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{{Infobox PSP | {{Infobox PSP Homebrews | ||
| title = 3D GDS | |title=3D GDS | ||
| image = | |image=3dgds.png | ||
| type = Game | |description=3D Game Development Set, aim to assist PSPGL user. | ||
| version = | |author=saulotmalo, SG57 | ||
| | |lastupdated=2008/03/18 | ||
| | |type=Game Engine | ||
| website = https://psp.brewology.com/downloads/download.php?id=7991&mcid=1 | |version=2008 | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/psphomebrew/3dgds.zip | |||
|website=https://psp.brewology.com/downloads/download.php?id=7991&mcid=1 | |||
}} | }} | ||
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc. | 3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc. | ||
It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously. | It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously. | ||
It was submitted to the | It was submitted to the NEO Spring Coding Compo 2008 (PSP App). | ||
User guide | ==User guide== | ||
3D GDS consists of 5 libraries: | |||
* Vectors. | |||
* Texture related (PCX and TGA). | |||
* MD2 Models. | |||
* Bitmap Fonts. | |||
* MP3 Sound. | |||
The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application. | The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application. | ||
Credits | ==Credits== | ||
Credit goes to the information on models found via google, saulotmalo, and SG57. | Credit goes to the information on models found via google, saulotmalo, and SG57. | ||
==External links== | |||
QuickJump | * QuickJump - http://forums.qj.net/psp-development-forum/66041-3d-gds-3d-game-development-set-pspgl-very-easy.html | ||
NeoFlash | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0 | ||
* ElOtroLado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107 | |||
[[Category:NEO Spring Coding Compo 2008]] |
Latest revision as of 14:29, 18 Haziran 2024
3D GDS | |
---|---|
General | |
Author | saulotmalo, SG57 |
Type | Game Engine |
Version | 2008 |
License | Mixed |
Last Updated | 2008/03/18 |
Links | |
Download | |
Website | |
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.
It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.
It was submitted to the NEO Spring Coding Compo 2008 (PSP App).
User guide
3D GDS consists of 5 libraries:
- Vectors.
- Texture related (PCX and TGA).
- MD2 Models.
- Bitmap Fonts.
- MP3 Sound.
The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.
Credits
Credit goes to the information on models found via google, saulotmalo, and SG57.