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Push It GBA: Difference between revisions

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This is a simple puzzle game whereby you must remove all the available marbles from the game arena.
This is a simple puzzle game whereby you must remove all the available marbles from the game arena.


This was a contest entry for the PDRoms Coding Competition #1 (9th place).
It was a contest entry for the PDRoms Coding Competition #1 (Game).


==Features==
==Features==
Line 55: Line 55:
* First release - more levels required - no bugs noted so far.
* First release - more levels required - no bugs noted so far.


==Exterenal links==
==External links==
* Author's website - http://homepages.manx.net/bootlegger
* Author's website - http://homepages.manx.net/bootlegger
* itch.io - https://bootlegger.itch.io/push-it
* itch.io - https://bootlegger.itch.io/push-it
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1
* PDRoms - [https://web.archive.org/web/20031203212556/http://www.pdroms.de/pdrc1-submissions.php http://www.pdroms.de/pdrc1-submissions.php] (archived)
* PDRoms - [https://web.archive.org/web/20031203212556/http://www.pdroms.de/pdrc1-submissions.php http://www.pdroms.de/pdrc1-submissions.php] (archived)
[[Category:PDRoms Coding Competition 1]]

Latest revision as of 11:55, 6 Haziran 2024

Push-It
Pushitboo02.png
General
AuthorBootlegger
TypePuzzle
Version1.1
LicenseMixed
Last Updated2003/11/03
Links
Download on itch.io
Website

This is a simple puzzle game whereby you must remove all the available marbles from the game arena.

It was a contest entry for the PDRoms Coding Competition #1 (Game).

Features

  • 10 levels.

User guide

Line up at least 3 of the same type to remove marbles. The marbles can be lined up vertical, horizontally, or diaganolly.

After removing marbles if you have either 1 or 2 of that particular type left on the game arena it is then impossible to complete the level so the game will restart that level after deducting one live.

Make use of the blocker graphics and the edge of the screen to assist in the correct positioning of the marbles.

Marbles will not disappear if any one of the group of marbles touches the perimeter of the screen - this makes it a little more strategic, otherwise it would be too easy.

Upon removal of all marbles, your score will be increased by the amount of time left - therefore complete the levels as quick as possible to gain the most points. When you time gets low a warning will sound and the control panel will flash indicating time is nearly up.

The game is over when your lives count reaches zero.

Controls

D-Pad - Push

Select - Restart level (cost a life)

Screenshots

pushitboo3.png pushitboo4.png pushitboo5.png

Changelog

V1.1

  • Second release - 10 levels now - detects end of levels and ends.

V1.0

  • First release - more levels required - no bugs noted so far.

External links

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