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|website=https://psp.scenebeta.com/noticia/polygunwars | |website=https://psp.scenebeta.com/noticia/polygunwars | ||
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Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ | Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libraries. | ||
It was presented in the NEO Spring Coding Compo 2008 (PSP Game, 2nd place), NEO Summer Coding Compo 2008 (PSP Game, 2nd place), and the Scenery Beta 2008 (PSP Games, 1st | It was presented in the NEO Spring Coding Compo 2008 (PSP Game, 2nd place), NEO Summer Coding Compo 2008 (PSP Game, 2nd place), and the Scenery Beta 2008 (PSP Games, 1st place). | ||
==Controls== | ==Controls== | ||
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[[Category:NEO Spring Coding Compo 2008]] | [[Category:NEO Spring Coding Compo 2008]] | ||
[[Category:NEO Summer Coding Compo 2008]] | [[Category:NEO Summer Coding Compo 2008]] | ||
[[Category:Scenery Beta 2008]] |
Latest revision as of 05:40, 20 Haziran 2024
POLYGUN WARS | |
---|---|
General | |
Author | ahrimanes |
Type | Shooter |
Version | 0.65 fix |
License | Mixed |
Last Updated | 2008/08/22 |
Links | |
Download | |
Website | |
Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libraries.
It was presented in the NEO Spring Coding Compo 2008 (PSP Game, 2nd place), NEO Summer Coding Compo 2008 (PSP Game, 2nd place), and the Scenery Beta 2008 (PSP Games, 1st place).
Controls
D-Pad - Movement
Triangle - Shoot upwards
Cross - Shoot downwards
Circle - Shoot to the right
Square - Shoot to the left
Triangle/Cross/Circle/Square - Diagonal shots*
L - Drop bomb
Start - Exit or Start game
Select - Screenshot
Note: Combine the fire keys to make diagonal shots*.
Screenshots
Media
Polygunwars PSP - Gameplay (vhs)
Changelog
v0.65 Fix Scenery
- Fixed a small bug when recovering the maximum scores.
v0.65
- You can now see the player's nationality on the score tables.
- When you get a new score you will not have to select your profile again (Autosave).
v0.6
- The native PSP dialogs have been integrated (message, net, save/load dialogs).
- Save your profile or gamertag as in 360.
- Upload your highscores/profile to the network.
- Look at the online leaderboards.
- Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language.
- The game will take the system configuration and load the corresponding sln.
- Now you should be more careful because the black holes will also eat you.
- I present you a new enemy, say hello to the snakes.
- Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches.
- Now you can look at the credits in the options menu.
- Hints on how to play within the options menu.
- You can also check the leaderboards here.
- Now there is support for achievements (read what needs to be done).
v0.5
- Changes in the enemy system, with new units.
- Improvements in movements.
- Trigger system more real, with analog stick.
- Redesigned graphics.
- You can see who killed you.
- Multiple improvements in the sound section.
v0.4
- Improvements in collision detection.
- Save the highest scores.
- Enemies are no longer randomly generated.
v0.3
- Improvements in collision detection.
- Functional L button, the bomb now destroys enemies
- Life remaining counter on screen.
- Counter of remaining pumps on screen.
- End of the game with star field in the background, START to start over.
- New enemy "Green glowbin".
External links
- Author's website - http://www.ahrimanescore.luaplayer.org
- Scenebeta - https://psp.scenebeta.com/noticia/polygunwars
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=5262.0
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=4988.0