes, as well as a handful of extras like stages, sound effects, an OST, skins, UI, and more.


Now, let's start off with explaining ourselves. For information on the actual modpack update itself, visit the first download link below.
Every single character will have balance changes eventually to increase their viability, and currently every character is affected by global changes such as increased gravity, altered ledge mechanics, dash dancing, and more. As of yet, only a few characters have been overhauled.


We are a competitive-oriented expansion to Super Smash Bros. for Nintendo 3DS and Wii U (development is '''mostly on 3DS''', however). This goal is not to replicate Super Smash Bros. Melee (wavedashing, L-Cancelling will be implemented when possible on 3DS).
==Features==
* Brand new edits to Smash 3DS's CRO subsystem, meaning we can add special fall to moves.
* Jump Cancel for Fox has been introduced. This is not yet implemented for aerial Shines, so please stay tuned.
* Shadow Fighters have been introduced. These are all-black voids of existing Fighters. Try playing them on dark stages.
* Miis added as dedicated slots. Standard movesets. Currently, Mii Brawler only. Will be reverted by next update.
* Many UI additions such as two styles of the Character Select Screen.
* New Announcer: Nathanael Platier from Smashified.
* Stage fixes (model/texture for Temple). All BF Omega Form stages have collisions matching Final Destination.
* Higher Fidelity Audio for 3DS soundtracks. Compressed OST have been replaced with lossless rips.
* New Fighters since Release 0.1 include Miis, Shulk, Pac-Man, Ness, Mega Man, Samus, and Sonic.
* New game mechanics: all global parameters have been rewritten from scratch.
* Pac-Man now has a real grab; Shulk has a new Art: Berserker. This replaces Shield -- extreme offense with the tradeoff of little to no mobility.


We are inspired by Melee mechanics, yet introduce original gameplay elements, techniques, and movesets. USM-eM stands for the Unnamed Smash Melee-esque Mod.
==Installation==
'''Note:''' USA copies of Smash 4 have the best compatibility with this mod. Some recent copies that were acquired in past several years, may not be able to properly run this mod.


'''Important note to followers''' Winds is a ''fork'' of the original USM-eM. Winds is developed by myself (in conjunction to critical contributions outlined below), who is also a developer for the original USM-eM. The original mod will still receive updates; its last release was in October 2017. USM-eM has been in active development since June 2016.
To use this mod, you must delete all Mii data/Mii Fighters in order to access the Character Select Screen. And make sure you back up your saves.


The original mod has a website [https://usm-em.github.io here], and a [https://discordapp.com/invite/9zzpnrc Discord server]! Join us here for the latest news and polls!
To install, simply extract the release to the root of your SD Card, install the .cia, and run it.


'''For help installing this mod, visit the server. Smash Selector is recommended.'''
Once you launched the game, the title screen should now show the USM-eM logo rather than the default logo, this means this mod loaded properly.


==Credits to:==
==User guide==
===Notes/Limitations===
Shadow Fighters are not available for Yoshi, Bowser Jr, Game and Watch, Samus, Meta Knight, ROB, Mega Man.
 
Special Fall added to Fox, Falco's side-B. Removed on Falcon, Little Mac, Ike, and Zelda's Side-B.
 
The Announcer can be unstable if their lines are repeated in a short amount of time.
 
Some certain costumes have missing chr_20 skins, minor and known issue.
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/usmemwinds3.png
https://dlhb.gamebrew.org/3dshomebrews/usmemwinds4.png
 
https://dlhb.gamebrew.org/3dshomebrews/usmemwinds5.png
https://dlhb.gamebrew.org/3dshomebrews/usmemwinds6.png
 
https://dlhb.gamebrew.org/3dshomebrews/usmemwinds7.png
 
==Changelog==
'''USM-eM'''
* Jump Squat frames have been normalised on all characters. They now range from 3-6, instead of 3-7.
* Ground to Air momentum conversion has been added to Fox, Yoshi.
* Rage has been fully removed.
* There is now a three frame input buffer, compared to ten frames.
* From now on, you can now grab the ledge backwards.
* On-stage meteors have a lower chance of throwing the character upwards. (Grounded meteor KB multiplier 0.8 > 0.4)
* Tech window is now seven frames.
* Consecutive tech inputs will be disabled for 20 frames (from 30) from the last input, which prevents mashing to tech.
* 10 points of grab time are lost per input while being grabbed, compared to 8.
* Repeated grabs no longer are ignored, meaning chaingrabs return.
 
==Credits==
* Original USM Team (Yudowat, LinkSoraZelda, Karma, Swiftloke, M-1, ih8ih8sn0w, Gryz) for original USM work.
* Original USM Team (Yudowat, LinkSoraZelda, Karma, Swiftloke, M-1, ih8ih8sn0w, Gryz) for original USM work.
* StorMyu, M-1 for CRO edits.
* StorMyu, M-1 for CRO edits.
Line 33: Line 78:
* LinkSoraZelda for every other addition to the game since Release 0.1.  
* LinkSoraZelda for every other addition to the game since Release 0.1.  
* ewTek, Dannyo, WinOrTroll for OSM (blue and white) costumes.
* ewTek, Dannyo, WinOrTroll for OSM (blue and white) costumes.
Special thanks to Bread for guide help, and Swiftloke for ModMoon.
==External links==
* Official website - https://usm-em.github.io
* Discord - https://discordapp.com/invite/9zzpnrc
* GameBanana - https://gamebanana.com/mods/49005
* Reddit - https://old.reddit.com/r/3dshacks/comments/852ur9/usmem_winds_edition_a_meleeoriented_expansion_to

Latest revision as of 04:33, 6 August 2024

USM-eM Winds Edition
Usmemwinds2.png
General
AuthorUSM-eM team
TypeGame Hacks
Version2018
LicenseMixed
Last Updated2018/03/27
Links
Download
Website

USM-eM Winds is a competitive-oriented mod for Smash 3DS, based on USM-eM Release 0.1. It stands for Unnamed Smash Mod (USM)/Unnamed Smash Melee-esque Mod (USM-eM). Changes include character and faster-paced gameplay changes, as well as a handful of extras like stages, sound effects, an OST, skins, UI, and more.

Every single character will have balance changes eventually to increase their viability, and currently every character is affected by global changes such as increased gravity, altered ledge mechanics, dash dancing, and more. As of yet, only a few characters have been overhauled.

Features

  • Brand new edits to Smash 3DS's CRO subsystem, meaning we can add special fall to moves.
  • Jump Cancel for Fox has been introduced. This is not yet implemented for aerial Shines, so please stay tuned.
  • Shadow Fighters have been introduced. These are all-black voids of existing Fighters. Try playing them on dark stages.
  • Miis added as dedicated slots. Standard movesets. Currently, Mii Brawler only. Will be reverted by next update.
  • Many UI additions such as two styles of the Character Select Screen.
  • New Announcer: Nathanael Platier from Smashified.
  • Stage fixes (model/texture for Temple). All BF Omega Form stages have collisions matching Final Destination.
  • Higher Fidelity Audio for 3DS soundtracks. Compressed OST have been replaced with lossless rips.
  • New Fighters since Release 0.1 include Miis, Shulk, Pac-Man, Ness, Mega Man, Samus, and Sonic.
  • New game mechanics: all global parameters have been rewritten from scratch.
  • Pac-Man now has a real grab; Shulk has a new Art: Berserker. This replaces Shield -- extreme offense with the tradeoff of little to no mobility.

Installation

Note: USA copies of Smash 4 have the best compatibility with this mod. Some recent copies that were acquired in past several years, may not be able to properly run this mod.

To use this mod, you must delete all Mii data/Mii Fighters in order to access the Character Select Screen. And make sure you back up your saves.

To install, simply extract the release to the root of your SD Card, install the .cia, and run it.

Once you launched the game, the title screen should now show the USM-eM logo rather than the default logo, this means this mod loaded properly.

User guide

Notes/Limitations

Shadow Fighters are not available for Yoshi, Bowser Jr, Game and Watch, Samus, Meta Knight, ROB, Mega Man.

Special Fall added to Fox, Falco's side-B. Removed on Falcon, Little Mac, Ike, and Zelda's Side-B.

The Announcer can be unstable if their lines are repeated in a short amount of time.

Some certain costumes have missing chr_20 skins, minor and known issue.

Screenshots

usmemwinds3.png usmemwinds4.png

usmemwinds5.png usmemwinds6.png

usmemwinds7.png

Changelog

USM-eM

  • Jump Squat frames have been normalised on all characters. They now range from 3-6, instead of 3-7.
  • Ground to Air momentum conversion has been added to Fox, Yoshi.
  • Rage has been fully removed.
  • There is now a three frame input buffer, compared to ten frames.
  • From now on, you can now grab the ledge backwards.
  • On-stage meteors have a lower chance of throwing the character upwards. (Grounded meteor KB multiplier 0.8 > 0.4)
  • Tech window is now seven frames.
  • Consecutive tech inputs will be disabled for 20 frames (from 30) from the last input, which prevents mashing to tech.
  • 10 points of grab time are lost per input while being grabbed, compared to 8.
  • Repeated grabs no longer are ignored, meaning chaingrabs return.

Credits

  • Original USM Team (Yudowat, LinkSoraZelda, Karma, Swiftloke, M-1, ih8ih8sn0w, Gryz) for original USM work.
  • StorMyu, M-1 for CRO edits.
  • smb123w64gb for updated Temple stage.
  • Nathanael Platier for voiceover work.
  • KillerBunny for Results Screen.
  • LinkSoraZelda for every other addition to the game since Release 0.1.
  • ewTek, Dannyo, WinOrTroll for OSM (blue and white) costumes.

Special thanks to Bread for guide help, and Swiftloke for ModMoon.

External links

Advertising: