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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = DXX
|title=DXX
| image = DXX-3DS.jpg|250px
|image=Dxx3ds2.png
| type = Shooter
|description=Descent 1 and 2 source port.
| version=0.1
|author=Dagger
| lastupdated = 2018/12/02
|lastupdated=2018/12/02
| license = Mixed
|type=Shooter
| author = Dagger
|version=0.1
| website = https://gbatemp.net/threads/release-dxx-3ds-descent-1-2-source-port.525549/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/DXX-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/dxx3ds.7z
| source = https://github.com/RossMeikleham/DXX-3DS
|website=https://gbatemp.net/threads/release-dxx-3ds-descent-1-2-source-port.525549
|source=https://github.com/RossMeikleham/DXX-3DS
}}
}}
<youtube>c4sMH7cXl88</youtube>
DXX 3DS is a Nintendo 3DS port of Descent I & Descent II.


Port of Descent 1 &amp; 2 of [https://gbatemp.net/threads/dxx-switch-descent-1-2-source-port.518746/ aagellag's DXX-Switch], which is a port of [https://www.dxx-rebirth.com/ DXX-Rebirth]
This is a fork of [https://github.com/aagallag/DXX-Switch DXX-Switch]/[https://github.com/CDarrow/DXX-Retro DXX-Retro], which is a fork of [https://github.com/dxx-rebirth/dxx-rebirth DXX-Rebirth], which is a fork of the original engine source code created by Parallax Software Corporation.


I've only tested this on my 2DSXL, might not run at the full 60fps on the O3DS/2DS models
==Installation==
 
==Install instructions==
===D1X Switch===
===D1X Switch===
 
* Create the folder /3ds/D1/.
* Create the folder /3ds/D1/
* Copy descent.hogand descent.pig to the same directory.  
* Copy descent.hogand descent.pig to the same directory. These files are included with a purchase of the game. Tested with [https://store.steampowered.com/app/273570/Descent/ Descent I from Steam].
* These files are included with a purchase of the game. Tested with [https://store.steampowered.com/app/273570/Descent Descent I from Steam].


===D2X Switch===
===D2X Switch===
* Create the folder /3ds/D2/.
* Copy descent2.ham, descent2.hog, descent2.s22, and all *.pig files to the same directory.
* These files are included with a purchase of the game. Tested with [https://store.steampowered.com/app/273580/Descent_2 Descent II from Steam].


* Create the folder /3ds/D2/
===Music===
* Copy descent2.ham, descent2.hog, descent2.s22, and all *.pig files to the same directory. These files are included with a purchase of the game. Tested with [https://store.steampowered.com/app/273580/Descent_2/ Descent II from Steam].
* The 3DS is unable to play the hmp converted to midi files in the Descent games.
 
* On first run of D1X/D2X, midi files from the respecitive game will be copied to/3ds/D1/midi/ and /3ds/D2/midi/.
==Music==
* These midi files can be converted to WAV though a program such as Timidity with Fluidr3 soundfonts ([https://wiki.archlinux.org/index.php/Timidity see here]).
 
* Also GoG version apparently comes with MP3 versions of all the music files for each game:
* The 3DS is unable to play the hmp converted to midi files in the Descent games
** These should be able to be copied to /3ds/D1/mp3/ and /3ds/D2/mp3/ if the filenames match the midi names for each sequence/level.
* On first run of D1X/D2X, midi files from the respecitive game will be copied to/3ds/D1/midi/ and /3ds/D2/midi/
** Descent1/2 will attempt to first play music from /3ds/D1/wav/ and /3ds/D2/wav/, then /3ds/D1/mp3/ and /3ds/D2/mp3/.
* These midi files can be converted to WAV though a program such as Timidity with Fluidr3 soundfonts [https://wiki.archlinux.org/index.php/Timidity See here]
** The names (not including the file extension) need to match the names of the midi songs, but can be replaced with your own music if desired.
* Also GoG version apparently comes with MP3 versions of all the music files for each game, these should be able to be copied to /3ds/D1/mp3/ and /3ds/D2/mp3/ if the filenames match the midi names for each sequence/level
* Descent1/2 will attempt to first play music from /3ds/D1/wav and /3ds/D2/wav, then /3ds/D1/mp3 and /3ds/D2/mp3
* The names (not including the file extension) need to match the names of the midi songs but can be replaced with your own music if desired
 
==Known issues and missing features==
 
* Unable to get a working .cia version (I think his is due to the large amount of stack space used by DXX Rebirth (around 4-8MB), default 3DS stack space is 32KB. Setting __stacksize__ to 8MB works fine with loading the 3dsx version through the homebrew browser, but .cia builds automatically crash) This might also be due to me not having a correct [https://github.com/RossMeikleham/DXX-3DS/blob/master/d1/3ds_data/d1x-3ds.rsf rsf file]. The repository currently has a build script which creates the .cia builds with banners, icons, and jingles working but crashes on running.
* Multiple save files don't work (currently hardcoded to player.plr)
* Only tested with the Descent files from Steam; GOG and CD-ROM releases have not been tested
* Enable the original HUD
* Network/Multiplayer is not enabled
* Level Selection menu doesn't work (no way to input a different level)
 
'''D1X'''
 
* End of level &quot;sequence&quot; is skipped, was causing a segfault/crash
 
'''D2X'''


* Movies disabled, these were also causing crashes
==Compatibility==
Tested by the author on 2DSXL, might not run at the full 60fps on the O3DS/2DS models.


==Screenshots==
Only the Descent files from Steam are tested; GOG and CD-ROM releases have not been tested.


(Sorry for the quality, the Luma screenshot tool was giving me black images for the top screen so I had to use my phone)
==Known issues==
* Unable to get a working .cia version:
** Possibly due to the large amount of stack space used by DXX Rebirth (around 4-8MB), default 3DS stack space is 32KB.
** Setting __stacksize__ to 8MB works fine with homebrew browser, but .cia builds automatically crash.
* Multiple save files don't work (currently hardcoded to player.plr).
* Enable the original HUD.
* Network/Multiplayer is not enabled.
* Level Selection menu doesn't work (no way to input a different level).
* D1X - End of level "sequence" is skipped, was causing a segfault/crash.
* D2X - Movies disabled, these were also causing crashes.


https://dlhb.gamebrew.org/3dshomebrew/tNJ3J9p.jpg
==External links==
https://dlhb.gamebrew.org/3dshomebrew/p1f2ahb.jpg
* GitHub - https://github.com/RossMeikleham/DXX-3DS
https://dlhb.gamebrew.org/3dshomebrew/fWR6IZz.jpg
* GBAtemp - https://gbatemp.net/threads/release-dxx-3ds-descent-1-2-source-port.525549
https://dlhb.gamebrew.org/3dshomebrew/leSQnzi.jpg

Latest revision as of 13:48, 6 July 2024

DXX
Dxx3ds2.png
General
AuthorDagger
TypeShooter
Version0.1
LicenseMixed
Last Updated2018/12/02
Links
Download
Website
Source

DXX 3DS is a Nintendo 3DS port of Descent I & Descent II.

This is a fork of DXX-Switch/DXX-Retro, which is a fork of DXX-Rebirth, which is a fork of the original engine source code created by Parallax Software Corporation.

Installation

D1X Switch

  • Create the folder /3ds/D1/.
  • Copy descent.hogand descent.pig to the same directory.
  • These files are included with a purchase of the game. Tested with Descent I from Steam.

D2X Switch

  • Create the folder /3ds/D2/.
  • Copy descent2.ham, descent2.hog, descent2.s22, and all *.pig files to the same directory.
  • These files are included with a purchase of the game. Tested with Descent II from Steam.

Music

  • The 3DS is unable to play the hmp converted to midi files in the Descent games.
  • On first run of D1X/D2X, midi files from the respecitive game will be copied to/3ds/D1/midi/ and /3ds/D2/midi/.
  • These midi files can be converted to WAV though a program such as Timidity with Fluidr3 soundfonts (see here).
  • Also GoG version apparently comes with MP3 versions of all the music files for each game:
    • These should be able to be copied to /3ds/D1/mp3/ and /3ds/D2/mp3/ if the filenames match the midi names for each sequence/level.
    • Descent1/2 will attempt to first play music from /3ds/D1/wav/ and /3ds/D2/wav/, then /3ds/D1/mp3/ and /3ds/D2/mp3/.
    • The names (not including the file extension) need to match the names of the midi songs, but can be replaced with your own music if desired.

Compatibility

Tested by the author on 2DSXL, might not run at the full 60fps on the O3DS/2DS models.

Only the Descent files from Steam are tested; GOG and CD-ROM releases have not been tested.

Known issues

  • Unable to get a working .cia version:
    • Possibly due to the large amount of stack space used by DXX Rebirth (around 4-8MB), default 3DS stack space is 32KB.
    • Setting __stacksize__ to 8MB works fine with homebrew browser, but .cia builds automatically crash.
  • Multiple save files don't work (currently hardcoded to player.plr).
  • Enable the original HUD.
  • Network/Multiplayer is not enabled.
  • Level Selection menu doesn't work (no way to input a different level).
  • D1X - End of level "sequence" is skipped, was causing a segfault/crash.
  • D2X - Movies disabled, these were also causing crashes.

External links

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