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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = Shooter
|title=Shooter
| image = https://dlhb.gamebrew.org/psphomebrew/shooter.jpg|250px
|image=Shooterpsp2.png
| type = Platformer
|description=A 2D puzzle/action platformer.
| version = demo (21 Aug 2008)
|author=Slasher
| licence = Mixed
|lastupdated=2008/08/21
| author = Slasher
|type=Platform
| website = https://www.neoflash.com/forum/index.php?topic=5295.0
|version=1
| download = https://dlhb.gamebrew.org/psphomebrew/shooter.7z
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/shooter_1.zip
|website=https://www.neoflash.com/forum/index.php?topic=5295.0
|donation=http://slasher.team-duck.com/
}}
}}
Shooter is a 2D puzzle/action platformer with unlockable bonues, levels and a map editor for the PSP, made by Slasher from Team Duck Production.
Shooter is a 2D puzzle/action platformer with unlockable bonues, levels and a map editor for the PSP, made by Slasher from Team Duck Production.


This is an entry from the Neo Summer Coding Compo 2008 (PSP Games, 8th place).
This was presented in the NEO Summer Coding Compo 2008 (PSP Game).


==Features==
==Features==
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Shooter takes place in the ordinary world of a young teenager. You're just minding your own buisness playing with some buddies at a park when a familiar face approaches you.
Shooter takes place in the ordinary world of a young teenager. You're just minding your own buisness playing with some buddies at a park when a familiar face approaches you.


Jimmy asks you if you want to go get a bite to eat, and so you say, "Sure". As you begin to walk away with Jimmy, something unimaginable unfolds.
Jimmy asks you if you want to go get a bite to eat, and so you say, "Sure". As you begin to walk away with Jimmy, something unimaginable unfolds. After being pushed into a puddle by Jimmy, and being knocked out, your world gets turned upside down.  
 
After being pushed into a puddle by Jimmy, and being knocked out, your world gets turned upside down.  


You are pushed into a fictional world full of dangers, monsters, and mysteries. You must push on to survive.
You are pushed into a fictional world full of dangers, monsters, and mysteries. You must push on to survive.
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Make sure you have a 1 somewhere in your map so that the player has a spot to spawn. The three things you must have beneath your map are as follows.
Make sure you have a 1 somewhere in your map so that the player has a spot to spawn. The three things you must have beneath your map are as follows.


* The name of your level - Make sure it is surrounded by quotation marks.
* Name of your level - Make sure it is surrounded by quotation marks.
* The type of skin - Must also be surrounded by quotation marks. You can easily make your own textures and place it in a folder inside of the textures folder. Check the testing level as an example.
* Type of skin - Must also be surrounded by quotation marks. You can make your own textures and place it in a folder inside of the textures folder. Check the testing level as an example.
* The camera type - You can choose between the following types:
* Camera type - You can choose between the following types:
** If cameraType is 0, the map is stationary and will not move Eg) level 1.
** If cameraType is 0, the map is stationary and will not move Eg) level 1.
** If cameraType is 1, the map will follow your player, but only horizontally. Eg) In level 4.
** If cameraType is 1, the map will follow your player, but only horizontally. Eg) In level 4.
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Place your custom maps in the levels/custom/ folder. This way they can easily be accessible from the Bonus menu in game.
Place your custom maps in the levels/custom/ folder. This way they can easily be accessible from the Bonus menu in game.


{| class="wikitable"  
{| class="wikitable" style="width: 800px;"
|-
! colspan="2"  style="text-align:center;" | Tiles for Map Making
|-
| 0 || Empty (Nothing)
|-
| 1 || Player spawn
|-
| 2 || Ground tile with grass
|-
| 3 || Ground tile just dirt
|-
| 4 || Spike facing upwards
|-
| 5 || Spike facing downwards
|-
| 6 || Top of water
|-
|-
| 7 || Water base
! colspan="4"  style="text-align:center;" | Tiles for Map Making
|-
|-
| 8 || Bonus door
| style="width: 10%;"| 0
| style="width: 40%;"| Empty (Nothing)
| style="width: 10%;"| Z
| style="width: 40%;"|Cookie end of level
|-
|-
| 9 || Spinning death
| 1 || Player spawn || z || Invisible end of level
|-
|-
| Z || Cookie end of level
| 2 || Ground tile with grass || H || life pickup
|-
|-
| z || Invisible end of level
| 3 || Ground tile just dirt || F || Make spikes move up/down
|-
|-
| H || life pickup
| 4 || Spike facing upwards || C || cloud sprite
|-
|-
| F || Make spikes move up/down
| 5 || Spike facing downwards || T || Tree sprite
|-
|-
| C || cloud sprite
| 6 || Top of water || t || Secondary tree sprite
|-
|-
| T || Tree sprite
| 7 || Water base || c || Coin tile
|-
|-
| t || Secondary tree sprite
| 8 || Bonus door || A || Enemy
|-
|-
| c || Coin tile
| 9 || Spinning death || D || Falling block tile
|-
| A || Enemy
|-
| D || Falling block tile
|-
|-
|}
|}
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Select - Respawn
Select - Respawn
==Screenshots==
https://dlhb.gamebrew.org/psphomebrew/images/shooterpsp3.png
https://dlhb.gamebrew.org/psphomebrew/images/shooterpsp4.png


==Credits==
==Credits==
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* NeoFlash - [https://web.archive.org/web/20210207102448/https://www.neoflash.com/forum/index.php?topic=5295.0 https://www.neoflash.com/forum/index.php?topic=5295.0] (archived)
* NeoFlash - [https://web.archive.org/web/20210207102448/https://www.neoflash.com/forum/index.php?topic=5295.0 https://www.neoflash.com/forum/index.php?topic=5295.0] (archived)


[[Category:PSP homebrew games]]
[[Category:NEO Summer Coding Compo 2008]]
[[Category:Homebrew platform games on PSP]]

Latest revision as of 10:38, 13 November 2024

Shooter
Shooterpsp2.png
General
AuthorSlasher
TypePlatform
Version1
LicenseMixed
Last Updated2008/08/21
Links
Download
Website
Support Author

Shooter is a 2D puzzle/action platformer with unlockable bonues, levels and a map editor for the PSP, made by Slasher from Team Duck Production.

This was presented in the NEO Summer Coding Compo 2008 (PSP Game).

Features

  • Easy map making format for users who wish to make their own maps.
  • Skinning system implemented for map making.
  • MP3 playing from ms0:/MUSIC/ directory using the PSP Media Engine.
  • Official PSP Savedata loading/saving as well as dialogue screens.
  • Motion kit driver support for moving left/right.
  • Bonus maps are available if you can find them in doors.
  • Unlock special maps! Encryption used for unlocked content file.

User guide

Gameplay

Shooter takes place in the ordinary world of a young teenager. You're just minding your own buisness playing with some buddies at a park when a familiar face approaches you.

Jimmy asks you if you want to go get a bite to eat, and so you say, "Sure". As you begin to walk away with Jimmy, something unimaginable unfolds. After being pushed into a puddle by Jimmy, and being knocked out, your world gets turned upside down.

You are pushed into a fictional world full of dangers, monsters, and mysteries. You must push on to survive.

Rules/Tips for Map Making

Make sure you have a 1 somewhere in your map so that the player has a spot to spawn. The three things you must have beneath your map are as follows.

  • Name of your level - Make sure it is surrounded by quotation marks.
  • Type of skin - Must also be surrounded by quotation marks. You can make your own textures and place it in a folder inside of the textures folder. Check the testing level as an example.
  • Camera type - You can choose between the following types:
    • If cameraType is 0, the map is stationary and will not move Eg) level 1.
    • If cameraType is 1, the map will follow your player, but only horizontally. Eg) In level 4.
    • If cameraType is 2, the entire map will follow your player. Eg) In the 2nd level bonus level.

Don't worry about the user falling off of your map on the sides. There is an invisible box on both the left and right sides of your map, which prevent the player from falling off on those sides.

Place your custom maps in the levels/custom/ folder. This way they can easily be accessible from the Bonus menu in game.

Tiles for Map Making
0 Empty (Nothing) Z Cookie end of level
1 Player spawn z Invisible end of level
2 Ground tile with grass H life pickup
3 Ground tile just dirt F Make spikes move up/down
4 Spike facing upwards C cloud sprite
5 Spike facing downwards T Tree sprite
6 Top of water t Secondary tree sprite
7 Water base c Coin tile
8 Bonus door A Enemy
9 Spinning death D Falling block tile

Controls

Left/Right - Move

Cross - Jump

Start - Pause

Select - Respawn

Screenshots

shooterpsp3.png

shooterpsp4.png

Credits

  • Thanks caliarbor for MP3 ME Player & sakya for LightMP3.
  • Thanks Benhur for intraFont.
  • Thanks Insert_witty_Name for the pspsdk contribution for savedata loading/saving, as well as atrac3 loading from triEngine.
  • Thanks Raphael for motion kit driver support as well as triEngine.
  • Thanks to xGriffinx for some help with map making.

External links

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