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Avoid 'em all: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Avoid 'em all
|title=Avoid 'em all
| image       = [[File:Avoidemallds.jpg]]
|image=avoidemall.png
| type       = Action Other
|description=Avoid the falling oranges.
| version     = 1.03
|author=t4ils
| licence    = Mixed
|lastupdated=2007/01/22
| author      = t4ils
|type=Other Games
| website     = http://www.playeradvance.org/forum/showthread.php?ltr=A&t=5346
|version=1.03
| download    = Media:Avoidemall103ds.rar
|license=Mixed
| source      = Media:Avoidemall103dssrc.rar
|download=https://dlhb.gamebrew.org/dshomebrew2/avoidemall.7z
}}  
|website=http://www.playeradvance.org/forum/showthread.php?ltr=A&t=5346
|source=https://dlhb.gamebrew.org/dshomebrew2/avoidemall.7z
|discussion={{Tick}}
}}
Avoid 'em all is a dodging them all game where you have to avoid the falling oranges.


Avoid 'em all is a dodging them all game where you have to avoid the falling oranges.
Made for the DS Dev Compo 2006 (Game).


==User guide==
==User guide==
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The orange rain speeds up during your performance, and you will have the opportunity to pick up two types of bonuses to help you last longer!
The orange rain speeds up during your performance, and you will have the opportunity to pick up two types of bonuses to help you last longer!


'''Time and Life:'''  
'''Life:'''  
* Both are shown on the screen, where time indicates your survival time.
* Does not in any way allow you to be able to have oranges from time to time. This gauge gradually decreases if you are on one of the two sides of the touch screen:
* Life does not in any way allow you to be able to have oranges from time to time. This gauge gradually decreases if you are on one of the two sides of the touch screen:
** A coordinate in 0 or 255 (all to the left or all to the right) will reduce your life. If it reaches 0, you lose.
** A coordinate in 0 or 255 (all to the left or all to the right) will reduce your life. If it reaches 0, you lose.
** This system has been put in place to prevent camping on the edges of the screen.
** This system has been put in place to prevent camping on the edges of the screen.
'''Time:'''
* Indicates your survival time.
* Both Time and Life are shown on the screen.


===Bonuses===
===Bonuses===
Line 42: Line 49:
Stylus - Move square
Stylus - Move square


Left/Y - Move left
Left/Y - Activate slow down


Right/A - Move right
Right/A - Activate invincible


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/avoidemall2.png
https://dlhb.gamebrew.org/dshomebrew/avoidemall3.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/7/7a/Avoidemall.png
|EJS_core=desmume2015
|EJS_gameName=Avoid 'em all
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/avoidemall.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''Version 1.03 22/01/07'''
'''Version 1.03 2007/01/22'''
* Fixed invincibility bug.  
* Fixed invincibility bug.  
* Slight decrease in speed of sending the balls when they start to surge at high speed.
* Slight decrease in speed of sending the balls when they start to surge at high speed.
* Slight modification of the graphics: the balls to be avoided are oranges, invincibility is represented by a red tomato and slowing down by a green apple.
* Slight modification of the graphics: the balls to be avoided are oranges, invincibility is represented by a red tomato and slowing down by a green apple.


'''Version 1.02 10/01/07'''
'''Version 1.02 2007/01/10'''
* Bonuses are stored. Use with left or right (using Y and A buttons for lefties).
* Bonuses are stored. Use with left or right (using Y and A buttons for lefties).
* Changing sounds when going slow motion (more immersive).
* Changing sounds when going slow motion (more immersive).


'''Version 1.0 10/01/07'''
'''Version 1.0 2007/01/10'''
* Initial Release
* Initial Release


Line 66: Line 88:
Thank you Mollusk for PA_Lib.
Thank you Mollusk for PA_Lib.


<br>
==External links==
[[Category:DS homebrew games]]
* PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?ltr=A&t=5346
[[Category:Homebrew action games on DS]]
 
[[Category:Other homebrew games on DS]]
 
[[Category:DS Dev Compo 2006]]

Latest revision as of 06:51, 19 August 2024

Avoid 'em all
Avoidemall.png
General
Authort4ils
TypeOther Games
Version1.03
LicenseMixed
Last Updated2007/01/22
Links
Download
Website
Source

Avoid 'em all is a dodging them all game where you have to avoid the falling oranges.

Made for the DS Dev Compo 2006 (Game).

User guide

Gameplay

You must, armed with your Stylus, avoid the oranges at all costs which break on your red square.

The objective of the game is get the best score.

The orange rain speeds up during your performance, and you will have the opportunity to pick up two types of bonuses to help you last longer!

Life:

  • Does not in any way allow you to be able to have oranges from time to time. This gauge gradually decreases if you are on one of the two sides of the touch screen:
    • A coordinate in 0 or 255 (all to the left or all to the right) will reduce your life. If it reaches 0, you lose.
    • This system has been put in place to prevent camping on the edges of the screen.

Time:

  • Indicates your survival time.
  • Both Time and Life are shown on the screen.

Bonuses

Interesting part of the game, bonuses are accumulated when you catch them. You can see how many you have at any time on the touchscreen. Use them with the left (slowing down) and right (invincibility) keys, (use the Y and A buttons for left-handed people).

Green apples:

  • The game goes into slow mode for a period of time indicated at the top of the lower screen.
  • You can then better find your way around when there are many particles. You can get hit in this mode.

Red tomato:

  • You become invincible. For a moment (shown at the top of the lower screen) you can get hit by any particle without losing the game.
  • Effective at high performance, but it is still necessary to succeed in catching it.
  • However, you cannot touch the edges of the screen without losing life, it is a forbidden zone.

Controls

Stylus - Move square

Left/Y - Activate slow down

Right/A - Activate invincible

Screenshots

avoidemall2.png avoidemall3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

Version 1.03 2007/01/22

  • Fixed invincibility bug.
  • Slight decrease in speed of sending the balls when they start to surge at high speed.
  • Slight modification of the graphics: the balls to be avoided are oranges, invincibility is represented by a red tomato and slowing down by a green apple.

Version 1.02 2007/01/10

  • Bonuses are stored. Use with left or right (using Y and A buttons for lefties).
  • Changing sounds when going slow motion (more immersive).

Version 1.0 2007/01/10

  • Initial Release

Credits

Thank you to the whole PA community.

Thank you to chan #pa.org.

Thank you Mollusk for PA_Lib.

External links

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