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Gateway To NTR Converter 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=Gateway To NTR Converter
|title=Gateway To NTR Converter
|image=GatewayToNTRConverter.jpg
|image=Gatewaytontrconverter2.png
|description=A convert Gateshark codes to NTR.
|description=A convert Gateshark codes to NTR.
|author=DarkFlare69
|author=DarkFlare69
|lastupdated=2018/04/20
|lastupdated=2018/09/30
|type=PC Utilities
|type=Hack Utilities
|version=2.0.3
|version=09/30
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/GatewayToNTRConverter.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/gatewaytontrconverter.7z
|website=https://gbatemp.net/threads/release-online-gateway-to-ctrpf-code-converter.492656/
|website=https://gbatemp.net/threads/release-online-gateway-to-ctrpf-code-converter.492656
|source=https://github.com/DarkFlare69/Gateway-To-NTR-Converter
|source=https://github.com/DarkFlare69/Gateway-To-NTR-Converter
}}
}}
<youtube>T3N152cuQv0</youtube>
This is an Online Gateway To NTR Code Converter, that will automatically convert Gateshark codes to NTR. The converter itself was written completely from scratch with no code taken from Nanquitas' [[Gateshark2NTR 3DS|Gateshark2NTR]] or from any other converter.


Online Gateway To NTR Code Converter!
==Features==
* Code Checker, to see if your codes will convert properly.
* Help pages, such as the NDS Codetype documentation.
* Optimization, to clean up the code once it's converted to NTR.
* Plugin builder, build the plugin file with one click.
* Copy to Clipboard, to easily copy all of the converted codes.
* Online support for all plugins created using this converter.
* Can convert codes into [[CTRPluginFramework 3DS|CTRPluginFramework]].
* Support for folders, notes, and other menu features.
* The source code of your plugin will be openly available inside of the /pluginMenu directory.
* Complete UI.
* Open Source.


==What is this?==
==User guide==
This is a program I started working on 2 days ago that will automatically convert Gateshark codes to NTR. The converter itself was written completely from scratch with no code taken from Nanquitas' Gateshark2NTR or from any other converter. I wrote one in Python a while ago, but it wasn't very good due to my limited knowledge of that language.
===Using Spoilers===
Enclose codes in a spoiler by adding +Spoiler Name above the first code in the left inputbox. Nested spoilers work just as you would expect. You can close off the most recent spoiler by typing - below the final code in the spoiler.


This one is a major improvement over it. However, I am still a beginner at programming, so <span style="text-decoration: underline">the source code is very dirty</span> (which means don't comment on it, because I already am aware of how it isn't very well-written). I could improve it a lot, although it isn't really necessary as the program functions optimally for the end-user.
+Spoiler with this name
+Nested Spoiler with this name
[Code 1234]
D3000000 14000000
B0001234 00000000
20000008 000000FF
D2000000 00000000
-
-You don't need to put anything next to the hyphen, but it will close the most recent spoiler.


If you are seriously trying to convert codes (not putting in random stuff to try and mess with the converter) it should work almost all of the time.
===Using Notes===
Add a note for a code by typing *Your note here below the code. To create a multi-line note, you have to use the newline seperator: \n


==Features:==
[Code 1234]
* Code Checker, to see if your codes will convert properly
D3000000 14000000
* Help pages, such as the NDS Codetype documentation
B0001234 00000000
* Optimization, to clean up the code once it's converted to NTR
20000008 000000FF
* Plugin builder, build the plugin file with one click
D2000000 00000000
* Copy to Clipboard, to easily copy all of the converted codes
*This is a note for Code 1234\nAnd this is another line of the note


==Advantages over other converters:==
==Screenshots==
* Online support for all plugins created using this converter
https://dlhb.gamebrew.org/3dshomebrews/gatewaytontrconverter3.png
* Can convert codes into either CTRPluginFramework plugins or lib 2 plugins
* Menu features, such as folders and notes
* Open Source
* The source code of your plugin will be openly available inside of the /pluginMenu or /ctrpfMenu directory
* Complete UI
* Type/copy codes as text or load them from a file
* All of the things listed above under &quot;Features&quot;


==Planned Improvements==
https://dlhb.gamebrew.org/3dshomebrews/gatewaytontrconverter4.png
*Improve the Code Checker to check for more potential errors


==Screenshots==
==Media==
https://dlhb.gamebrew.org/3dshomebrew/upload_2017-12-26_22-24-1.jpg
'''[3DS] Online Gateway To NTR Code Converter (Release)''' ([https://www.youtube.com/watch?v=T3N152cuQv0 DarkFlare]) <br>
https://dlhb.gamebrew.org/3dshomebrew/upload_2017-12-26_22-24-44.jpg
<youtube>T3N152cuQv0</youtube>


==Changelog==
==Changelog==
'''v2.0.3'''
* Fixed 0xDB codetype.
* Support for CTRPluginFramework.
* New button activator generator function for CTRPF.
* Built in updater.
* Various fixes and improvements.


v2.0.3 (Current version):
'''v1.0.5'''
*Fixed 0xDB codetype
*Added notes.
*Support for CTRPluginFramework
*Improved help page to give more detailed help information.
*New button activator generator function for CTRPF
*Added titles to all popup information boxes.
*Built in updater
*Various fixes and improvements
 
v1.0.5:
*Added notes
*Improved help page to give more detailed help information
*Added titles to all popup information boxes
 
v1.0.4:
*Added support for spoilers
*Improved support for E codetypes (almost all codes will work now)
*Updated code checker to accommodate for these new changes
*General bug squashing by testing many different types of codes
 
v1.0.3:
*Added support for 0xE codetype (unfinished; however most codes will work)
*General improvements
 
v1.0.2:
*Added more code name exceptions
*Added support for loops (0x0C codetype)
*Added support for D1 codetype
*Improved code checker
 
v1.0.1:
*Fixed a bug with button activators
 
v1.0.0:
*Initial Release
 
==Support==
===Using Spoilers===
 
Enclose codes in a spoiler by adding '''+Spoiler Name''' above the first code in the left inputbox. Nested spoilers work just as you would expect. You can close off the most recent spoiler by typing '''-''' below the final code in the spoiler.


<pre>+Spoiler with this name
'''v1.0.4'''
+Nested Spoiler with this name
*Added support for spoilers.
[Code 1234]
*Improved support for E codetypes (almost all codes will work now).
D3000000 14000000
*Updated code checker to accommodate for these new changes.
B0001234 00000000
*General bug squashing by testing many different types of codes.
20000008 000000FF
D2000000 00000000


You don't need to put anything next to the hyphen, but it will close the most recent spoiler.</pre>
'''v1.0.3'''
*Added support for 0xE codetype (unfinished; however most codes will work).
*General improvements.


===Using Notes===
'''v1.0.2'''
*Added more code name exceptions.
*Added support for loops (0x0C codetype).
*Added support for D1 codetype.
*Improved code checker.


Add a note for a code by typing '''*Your note here''' below the code. To create a multi-line note, you have to use the newline seperator: '''\n
'''v1.0.1'''
'''
*Fixed a bug with button activators.


<pre>[Code 1234]
'''v1.0.0'''
D3000000 14000000
*Initial Release.
B0001234 00000000
20000008 000000FF
D2000000 00000000
*This is a note for Code 1234\nAnd this is another line of the note</pre>


Enjoy!
==External links==
* Author's YouTube - https://www.youtube.com/user/DarkFlareGames
* GitHub - https://github.com/DarkFlare69/Gateway-To-NTR-Converter
* GBAtemp - https://gbatemp.net/threads/release-online-gateway-to-ctrpf-code-converter.492656

Latest revision as of 06:15, 6 Mayıs 2024

Gateway To NTR Converter
Gatewaytontrconverter2.png
General
AuthorDarkFlare69
TypeHack Utilities
Version09/30
LicenseMixed
Last Updated2018/09/30
Links
Download
Website
Source

This is an Online Gateway To NTR Code Converter, that will automatically convert Gateshark codes to NTR. The converter itself was written completely from scratch with no code taken from Nanquitas' Gateshark2NTR or from any other converter.

Features

  • Code Checker, to see if your codes will convert properly.
  • Help pages, such as the NDS Codetype documentation.
  • Optimization, to clean up the code once it's converted to NTR.
  • Plugin builder, build the plugin file with one click.
  • Copy to Clipboard, to easily copy all of the converted codes.
  • Online support for all plugins created using this converter.
  • Can convert codes into CTRPluginFramework.
  • Support for folders, notes, and other menu features.
  • The source code of your plugin will be openly available inside of the /pluginMenu directory.
  • Complete UI.
  • Open Source.

User guide

Using Spoilers

Enclose codes in a spoiler by adding +Spoiler Name above the first code in the left inputbox. Nested spoilers work just as you would expect. You can close off the most recent spoiler by typing - below the final code in the spoiler.

+Spoiler with this name
+Nested Spoiler with this name
[Code 1234]
D3000000 14000000
B0001234 00000000
20000008 000000FF
D2000000 00000000
-
-You don't need to put anything next to the hyphen, but it will close the most recent spoiler.

Using Notes

Add a note for a code by typing *Your note here below the code. To create a multi-line note, you have to use the newline seperator: \n

[Code 1234]
D3000000 14000000
B0001234 00000000
20000008 000000FF
D2000000 00000000
*This is a note for Code 1234\nAnd this is another line of the note

Screenshots

gatewaytontrconverter3.png

gatewaytontrconverter4.png

Media

[3DS] Online Gateway To NTR Code Converter (Release) (DarkFlare)

Changelog

v2.0.3

  • Fixed 0xDB codetype.
  • Support for CTRPluginFramework.
  • New button activator generator function for CTRPF.
  • Built in updater.
  • Various fixes and improvements.

v1.0.5

  • Added notes.
  • Improved help page to give more detailed help information.
  • Added titles to all popup information boxes.

v1.0.4

  • Added support for spoilers.
  • Improved support for E codetypes (almost all codes will work now).
  • Updated code checker to accommodate for these new changes.
  • General bug squashing by testing many different types of codes.

v1.0.3

  • Added support for 0xE codetype (unfinished; however most codes will work).
  • General improvements.

v1.0.2

  • Added more code name exceptions.
  • Added support for loops (0x0C codetype).
  • Added support for D1 codetype.
  • Improved code checker.

v1.0.1

  • Fixed a bug with button activators.

v1.0.0

  • Initial Release.

External links

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