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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = DualShooter
|title=DualShooter
| image       = [[File:DualShooterds.png]]
|image=dualshooter.png
| type       = Shooter  
|description=Vertical shot em up.
| version     = 0.8
|author=eadmaster
| licence    = Mixed
|lastupdated=2008/03/19
| author      = eadmaster
|type=Shooter
| website     = http://eadmaster.altervista.org/pub/index.php?page=dualshooter
|version=0.8
| download    = Media:DualShooter08ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/dualshooter_0.8.zip
|website=http://eadmaster.altervista.org/pub/index.php?page=dualshooter
}}
}}
DualShooter is the first public release of eadmaster's homebrew NDS game. It is a vertical shot'em up developed entirely in C with PAlib.


DualShooter is the first public release of eadmaster's homebrew NDS game. It was created mainly for practicing videogame programming. It is a vertical shot'em up developed entirely in C with PAlib.
DualShooter 0.8 was submitted to the NEO Spring Coding Compo 2008 (GBA/NDS Game).
 
DualShooter 0.8 was submitted to the NEO Spring Coding Compo 2008.


==Features==
==Features==
*3 levels with large scrolling backgrounds captured from the Earth
* 3 levels with large scrolling backgrounds captured from the Earth.
*builtin soft-reset/poweroff functions
* Built in soft-reset/poweroff functions.
*3 enemies
* 3 enemies.
*4 shoot-types (single/double/missiles/double missiles) + bombs
* 4 shoot-types (single/double/missiles/double missiles) and bombs.
*musics, sounds, explosions and all the stuff you would expect from a nice shtmup game!
* Musics, sounds, explosions and all the stuff you would expect from a nice shoot'em up game.
*everything runs smoothly @60 FPS (tested on a real NDSL with R4DS)
* Everything runs smoothly @60 FPS (tested on a real NDSL with R4DS).


==User guide==
==User guide==
Control the hero ship in the lower screen and destroy all the enemies incoming from the upper screen.
Control the hero ship in the lower screen and destroy all the enemies incoming from the upper screen.


Loses energy if the ship gets hit. If energy decreases under 0, you lose a life. If you lose all you lives, then the game is over.  
Loses energy if the ship gets hit. If energy decreases under 0, you lose a life.  


[[File:DualShooterds2.png]]
If you lose all your lives, then the game is over.


==Controls==
==Controls==
D-Pad/Stylus - move hero ship
D-Pad or Stylus - Move hero ship
 
A/L/R (press repeatedly) - Fire
 
A/L/R (keep pressed) - Autofire


A or L or R (press repeatedly) - fire
B/L+R - Drop a bomb


A or L or R (keep pressed) - autofire
X - Switch to next weapon


B or L+R - drop a bomb
Y - Switch to previous weapon


X - switch to next weapon
Start/Select - Pause game


Y - switch to previous weapon
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/dualshooter2.png
https://dlhb.gamebrew.org/dshomebrew/dualshooter3.png


Start or Select - pause game
https://dlhb.gamebrew.org/dshomebrew/dualshooter4.png
https://dlhb.gamebrew.org/dshomebrew/dualshooter5.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/8/8b/Dualshooter.png
|EJS_core=nds
|EJS_gameName=DualShooter
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/dualshooter.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
Tested on a real NDSL with R4DS. Also works on emulator DeSmuME.


==Credits==
==Credits==
Planning & programming:eadmaster
Planning & programming: eadmaster.
 
Graphics: [http://www.flyingyogi.com/fun/spritelib.html SpriteLib GPL], Planet Earth.
 
Music:
* Ocean abyss by digital chaos (level 1).
* DustRaiders by Sidewinder (level 2).
* ORbitalFlower by Sidewinder (level 3).
* Menu by soundscape.
* Game over dead by mark knight.


Graphics:SpriteLib GPL (http://www.flyingyogi.com/fun/spritelib.html),Planet Earth
Special thanks to all PAlib and devkitPro programmers, family and friends, Nintendo.


Music:ocean abyss by digital chaos (level 1)
==External links==
:DustRaiders by Sidewinder (level 2)
* Author's website - http://eadmaster.altervista.org/pub/index.php?page=dualshooter
:ORbitalFlower by Sidewinder (level 3)
* NeoFlash - https://www.neoflash.com/forum/index.php/topic,4968.0.html
:menu by soundscape
:game over- dead by mark knight


Special thanks: All PAlib and devkitPro programmers,family and friends,Nintendo


[[Category:Homebrew applications]]
[[Category:NEO Spring Coding Compo 2008]]

Latest revision as of 12:39, 20 August 2024

DualShooter
Dualshooter.png
General
Authoreadmaster
TypeShooter
Version0.8
LicenseMixed
Last Updated2008/03/19
Links
Download
Website

DualShooter is the first public release of eadmaster's homebrew NDS game. It is a vertical shot'em up developed entirely in C with PAlib.

DualShooter 0.8 was submitted to the NEO Spring Coding Compo 2008 (GBA/NDS Game).

Features

  • 3 levels with large scrolling backgrounds captured from the Earth.
  • Built in soft-reset/poweroff functions.
  • 3 enemies.
  • 4 shoot-types (single/double/missiles/double missiles) and bombs.
  • Musics, sounds, explosions and all the stuff you would expect from a nice shoot'em up game.
  • Everything runs smoothly @60 FPS (tested on a real NDSL with R4DS).

User guide

Control the hero ship in the lower screen and destroy all the enemies incoming from the upper screen.

Loses energy if the ship gets hit. If energy decreases under 0, you lose a life.

If you lose all your lives, then the game is over.

Controls

D-Pad or Stylus - Move hero ship

A/L/R (press repeatedly) - Fire

A/L/R (keep pressed) - Autofire

B/L+R - Drop a bomb

X - Switch to next weapon

Y - Switch to previous weapon

Start/Select - Pause game

Screenshots

dualshooter2.png dualshooter3.png

dualshooter4.png dualshooter5.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

Tested on a real NDSL with R4DS. Also works on emulator DeSmuME.

Credits

Planning & programming: eadmaster.

Graphics: SpriteLib GPL, Planet Earth.

Music:

  • Ocean abyss by digital chaos (level 1).
  • DustRaiders by Sidewinder (level 2).
  • ORbitalFlower by Sidewinder (level 3).
  • Menu by soundscape.
  • Game over dead by mark knight.

Special thanks to all PAlib and devkitPro programmers, family and friends, Nintendo.

External links

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