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{{Infobox-3DS-Homebrews
{{Infobox 3DS Homebrews
| title = VN3DS
|title=VN3DS
| image = https://dlhb.gamebrew.org/3dshomebrew/VN3DS.jpeg|250px
|image=Vn3ds2.png
| type = Other Apps
|description=Visual Novel Interpreter.
| version=wip
|author=dfsa3fdvc1
| lastupdated = 2015/09/06
|lastupdated=2015/09/06
| licence = Mixed
|type=Demos
| author = dfsa3fdvc1
|version=2015
| website = https://gbatemp.net/threads/w-i-p-vn3ds-visual-novel-interpreter-for-3ds-homebrew.396564/
|license=Mixed
| download = https://dlhb.gamebrew.org/3dshomebrew/VN3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/vn3ds.7z?k33p0fil35
|website=https://gbatemp.net/threads/w-i-p-vn3ds-visual-novel-interpreter-for-3ds-homebrew.396564
}}
}}
==VN3DS==
VN3DS is a WIP port of VNDS to the 3DS, which is a syntax created for the purpose of playing visual novel games on multiple devices. Dozens of popular visual novels such as Fate Stay Night, Ever 17, Saya no Uta have been converted to be VNDS compatible (.vnds), and thus, a VNDS port will allow them to be run on the 3DS.
VNDS is a syntax created for the purpose of playing visual novel games on multiple devices. Dozens of popular visual novels such as Fate Stay Night, Ever 17, Saya no Uta have been converted to be VNDS compatible and thus, when this is completed, will be 3DS compatible.<br />


==What's done:==
'''Note:''' The project is discontinued.
Text, cleartext, label/goto, delay, jump, setvar, gsetvar, save/load, &quot;CPU bgload&quot; &quot;CPU setimg&quot;, choice selection, IF/FI, random<br />
<br />
what's not done<br />
Music/sound (ogg loading in LPP is a W.I.P. Crashes quite often right now and been disabled)<br />
Fadetime<br />
Start/End colored text<br />
<br />
This is what if/fi conditionals look like in a very conditional heavy scene of Ever 17. Can't even imagine how someone managed to do this in VNDS. Looks like nonsense.<br />
<div class="bbCodeBlock bbCodeQuote" author="IF/FI">
<div class="attribution type">
Quoted from IF/FI:


<syntaxhighlight>
==Installation==
text I was trying to decide which area of the park to visit first.
Download contains [[Lua Player Plus 3DS|LPP]] 3ds/3dsx/elf, and the index.lua script which goes on the root of the SD.  


setvar v_d0 = 1
The VNs are hardcoded to open /vnds/Saya/script.s02.txt so you'd need to change that.
setvar v_d1 = 1
setvar v_d2 = 1
label L00000221
if v_d0 != 0
goto L00000260
fi
if v_d1 != 0
goto L00000260
fi
if v_d2 == 0
goto L000006a3
fi
label L00000260
if v_d0 != 0
if v_d1 != 0
if v_d2 != 0
choice The Dolphin Merry-go-round|The so++uvenir shop|The Security Office
if selected == 1
setvar selected2 = 0
fi
if selected == 2
setvar selected2 = 1
fi
if selected == 3
setvar selected2 = 2
fi
goto CL1
fi
fi
fi
if v_d0 == 0
if v_d1 != 0
if v_d2 != 0
choice The souvenir shop|The Security Office
if selected == 1
setvar selected2 = 1
fi
if selected == 2
setvar selected2 = 2
fi
goto CL1
fi
fi
fi
if v_d0 != 0
if v_d1 == 0
if v_d2 != 0
choice The Dolphin Merry-go-round|The Security Office
if selected == 1
setvar selected2 = 0
fi
if selected == 2
setvar selected2 = 2
fi
goto CL1
fi
fi
fi
if v_d0 == 0
if v_d1 == 0
if v_d2 != 0
choice The Security Office
if selected == 1
setvar selected2 = 2
fi
goto CL1
fi
fi
fi
if v_d0 != 0
if v_d1 != 0
if v_d2 == 0
choice The Dolphin Merry-go-round|The souvenir shop
if selected == 1
setvar selected2 = 0
fi
if selected == 2
setvar selected2 = 1
fi
goto CL1
fi
fi
fi
if v_d0 == 0
if v_d1 != 0
if v_d2 == 0
choice The souvenir shop
if selected == 1
setvar selected2 = 1
fi
goto CL1
fi
fi
fi
if v_d0 != 0
if v_d1 == 0
if v_d2 == 0
choice The Dolphin Merry-go-round
if selected == 1
setvar selected2 = 0
fi
goto CL1
fi
fi
fi
if v_d0 == 0
if v_d1 == 0
if v_d2 == 0
text ERROR: All choice options are deactivated


setvar selected = 0
There's no GPU scaling you'd need to batch resize all the assets down to 3DS size (the one shown in the screenshots are at 320x240).
goto CL1
fi
fi
fi
label CL1
setvar v_b3 = selected2
if v_b3 == 0
goto L0000028a
fi
if v_b3 == 1
goto L00000508
fi
if v_b3 == 2
goto L0000062a
fi
label L0000028a
setvar v_d0 = 0
bgload bg02a2.jpg
text I headed to the room with the attractions.
</syntaxhighlight>


==Future plans.==
==User guide==
Functions that have been worked on include text, cleartext, label/goto, delay, jump, setvar, gsetvar, save/load, "CPU bgload", "CPU setimg", choice selection, IF/FI, and random.


Automatic unzipping of .novel and .zip assets.
Currently it can display pretty much the whole game, just not make it through the main menu and conditionally move through the script.


Clean up all the awful programming.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/vn3ds4.png
https://dlhb.gamebrew.org/3dshomebrews/vn3ds5.gif


GPU rendering to allow imagescaling. VNDS has been widely adopted on Android and other devices with higher res screens than the DS's 256x192. What this means is that newer VNDS ports in some cases aren't actually compatible with DS. This would fix that.
==Known issues==
Not meant to be playable (see discussion thread for more info).


This is actually a feature of later LPP commites, only problem is that LPP has problems with GPU rendering JPGs currently. Thinking of on the fly converting the JPGs via CPU into BMP and then GPU rendering and storing the newly converted BMP version. Wonder if that would work... Or just wait for LPP to support GPU JPGS.
No music/sound (disabled), Fadetime and Start/End colored text.


Attached ZIP of latest build of LPP 3ds/3dsx/elf, and the index.lua script which goes on the root of the SD. Obviously I can't distribute the VNs with it so you'd need one of those and it's hardcoded to open /vnds/Saya/script.s02.txt so you'd need to change that. Because there's no GPU scaling you'd need to batch resize all the assets down to 3DS size (mine are at 320x24) IDK.
==External links==
 
* GBAtemp - https://gbatemp.net/threads/w-i-p-vn3ds-visual-novel-interpreter-for-3ds-homebrew.396564
Maybe someone smart could help me with the IF/FI thing. This really isn't meant to be playable. Without if/fi support it actually can't get past the main menu. It can display pretty much the whole game, just not make it through the main menu and conditionally move through the script.

Latest revision as of 11:10, 6 Mayıs 2024

VN3DS
Vn3ds2.png
General
Authordfsa3fdvc1
TypeDemos
Version2015
LicenseMixed
Last Updated2015/09/06
Links
Download
Website

VN3DS is a WIP port of VNDS to the 3DS, which is a syntax created for the purpose of playing visual novel games on multiple devices. Dozens of popular visual novels such as Fate Stay Night, Ever 17, Saya no Uta have been converted to be VNDS compatible (.vnds), and thus, a VNDS port will allow them to be run on the 3DS.

Note: The project is discontinued.

Installation

Download contains LPP 3ds/3dsx/elf, and the index.lua script which goes on the root of the SD.

The VNs are hardcoded to open /vnds/Saya/script.s02.txt so you'd need to change that.

There's no GPU scaling you'd need to batch resize all the assets down to 3DS size (the one shown in the screenshots are at 320x240).

User guide

Functions that have been worked on include text, cleartext, label/goto, delay, jump, setvar, gsetvar, save/load, "CPU bgload", "CPU setimg", choice selection, IF/FI, and random.

Currently it can display pretty much the whole game, just not make it through the main menu and conditionally move through the script.

Screenshots

vn3ds4.png vn3ds5.gif

Known issues

Not meant to be playable (see discussion thread for more info).

No music/sound (disabled), Fadetime and Start/End colored text.

External links

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