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3D GDS PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = 3D GDS
|title=3D GDS
| image = https://dlhb.gamebrew.org/psphomebrew/3DGDS.jpg|250px
|image=3dgds.png
| type = Game engine
|description=3D Game Development Set, aim to assist PSPGL user.
| version = initial release
|author=saulotmalo, SG57
| licence = Mixed
|lastupdated=2008/03/18
| author = saulotmalo
|type=Game Engine
| website = https://psp.brewology.com/downloads/download.php?id=7991&mcid=1
|version=2008
| download = https://dlhb.gamebrew.org/psphomebrew/3DGDS.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/3dgds.zip
|website=https://psp.brewology.com/downloads/download.php?id=7991&mcid=1
}}
}}
<youtube>K1WSOSimvTI</youtube>
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.


It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.
It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.


It was submitted to the Neo Spring Coding Compo 2008 (PSP Applications).
It was submitted to the NEO Spring Coding Compo 2008 (PSP App).


User guide
==User guide==
According to the developer, 3D GDS consists of 5 libraries:
3D GDS consists of 5 libraries:
- Vectors.
* Vectors.
- Texture related (PCX and TGA).
* Texture related (PCX and TGA).
- MD2 Models.
* MD2 Models.
- Bitmap Fonts.
* Bitmap Fonts.
- MP3 Sound.
* MP3 Sound.


The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.
The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.


Credits
==Credits==
Credit goes to the information on models found via google, saulotmalo, and SG57.
Credit goes to the information on models found via google, saulotmalo, and SG57.


References
==External links==
QuickJump, http://forums.qj.net/psp-development-forum/66041-3d-gds-3d-game-development-set-pspgl-very-easy.html
* QuickJump - http://forums.qj.net/psp-development-forum/66041-3d-gds-3d-game-development-set-pspgl-very-easy.html
NeoFlash, https://www.neoflash.com/forum/index.php?topic=4949.0
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0
El Otro Lado, https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107
* ElOtroLado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107
 
[[Category:NEO Spring Coding Compo 2008]]

Latest revision as of 14:29, 18 Haziran 2024

3D GDS
3dgds.png
General
Authorsaulotmalo, SG57
TypeGame Engine
Version2008
LicenseMixed
Last Updated2008/03/18
Links
Download
Website

3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.

It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.

It was submitted to the NEO Spring Coding Compo 2008 (PSP App).

User guide

3D GDS consists of 5 libraries:

  • Vectors.
  • Texture related (PCX and TGA).
  • MD2 Models.
  • Bitmap Fonts.
  • MP3 Sound.

The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.

Credits

Credit goes to the information on models found via google, saulotmalo, and SG57.

External links

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