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Car Playing: Difference between revisions

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|title=Car Playing
|title=Car Playing
|image=carplaying.png
|image=carplaying.png
|description=Survival game coded in�Micro Lua.
|description=Survival game coded in Micro Lua.
|author=BALROG
|author=BALROG
|lastupdated=2009/12/26
|lastupdated=2009/12/26
|type=Racing Survival
|type=Racing
|version=2.73 Final
|version=2.73 Final
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/carplaying.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/carplaying_2.73.zip
|website=http://microlua.xooit.fr/t395-CarPlaying.htm
|website=http://microlua.xooit.fr/t395-CarPlaying.htm
}}
}}
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==External links==
==External links==
* MicroLua - http://microlua.xooit.fr/t395-CarPlaying.htm
* MicroLua - http://microlua.xooit.fr/t395-CarPlaying.htm
[[Category:DS homebrew games]]
[[Category:Homebrew racing games on DS]]

Latest revision as of 11:48, 20 August 2024

Car Playing
Carplaying.png
General
AuthorBALROG
TypeRacing
Version2.73 Final
LicenseMixed
Last Updated2009/12/26
Links
Download
Website

Car Playing (French) is a survival dodging game coded in Micro Lua.

User guide

Control a car and you must avoid the dangerous psychopathic Martians who rush at you.

Screenshots

carplaying2.png carplaying3.png

Changelog

Version 2.73

  • Final.

Version 2.7

  • Fixed bugs, including:
    • A collision issue with "enemy4".
    • The memory dump which was incorrect.
    • Sometimes enemies did not appear.
  • Added a pause system.
  • Now you can go back to the settings menu whenever you want.
  • Added an intro screen.

Version 2.2

  • Fixed various bugs and imperfections.
  • Added music.
  • Added a menu, appearing when launching the game, which allows you to change certain parameters.
  • Now enemies always move at speed 1 on their first trip.

Version 1.8

  • Sounds are now played correctly.
  • Enemies now appear in random order (before it was always Top-Left-Right-Bottom).

Version 1.5

  • Slight decrease in the maximum speed of enemies.
  • Added a sound and a background (the latter being very basic: the VRAM is saturated if an image is added).
  • Small modification of the appearance of enemies.
  • Improved collisions, which suffered from some imperfections in the previous version.
  • Reduce the size of the vehicle's collision mask: thus, we can now graze enemies.

Version 1.2

  • Fixed various bugs.
  • Decrease in difficulty.

External links

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