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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=WolveSlayer | ||
| image | |image=wolveslayer.png | ||
| type | |description=3D hack n slash game. | ||
| version | |author=Firehazard Studio, AntonioND | ||
| | |lastupdated=2024/07/31 | ||
| | |type=Action | ||
|version=v20240731 | |||
| | |license=MIT | ||
| source | |download=https://dlhb.gamebrew.org/dshomebrew2/wolveslayer.7z?0714 | ||
|website=https://github.com/AntonioND/wolveslayer/ | |||
|source=https://github.com/AntonioND/wolveslayer/ | |||
}} | }} | ||
WolveSlayer is a 3D hack'n'slash game for the NDS. Its graphics engine uses effects that have yet to be seen on commercial DS games. | |||
Developed by Firehazard Studio, this homebrew game was released for the NEO Spring Coding Compo 2007, where it won 1st place in the GBA/NDS Game category. | |||
In 2024, the game was ported to [https://github.com/blocksds/sdk BlocksDS] by AntonioND to support modern tools. | |||
==Features== | ==Features== | ||
*3D graphics (effect of lighting and bump mapping) | * 3D graphics (effect of lighting and bump mapping). | ||
==Installation== | ==Installation== | ||
<tabber> | |||
|-|BlocksDS port= | |||
Copy the .nds file to your storage device. | |||
== | |-|Neoflash compo ver.= | ||
Main aim of this game | |||
[[DLDI|DLDI]] patch the ROM if needed and copy it to your flashcard. | |||
One of those ROMs has an icon and ROM infos attached. But this causes bugs on some flashcards (e.g. sccf and ds-x). If you have trouble use the other rom (blank rom). | |||
Don't forget to copy the folder wolveslayer to the root of your flashcard. | |||
</tabber> | |||
==User guide== | |||
Main aim of this game is to find and slay down a big grey wolf (you will meet smaller ones too). Of course you will lose if they kill you. | |||
==Controls== | ==Controls== | ||
D-Pad - Move character | D-Pad - Move character | ||
A - | |||
B - | A - Open doors (so far only one) | ||
B - Swing the sword | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/dshomebrew/wolveslayer2.png | |||
https://dlhb.gamebrew.org/dshomebrew/wolveslayer3.png | |||
https://dlhb.gamebrew.org/dshomebrew/wolveslayer4.png | |||
https://dlhb.gamebrew.org/dshomebrew/wolveslayer5.png | |||
==Media== | ==Media== | ||
'''WolveSlayer (walktrough and killing endbss)''' ([https://www.youtube.com/watch?v=q-SZ4lWB1Qs DrunkencoderPayk]) <br> | |||
<youtube width="515">q-SZ4lWB1Qs</youtube> | |||
<!--BEGIN Online Emulator Section--> | |||
==Online emulator== | |||
{{EmulatorJS Main | |||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/c/c7/Wolveslayer.png | |||
|EJS_core=nds | |||
|EJS_gameName=WolveSlayer | |||
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/wolveslayer.7z | |||
}} | |||
{{DS Control Settings}} | |||
<!--END Online Emulator Section--> | |||
==Changelog== | |||
'''2024/07/31''' | |||
* The internal code of the game engine has been cleaned up and reorganized. | |||
* Some of the code that loads assets has been optimized. | |||
* Many checks have been added to the code to make the code more memory-safe. | |||
* A buffer underflow buffer has been fixed. This sometimes manifested as video glitches when swinging the sword to the right of the screen (but only with custom builds, not with the builds on GitHub). | |||
* The MOD player has been replaced by LibXM7. This reduces the amount of code to maintain in this repository and will mean that this game gets the benefits of other projects that also use LibXM7 and fix bugs there. | |||
* The code of the repository has been licensed under the MIT license with permission from Payk. | |||
'''2024/07/14''' | |||
* This version fixes the super slow speed when loading files, which was particularly bad on DSi. It also changes the format of fatal error messages so that they are more readable. | |||
'''2024/07/12''' (AntonioND) | |||
* First release of the port to BlocksDS. | |||
'''2007/03/24''' | |||
* This version has a bit shorter loading times in the first map and solved umlaut problem. | |||
'''2007/03/20''' (Firehazard Studio) | |||
* Released for the Neoflash Spring Coding Compo 07. | |||
==External links== | |||
* Author's website (Payk) - [https://web.archive.org/web/20071212183823/http://payk.drunkencoders.com http://payk.drunkencoders.com] (archived) | |||
* GitHub (AntonioND) - https://github.com/AntonioND/wolveslayer/releases/ | |||
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=3895.0 | |||
* Forum - https://forums.gamebrew.org/threads/old-release-wolveslayer-source-code.601/ | |||
[[Category: | [[Category:NEO Spring Coding Compo 2007]] |
Latest revision as of 11:12, 16 August 2024
WolveSlayer | |
---|---|
General | |
Author | Firehazard Studio, AntonioND |
Type | Action |
Version | v20240731 |
License | MIT License |
Last Updated | 2024/07/31 |
Links | |
Download | |
Website | |
Source | |
WolveSlayer is a 3D hack'n'slash game for the NDS. Its graphics engine uses effects that have yet to be seen on commercial DS games.
Developed by Firehazard Studio, this homebrew game was released for the NEO Spring Coding Compo 2007, where it won 1st place in the GBA/NDS Game category.
In 2024, the game was ported to BlocksDS by AntonioND to support modern tools.
Features
- 3D graphics (effect of lighting and bump mapping).
Installation
DLDI patch the ROM if needed and copy it to your flashcard.
One of those ROMs has an icon and ROM infos attached. But this causes bugs on some flashcards (e.g. sccf and ds-x). If you have trouble use the other rom (blank rom).
Don't forget to copy the folder wolveslayer to the root of your flashcard.
User guide
Main aim of this game is to find and slay down a big grey wolf (you will meet smaller ones too). Of course you will lose if they kill you.
Controls
D-Pad - Move character
A - Open doors (so far only one)
B - Swing the sword
Screenshots
Media
WolveSlayer (walktrough and killing endbss) (DrunkencoderPayk)
Online emulator
Nintendo DS | Keyboard |
---|---|
Changelog
2024/07/31
- The internal code of the game engine has been cleaned up and reorganized.
- Some of the code that loads assets has been optimized.
- Many checks have been added to the code to make the code more memory-safe.
- A buffer underflow buffer has been fixed. This sometimes manifested as video glitches when swinging the sword to the right of the screen (but only with custom builds, not with the builds on GitHub).
- The MOD player has been replaced by LibXM7. This reduces the amount of code to maintain in this repository and will mean that this game gets the benefits of other projects that also use LibXM7 and fix bugs there.
- The code of the repository has been licensed under the MIT license with permission from Payk.
2024/07/14
- This version fixes the super slow speed when loading files, which was particularly bad on DSi. It also changes the format of fatal error messages so that they are more readable.
2024/07/12 (AntonioND)
- First release of the port to BlocksDS.
2007/03/24
- This version has a bit shorter loading times in the first map and solved umlaut problem.
2007/03/20 (Firehazard Studio)
- Released for the Neoflash Spring Coding Compo 07.
External links
- Author's website (Payk) - http://payk.drunkencoders.com (archived)
- GitHub (AntonioND) - https://github.com/AntonioND/wolveslayer/releases/
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=3895.0
- Forum - https://forums.gamebrew.org/threads/old-release-wolveslayer-source-code.601/