Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Zelda Picross 3DS: Difference between revisions

From GameBrew
m (Text replacement - "{{Infobox-3DS-Homebrews" to "{{Infobox 3DS Homebrews")
m (Text replacement - "Category:3DS homebrew games" to "")
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = Zelda Picross
|title=Zelda Picross
| image = https://dlhb.gamebrew.org/3dshomebrew/Zelda-Picross.jpeg|250px
|image=Zeldapicross2.png
| type = Puzzle
|description=Port of a Zelda theme picross game made by Vincent Jouillat.
| version=v1.0RC
|author=nop90
| lastupdated = 2017/01/02
|lastupdated=2017/01/02
| licence = Mixed
|type=Puzzle
| author = nop90
|version=1.0RC
| website = https://gbatemp.net/threads/release-zelda-picross.452708/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/Zelda-Picross-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/zeldapicross.7z
| source = https://github.com/nop90/ZeldaPicross
|website=https://gbatemp.net/threads/release-zelda-picross.452708
|source=https://github.com/nop90/ZeldaPicross
}}
}}
<youtube>WUnYfbfOfaM</youtube>
Zelda Picross 3DS is a port of a Zelda theme picross game originally made by Vincent Jouillat.


==Zelda Picross 3DS==
==Installation==
Available in 3DSX/SMDH and CIA formats. All the resources are included in the executable using romfs.
 
The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.


Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids. Using his courage and pencil together, Link set off on this new challenge
==User guide==
Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids.  


All you need to know about this game is in the official site of the game: http://www.zeldaroth.fr
Using his courage and pencil together, Link set off on this new challenge.


* The source code of my port is on my github (https://github.com/nop90/ZeldaPicross).
==Controls==
* The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/ZeldaPicross/releases).
D-Pad - Move


==Credits:==
A - Select, Read next, Mark filled square
* The original game is made by Vincent Jouillat (http://www.zeldaroth.fr)
* This game uses the sf2d and sftd libraries created by @xerpi


==Changelog==
A (hold) - Start the selction of rectangle of squares to mark


'''Ver. 1.0RC (02 January 2016)'''
B - Mark empty square
* Minor fixes
* Added CIA Build


'''Ver. 1.0beta (13 December 2016)'''
B (hold) - Start the selction of rectangle of squares to mark empty
* Added music


'''Ver. 1.0alpha (10 December 2016)'''
Start - Exit
* First alpha release
* Game should be complete but is mostly untested
* Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
* Only 3DSX format


==Installation==
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/zeldapicross3.png
https://dlhb.gamebrew.org/3dshomebrews/zeldapicross4.png
 
https://dlhb.gamebrew.org/3dshomebrews/zeldapicross5.png
https://dlhb.gamebrew.org/3dshomebrews/zeldapicross6.png
 
==Changelog==
'''V1.0RC 2017/01/02'''
* Minor fixes.
* Added CIA Build.


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
'''V1.0beta 2016/12/13'''
* Added music.


The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
'''V1.0alpha 2016/12/10'''
* First alpha release.
* Game should be complete but is mostly untested.
* Sfx are enabled but not the background musics (too slow to load and can cause some crashes).
* Only 3DSX format.


==Commands==
==Credits==
* The [http://www.zeldaroth.fr original game] is made by Vincent Jouillat.
* PAD - move
* This game uses the sf2d and sftd libraries created by xerpi.
* A - select/read next/mark filled square
* Hold A - start the selction of rectangle of squares to mark
* B - mark empty square
* Hold B - start the selction of rectangle of squares to mark empty
* Start - exit


==Screenshots==
==External links==
https://dlhb.gamebrew.org/3dshomebrew/Picross1.png
* GitHub - https://github.com/nop90/ZeldaPicross
https://dlhb.gamebrew.org/3dshomebrew/Picross2.png
* GBAtemp - https://gbatemp.net/threads/release-zelda-picross.452708
https://dlhb.gamebrew.org/3dshomebrew/Picross3.png
https://dlhb.gamebrew.org/3dshomebrew/Picross4.png

Latest revision as of 06:35, 6 Mayıs 2024

Zelda Picross
Zeldapicross2.png
General
Authornop90
TypePuzzle
Version1.0RC
LicenseMixed
Last Updated2017/01/02
Links
Download
Website
Source

Zelda Picross 3DS is a port of a Zelda theme picross game originally made by Vincent Jouillat.

Installation

Available in 3DSX/SMDH and CIA formats. All the resources are included in the executable using romfs.

The game creates a ZeldaPicross subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

User guide

Following a vow to the Triforce formulated by Ganon on a sad rainy day, the kingdom of Hyrule changed into Picross grids.

Using his courage and pencil together, Link set off on this new challenge.

Controls

D-Pad - Move

A - Select, Read next, Mark filled square

A (hold) - Start the selction of rectangle of squares to mark

B - Mark empty square

B (hold) - Start the selction of rectangle of squares to mark empty

Start - Exit

Screenshots

zeldapicross3.png zeldapicross4.png

zeldapicross5.png zeldapicross6.png

Changelog

V1.0RC 2017/01/02

  • Minor fixes.
  • Added CIA Build.

V1.0beta 2016/12/13

  • Added music.

V1.0alpha 2016/12/10

  • First alpha release.
  • Game should be complete but is mostly untested.
  • Sfx are enabled but not the background musics (too slow to load and can cause some crashes).
  • Only 3DSX format.

Credits

  • The original game is made by Vincent Jouillat.
  • This game uses the sf2d and sftd libraries created by xerpi.

External links

Advertising: