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Labyrinth 3D: Difference between revisions

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{{Infobox 3DS Homebrews
{{Infobox 3DS Homebrews
| title = Labyrinth 3D
|title=Labyrinth 3D
| image = https://dlhb.gamebrew.org/3dshomebrew/Labyrinth-3D.jpeg|250px
|image=Labyrinth3drin2.png
| type = Puzzle
|description=Find the exit out of the randomly generated maze.
| version=v1.2
|author=Rinnegatamante
| lastupdated = 2016/02/11
|lastupdated=2016/02/11
| licence = Mixed
|type=Puzzle
| author = Rinnegatamante
|version=1.2
| website = https://gbatemp.net/threads/re-release-labyrinth-3d.409007/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/Labyrinth-3D.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/labyrinth_3d.rar
|website=https://gbatemp.net/threads/re-release-labyrinth-3d.409007
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
==Description:==
Labyrinth 3D is one of the first 3D homebrew which uses [[Lua-RayCast3D 3DS|RayCast3D Engine]]. It can be considered as a showcase for how powerful and simple to use RayCast3D engine is.
Labyrinth 3D is my first 3D homebrew which uses RayCast3D Engine - [[Lua-RayCast3D 3DS|Lua-RayCast3D]]. It can be considered as a showcas for how powerful and simple to use RayCast3D engine is.


Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in. It supports different map sizes and you'll have some scrolls according to map size. These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve.


Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve. Any generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".
==Installation==
Available in 3DSX and CIA formats.


==Controls:==
==User guide==
* DPad / Circle Stick = Move Player/Camera
Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in.
* R / L = Strafe
 
* A = Mark a block with a scroll
It supports different map sizes and you'll have some scrolls according to map size.
* Y = Take a screenshot
 
* START = Pause Game
These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).
* SELECT = Enable/Disable stereoscopic 3D
 
Every generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".
 
==Controls==
D-Pad/Circle Stick = Move Player/Camera
 
R/L - Strafe
 
A - Mark a block with a scroll
 
Y - Take a screenshot
 
Start - Pause Game
 
Select - Enable/Disable stereoscopic 3D


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrew/labyrinthmenu.jpg
https://dlhb.gamebrew.org/3dshomebrews/labyrinth3drin3.png
https://dlhb.gamebrew.org/3dshomebrew/labyrinthtitle.jpg
https://dlhb.gamebrew.org/3dshomebrews/labyrinth3drin4.png
https://dlhb.gamebrew.org/3dshomebrew/labyrinthgame.jpg
 
https://dlhb.gamebrew.org/3dshomebrew/labyrinthspell.jpg
==Credits==
Thanks to:
* Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos.
* ihaveamac for testing the game.
* ETTiNGRiNDER for the player sprite.
* aliashparow for the main menu BGM.
* soundjay.com for SFX sounds.
* oddcast.com for the synthetic voices used in gameboot.


==Credits:==
==External links==
* @Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos
* Author's website - http://rinnegatamante.it
* @ihaveamac for testing the game
* GBAtemp - https://gbatemp.net/threads/re-release-labyrinth-3d.409007
* ETTiNGRiNDER for the player sprite
* aliashparow for the main menu BGM
* soundjay.com for SFX sounds
* oddcast.com for the synthetic voices used in gameboot

Latest revision as of 11:21, 22 Haziran 2024

Labyrinth 3D
Labyrinth3drin2.png
General
AuthorRinnegatamante
TypePuzzle
Version1.2
LicenseMixed
Last Updated2016/02/11
Links
Download
Website
Support Author

Labyrinth 3D is one of the first 3D homebrew which uses RayCast3D Engine. It can be considered as a showcase for how powerful and simple to use RayCast3D engine is.

Labyrinths are generated through Primm's Algorithm so you'll have infinite random mazes to solve.

Installation

Available in 3DSX and CIA formats.

User guide

Labyrinth 3D is, as the title says, a game where you have to find the exit from the labyrinth you're in.

It supports different map sizes and you'll have some scrolls according to map size.

These scrolls can be used to "mark" a wall of the labyrinth so you can see where you already went (after marking a wall, it will became golden).

Every generated maze will provide a seed so you can share these labyrinths with others and play them through the voice "Start game with Seed".

Controls

D-Pad/Circle Stick = Move Player/Camera

R/L - Strafe

A - Mark a block with a scroll

Y - Take a screenshot

Start - Pause Game

Select - Enable/Disable stereoscopic 3D

Screenshots

labyrinth3drin3.png labyrinth3drin4.png

Credits

Thanks to:

  • Misledz for RayCast3D, Lua Player Plus and Labyrinth 3D logos.
  • ihaveamac for testing the game.
  • ETTiNGRiNDER for the player sprite.
  • aliashparow for the main menu BGM.
  • soundjay.com for SFX sounds.
  • oddcast.com for the synthetic voices used in gameboot.

External links

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