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Mazed 3DS: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = Mazed
|title=Mazed
| image = Mazed.png|250px
|image=3ds.png
| type = Puzzle
|description=Memory game: escape a maze one room at a time.
| version=demo
|author=Machina
| lastupdated = 2015/03/18
|lastupdated=2015/03/18
| licence = Mixed
|type=Puzzle
| author = Machina
|version=demo
| website = https://gbatemp.net/threads/mazed-game-demo-lua.384131/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/Mazed.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/mazed_machina.rar
|website=https://gbatemp.net/threads/mazed-game-demo-lua.384131
}}
}}
==Mazed 3DS==
Mazed is a demo maze game created by Machina using [[Lua Player Plus 3DS|lpp-3ds]].


https://dlhb.gamebrew.org/3dshomebrew/Mazed.png
==Features==
* Character movement.
* Character animation.
* Room transition (10 rooms in total).
* One-way victory (only one route to reach the end).
* Bottom screen only.
* Screenshot support.  


What you see above is an image of a demo that I've been working on, now titled Mazed. You begin in a room with one exit. From there you must go through other rooms to figure out which way leads to the end. Making a wrong turn will take you back to where you started, and once you decide to enter a room you cannot go back. Memory is the key to winning this game.
==User guide==
You begin in a room with one exit. From there you must go through other rooms to figure out which way leads to the end.  


Being a demo there are still missing features, and I mostly created this demo to test a concept that I had in mind. Though I like the results, so I'll probably end up working on this project a little more.
Making a wrong turn will take you back to where you started, and once you decide to enter a room you cannot go back.  


==What is in the demo:==
Memory is the key to winning this game.


*Character movement - The character moves if you press the dpad. If the character hits a wall he stops moving.
==Controls==
D-Pad - Move player


*Character animation - The character is animated, so you will see the character move his face, arms and legs if you press the dpad.
A - Enter room


*Room transition (10 rooms in total) - If you are in front of an entrance and press A you will enter a room. But, the entrance will be sealed. There is no going back, unless you make a mistake, from which then you would have to start all over.
Select - Exit demo


*One-way victory - There is only one route to reach the end.
Start - Screenshot (saved in lpp/Images/Screenshot/)


*Bottom screen only - The game plays on the bottom screen only. The image posted above is what the game should look like on the bottom screen. The reason the playing field is small is because of performance. Initially I used the whole bottom screen as the playing field, but for some reason performance took a hit. So, the smaller the images, the better the demo runs.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/mazedmac2.png


*Screenshot support - Press Start to take a screenshot. The image will be saved in lpp/Images/Screenshot.
==External links==
 
* GBAtemp - https://gbatemp.net/threads/mazed-game-demo-lua.384131
==What is not in the demo:==
 
*Title screen - A screen where you can press a button to start the game.
 
*Locked doors - Some doors are locked and need keys. You would have to find the keys to open the locked doors.
 
*Groups of random rooms - Groups of rooms randomly load. You would start the game, go through one sequence of rooms, mess up, start again, and find that the sequence of rooms changed.
 
*Multiple-way victory - There is more than one route to reach the end.
 
*Sounds - Sounds make the game seem more alive.
 
*Particle fall - I had this working but then I removed it. I made a yellow pixel move diagonally from one side of the screen to the other, and teleport back to where it started once it reached the other side. It gave the effect of particles falling, and made the game seem livelier. If animated it would probably work even better.
 
*Object animations - Animations of objects to make the game seem more alive. Something like flowers, for example.
 
*Automatic exit once you reach the end.
 
*Etc.

Latest revision as of 11:24, 22 Haziran 2024

Mazed
3ds.png
General
AuthorMachina
TypePuzzle
Versiondemo
LicenseMixed
Last Updated2015/03/18
Links
Download
Website

Mazed is a demo maze game created by Machina using lpp-3ds.

Features

  • Character movement.
  • Character animation.
  • Room transition (10 rooms in total).
  • One-way victory (only one route to reach the end).
  • Bottom screen only.
  • Screenshot support.

User guide

You begin in a room with one exit. From there you must go through other rooms to figure out which way leads to the end.

Making a wrong turn will take you back to where you started, and once you decide to enter a room you cannot go back.

Memory is the key to winning this game.

Controls

D-Pad - Move player

A - Enter room

Select - Exit demo

Start - Screenshot (saved in lpp/Images/Screenshot/)

Screenshots

mazedmac2.png

External links

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