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Tombstone City: Difference between revisions

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m (Text replacement - "|download=https://dlhb.gamebrew.org/dshomebrew/" to "|download=https://dlhb.gamebrew.org/dshomebrew2/")
 
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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Tombstone City
|title=Tombstone City
| image       = [[File:Tombstoneds.jpg]]
|image=tombstonecityds.png
| type       = Shooter
|description=Tombstone City remake on Nintendo DS.
| version     = 24May009
|author=Buzz
| licence    = Mixed
|lastupdated=2009/05/24
| author      = Buzz
|type=Shooter
| website     = http://buzz.computer.free.fr/english/index.php?post/2009/05/24/Tombstone-City-pour-NDS#attachments
|version=2009
| download    = Media:Tombstoneds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/tombstonecityds.7z
}}  
|website=http://buzz.computer.free.fr/english/index.php?post/2009/05/24/Tombstone-City-pour-NDS#attachments
 
}}
This is the first [http://www.videogamehouse.net/tombstone.html Tombstone City] remake on Nintendo DS.
This is the first [http://www.videogamehouse.net/tombstone.html Tombstone City] remake on Nintendo DS.


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* You have 10 lives (SHOONERS). A monster gives you 150 points (POPULATION). When a monster is killed, it is transformed into a cactus.
* You have 10 lives (SHOONERS). A monster gives you 150 points (POPULATION). When a monster is killed, it is transformed into a cactus.
* If 3 cactus are closely located, they disappear and will be replaced by a monster.
* If 3 cactus are closely located, they disappear and will be replaced by a monster.
* If 2 cactus are closely located, a monster can appear around them. In this case, cages and one cactus change their color during 2 seconds in order to warn you.
* If 2 cactus are closely located, a monster can appear around them. In this case, cages and a cactus will change color during 2 seconds as a warning.
* A monster can appear every 7 seconds if there is one or more closely located cactus.  
* A monster can appear every 7 seconds if there is one or more closely located cactus.  
* If there is no more closely located cactus and no more monster, day counter increases (DAY). In this case, the game is restarted with new bushes, monsters and more cactus.
* If there is no more closely located cactus and no more monster, day counter increases (DAY). In this case, the game is restarted with new bushes, monsters and more cactus.
Line 47: Line 47:
Start - Pause/resume
Start - Pause/resume


<br>
==Screenshots==
[[Category:DS homebrew games]]
https://dlhb.gamebrew.org/dshomebrew/tombstonecityds2.png
[[Category:Homebrew shooter games on DS]]
https://dlhb.gamebrew.org/dshomebrew/tombstonecityds4.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/8/8c/Tombstonecityds.png
|EJS_core=desmume2015
|EJS_gameName=Tombstone City
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/tombstonecityds.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==External links==
* Author's website - http://buzz.computer.free.fr/english/index.php?post/2009/05/24/Tombstone-City-pour-NDS#attachments

Latest revision as of 11:12, 16 August 2024

Tombstone City
Tombstonecityds.png
General
AuthorBuzz
TypeShooter
Version2009
LicenseMixed
Last Updated2009/05/24
Links
Download
Website

This is the first Tombstone City remake on Nintendo DS.

It has been developped with the devkitARM release 20, PAlib070717, desmume 0.7.3 and Linker R4 DS.

User guide

Stay alive and make the highest score.

You can freely move anywhere in the game area. You are are in a safety place inside the cages (blue boxes).

You can shoot every movable bushes. Each bush scores 100 points (POPULATION). When there is no more bush, 20 others come up after 10 secondes. Bush moves if you are located on its column or row.

Obstacles:

  • Monsters.
  • Bushes.
  • Cactus.
  • Cages (blue boxes).

Monsters:

  • Monsters move as fast as you and will try to catch you.
  • You have 10 lives (SHOONERS). A monster gives you 150 points (POPULATION). When a monster is killed, it is transformed into a cactus.
  • If 3 cactus are closely located, they disappear and will be replaced by a monster.
  • If 2 cactus are closely located, a monster can appear around them. In this case, cages and a cactus will change color during 2 seconds as a warning.
  • A monster can appear every 7 seconds if there is one or more closely located cactus.
  • If there is no more closely located cactus and no more monster, day counter increases (DAY). In this case, the game is restarted with new bushes, monsters and more cactus.

Controls

X/A - Fire

D-Pad - Move

R/L - Panic button (locate you in safe area and resets current score)

Select - Restart game

Start - Pause/resume

Screenshots

tombstonecityds2.png tombstonecityds4.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

External links

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