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Dragon Quest XI 3DS: Difference between revisions

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(Created page with "{{Infobox 3DS homebrew | title = Dragon Quest XI | image = https://dlhb.gamebrew.org/3dshomebrew/DragonQuestXI_musicmod3DS.jpg|250px | type = Game Hacks | version = v1.0 | lic...")
 
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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Dragon Quest XI
|title=Dragon Quest XI
| image = https://dlhb.gamebrew.org/3dshomebrew/DragonQuestXI_musicmod3DS.jpg|250px
|image=Dqxi3dsorchestraloverhaul3.png
| type = Game Hacks
|description=Dragon Quest XI 3DS Orchestral Overhaul.
| version = v1.0
|author=Poptheweasel100
| licence = Mixed
|lastupdated=2021/05/01
| author = Poptheweasel100
|type=Game Hacks
| website = https://gbatemp.net/threads/dragon-quest-xi-3ds-orchestral-overhaul-release.587877/
|version=1.0
| download = https://dlhb.gamebrew.org/3dshomebrew/DragonQuestXI_musicmod3DS.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/DragonQuestXI_musicmod3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/dragon_quest_xi_3ds_orchestraloverhaul.rar
|website=https://gbatemp.net/threads/dragon-quest-xi-3ds-orchestral-overhaul-release.587877
}}
}}
<youtube>ZhjlZ2gbQI0</youtube>
This is a mod for the 3DS version of Dragon Quest XI, converting the synth-based soundtrack to the symphonic suite recordings.


This is a mod for the 3DS version of Dragon Quest XI, converting the synth-based soundtrack to the symphonic suite recordings. The project started on January 14th 2021 when I was attempting to learn whether or not it was possible. On January 16th, I was able to replace the default battle theme with DQ8's battle theme. Afterwards, I wasn't planning on doing a full orchestral overhaul, but a few people convinced me to give it a shot! After 4 months of being lazy, I finally got it done. I hope you enjoy this project of mine!
The project started in January 2021 and completed in May 2021.


Requirements: A hacked 3DS with the Luma custom firmware At least 700MB or so free space on your SD card A method to play DQXI 3DS (Physical or digital should work fine)
==Installation==
Requirements:
* A hacked 3DS with the [[Luma3DS|Luma]] custom firmware.
* At least 700MB or so free space on your SD card.
* A method to play DQXI 3DS (physical or digital should work fine).


Installation: Simply extract the &quot;luma&quot; folder to the root of your SD Card. Then insert the SD card back into your 3DS. While your 3DS is off, hold Select and turn it on. This will bring up the Luma Configuration menu. When in this menu, select &quot;Enable Game Patching&quot; and hit A. An (x) should show up to the left of the text. Once you do that, or it is already enabled, hit Start to save and reload the 3DS. Now your game should be Orchestrally Overhauled!
To install, simply extract the luma folder to the root of your SD Card. Then insert the SD card back into your 3DS.


Audio Sources: DQ5: PS2 Soundtrack DQX: Wii U Version Soundtrack DQVII &amp; DQVIII: 3DS Orchestral Overhaul Everything else: Various Symphonic Suite CDs
Make sure Enable Game Patching is checked on Luma config menu (hold Select on boot).


Tools used: Brawlbox: The bread and butter. Used to convert .wav files into .brstm files with loop points. BCSTM-to-WAV-Converter: For converting the 3DS audio to .wav for easy identification BRSTM-BCSTM-BFSTM Conversion Tool: For converting the .brstm from Brawlbox to .bcstm, mostly to avoid errors. vgmstream: For converting the .sab files from the original Symphonic Suite mod to .wav, with loop points.
==User guide==
Audio Sources:
* DQ5 - PS2 Soundtrack.
* DQX - Wii U Version Soundtrack.
* DQVII & DQVIII - 3DS Orchestral Overhaul.
* Everything else - Various Symphonic Suite CDs.


Known issues: Some music (perticularly the Tickington songs) have a small click when looping. This is due to some imperfect looping due to having to loop by ear. Depending on how severe this is I may fix some of them, but I don't plan to.
Tools used:
* Brawlbox - The bread and butter. Used to convert .wav files into .brstm files with loop points.
* BCSTM-to-WAV-Converter - For converting the 3DS audio to .wav for easy identification
* BRSTM-BCSTM-BFSTM Conversion Tool - For converting the .brstm from Brawlbox to .bcstm, mostly to avoid errors.
* vgmstream - For converting the .sab files from the original Symphonic Suite mod to .wav, with loop points.


Credits: SnubSlime: For inspiring me to work on this project after my proof-of-concept kirbytar: For providing me BrawlBox and the DQ9 Battle theme mike9k1: For providing the Symphonic Suite audio used in the original Orchestral Overhaul mod for the PC version Dragabris: For identifying most songs I couldn't figure out
==Known issues==
Some music (perticularly the Tickington songs) have a small click when looping. This is due to some imperfect looping due to having to loop by ear.
 
==Credits==
* SnubSlime - For the encouragment to work on this project.
* kirbytar - For providing BrawlBox and the DQ9 Battle theme.
* mike9k1 - For providing the Symphonic Suite audio used in the original Orchestral Overhaul mod for the PC version.
* Dragabris - For identifying the songs.
 
==External links==
* GBAtemp - https://gbatemp.net/threads/dragon-quest-xi-3ds-orchestral-overhaul-release.587877
* Reddit - https://www.reddit.com/r/3dshacks/comments/n2slf7/release_dragon_quest_xi_3ds_orchestral_overhaul

Latest revision as of 11:11, 22 Haziran 2024

Dragon Quest XI
Dqxi3dsorchestraloverhaul3.png
General
AuthorPoptheweasel100
TypeGame Hacks
Version1.0
LicenseMixed
Last Updated2021/05/01
Links
Download
Website

This is a mod for the 3DS version of Dragon Quest XI, converting the synth-based soundtrack to the symphonic suite recordings.

The project started in January 2021 and completed in May 2021.

Installation

Requirements:

  • A hacked 3DS with the Luma custom firmware.
  • At least 700MB or so free space on your SD card.
  • A method to play DQXI 3DS (physical or digital should work fine).

To install, simply extract the luma folder to the root of your SD Card. Then insert the SD card back into your 3DS.

Make sure Enable Game Patching is checked on Luma config menu (hold Select on boot).

User guide

Audio Sources:

  • DQ5 - PS2 Soundtrack.
  • DQX - Wii U Version Soundtrack.
  • DQVII & DQVIII - 3DS Orchestral Overhaul.
  • Everything else - Various Symphonic Suite CDs.

Tools used:

  • Brawlbox - The bread and butter. Used to convert .wav files into .brstm files with loop points.
  • BCSTM-to-WAV-Converter - For converting the 3DS audio to .wav for easy identification
  • BRSTM-BCSTM-BFSTM Conversion Tool - For converting the .brstm from Brawlbox to .bcstm, mostly to avoid errors.
  • vgmstream - For converting the .sab files from the original Symphonic Suite mod to .wav, with loop points.

Known issues

Some music (perticularly the Tickington songs) have a small click when looping. This is due to some imperfect looping due to having to loop by ear.

Credits

  • SnubSlime - For the encouragment to work on this project.
  • kirbytar - For providing BrawlBox and the DQ9 Battle theme.
  • mike9k1 - For providing the Symphonic Suite audio used in the original Orchestral Overhaul mod for the PC version.
  • Dragabris - For identifying the songs.

External links

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