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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
|title=ColorFiller
|title=ColorFiller
|image=ColorFiller.jpg
|image=Colorfiller2.png
|description=Meet ColorFiller, Flow recreated as homebrew for the 3DS.
|description=Meet ColorFiller, Flow recreated as homebrew for the 3DS.
|author=LiquidFenrir
|author=LiquidFenrir
Line 7: Line 7:
|type=Puzzle
|type=Puzzle
|version=1.0.1
|version=1.0.1
|license=GPLv3
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/3dshomebrew/ColorFiller.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/colorfiller.7z
|website=https://github.com/LiquidFenrir/ColorFiller/
|website=https://github.com/LiquidFenrir/ColorFiller
|source=https://github.com/LiquidFenrir/ColorFiller/
|source=https://github.com/LiquidFenrir/ColorFiller
}}
}}
<youtube>JYJYcWh4HaI</youtube>
ColorFiller is an open source homebrew recreation of [https://www.bigduckgames.com/flowfree FlowFree] in C++ for the 3DS.


== ColorFiller ==
==Installation==
Available in 3DSX format.


'''An open source homebrew recreation of [https://www.bigduckgames.com/flowfree FlowFree] in C++ for the 3DS!'''
==User guide==
Connect the 2 points with the same color, and fill the board to win.


Hello! I haven't been active for a while, and I'm bored in quarantine, so I thought I'd make a game... except I'm bad at making games.
More levels can be added by dumping the levelpack_*.txt from the assets folder of the game APK. To do so:
There came in the idea to redo an existing game, and what better game for the 3ds than Flow, everyone's favourite puzzle game?
* Use an apk dumper application on your phone to get the file, then open it with [https://www.7-zip.org 7-zip] or your favourite archive extractor.
* Put the level packs you want in a levels folder in the same directory as the convert_level_packs.py file, then run said file (requires [https://www.python.org Python 3.6+]).
* Copy the output file levels.zip to your 3DS' SD card, at the path specified by the levels_path settings of your configuration file (the default is sd:/3ds/ColorFillerLevels.zip).
* You are now ready to play the game.


https://dlhb.gamebrew.org/3dshomebrew/yNZMZye.png
'''Note:''' Changing your levels file can invalidate your save file, so it is recommended to make backups.


==Control==
==Controls==
* Pack selection screen:
'''Pack selection screen:'''
** d-pad up/down to move selection
** circle pad up/down to scroll
** A to select
** B to exit
** touchscreen to do any of these!
* Level selection screen:
** d-pad to move selection
** L/R to change page
** A to select
** B to go back to the pack selection screen
** touchscreen is your friend
* Playing screen:
** d-pad... you guessed it
** A to select a color to move (you can only select a source [the circles with a letter in them], or a point that is not connected.
** B to go back to the level selection screen
** X to switch the level between scaled and scrolled if it doesn't fit in the screen
** Y to toggle between selecting the bottom or the top of a bridge, and resets the level if held for 3 seconds!
** touchscreen loves you


== Levels ==
D-Pad Up/Down - Move selection


<p>The levels can be created using an editor (soon™), or by dumping the <code>levelpack_*.txt</code> from the <code>assets</code> folder of the game APK.<br>
Circle Pad Up/Down - Scroll
Simply use an apk dumper application on your phone (there are many) to get the file, then open it with <a href="https://www.7-zip.org/" rel="nofollow">7-zip</a> or your favourite archive extractor.<br>
Put the level packs you want in a <code>levels</code> folder in the same directory as the <code>convert_level_packs.py</code> file, then run said file (requires <a href="https://www.python.org/" rel="nofollow">Python 3.6+</a>).<br>
You will get a file named <code>levels.zip</code> which you should put on your 3DS' SD card, at the path specified by the <code>levels_path</code> settings of your configuration file (the default is <code>sd:/3ds/ColorFillerLevels.zip</code>).<br>
You are now ready to play the game! Do note that changing your levels file can invalidate your save file, so I recommend making backups.</p>


== License ==
A - Select


This version of the game is licensed under the GPLv3.
B - Exit


== Credits ==
Touchscreen - All of the above


Many thanks to the [https://github.com/smealum/ctrulib/ libctru], [https://github.com/fincs/citro3d/ citro3d], and [https://github.com/devkitPro/citro2d/ citro2d] maintainers and contributors for the amazing libraries. [https://www.bigduckgames.com/ Big Duck Games] for the original game, check them out and buy the extra packs! They deserve it, and playing on phone is a much better experience! [https://icons8.com/ icons8] for the <code>reset.png</code>, <code>go_back.png</code>, and <code>scale.png</code> images in the <code>assets</code> folder!
'''Level selection screen:'''
 
D-Pad - Move selection
 
L/R - Change page
 
A - Select
 
B - Go back to the pack selection screen
 
Touchscreen - All of above
 
'''Playing screen:'''
 
D-Pad - Move
 
A - Select a color to move
 
B - Go back to the level selection screen
 
X - Switch the level between scaled and scrolled if it doesn't fit in the screen
 
Y - Toggle between selecting the bottom or the top of a bridge, Resets level (hold for 3 seconds)
 
Touchscreen - All of above
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/colorfiller3.png
https://dlhb.gamebrew.org/3dshomebrews/colorfiller5.png
 
https://dlhb.gamebrew.org/3dshomebrews/colorfiller4.png
https://dlhb.gamebrew.org/3dshomebrews/colorfiller6.png
 
==Credits==
Many thanks to the [https://github.com/smealum/ctrulib/ libctru], [https://github.com/fincs/citro3d/ citro3d], and [https://github.com/devkitPro/citro2d/ citro2d] maintainers and contributors for the amazing libraries.  
 
[https://www.bigduckgames.com Big Duck Games] for the original game, check them out and buy the extra packs. They deserve it, and playing on phone is a much better experience.
 
[https://icons8.com/ icons8] for the <code>reset.png</code>, <code>go_back.png</code>, and <code>scale.png</code> images in the <code>assets</code> folder.
 
==External links==
* GitHub - https://github.com/LiquidFenrir/ColorFiller
* GBAtemp - https://gbatemp.net/threads/flow-and-minesweeper-as-homebrew.567143
* Reddit - https://www.reddit.com/r/3dshacks/comments/gq2v34/meet_colorfiller_flow_recreated_as_homebrew_for

Latest revision as of 05:52, 6 Mayıs 2024

ColorFiller
Colorfiller2.png
General
AuthorLiquidFenrir
TypePuzzle
Version1.0.1
LicenseGPL-3.0
Last Updated2020/06/01
Links
Download
Website
Source

ColorFiller is an open source homebrew recreation of FlowFree in C++ for the 3DS.

Installation

Available in 3DSX format.

User guide

Connect the 2 points with the same color, and fill the board to win.

More levels can be added by dumping the levelpack_*.txt from the assets folder of the game APK. To do so:

  • Use an apk dumper application on your phone to get the file, then open it with 7-zip or your favourite archive extractor.
  • Put the level packs you want in a levels folder in the same directory as the convert_level_packs.py file, then run said file (requires Python 3.6+).
  • Copy the output file levels.zip to your 3DS' SD card, at the path specified by the levels_path settings of your configuration file (the default is sd:/3ds/ColorFillerLevels.zip).
  • You are now ready to play the game.

Note: Changing your levels file can invalidate your save file, so it is recommended to make backups.

Controls

Pack selection screen:

D-Pad Up/Down - Move selection

Circle Pad Up/Down - Scroll

A - Select

B - Exit

Touchscreen - All of the above

Level selection screen:

D-Pad - Move selection

L/R - Change page

A - Select

B - Go back to the pack selection screen

Touchscreen - All of above

Playing screen:

D-Pad - Move

A - Select a color to move

B - Go back to the level selection screen

X - Switch the level between scaled and scrolled if it doesn't fit in the screen

Y - Toggle between selecting the bottom or the top of a bridge, Resets level (hold for 3 seconds)

Touchscreen - All of above

Screenshots

colorfiller3.png colorfiller5.png

colorfiller4.png colorfiller6.png

Credits

Many thanks to the libctru, citro3d, and citro2d maintainers and contributors for the amazing libraries.

Big Duck Games for the original game, check them out and buy the extra packs. They deserve it, and playing on phone is a much better experience.

icons8 for the reset.png, go_back.png, and scale.png images in the assets folder.

External links

Advertising: