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|version=2008 | |version=2008 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/psphomebrew/ | |download=https://dlhb.gamebrew.org/psphomebrew/3dgds.zip | ||
|website=https://psp.brewology.com/downloads/download.php?id=7991&mcid=1 | |website=https://psp.brewology.com/downloads/download.php?id=7991&mcid=1 | ||
}} | }} | ||
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It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously. | It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously. | ||
It was submitted to the | It was submitted to the NEO Spring Coding Compo 2008 (PSP App). | ||
==User guide== | ==User guide== | ||
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* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0 | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4949.0 | ||
* ElOtroLado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107 | * ElOtroLado - https://www.elotrolado.net/hilo_psp-3d-gds-3d-game-development-set-para-pspgl_597107 | ||
[[Category:NEO Spring Coding Compo 2008]] |
Latest revision as of 14:29, 18 Haziran 2024
3D GDS | |
---|---|
General | |
Author | saulotmalo, SG57 |
Type | Game Engine |
Version | 2008 |
License | Mixed |
Last Updated | 2008/03/18 |
Links | |
Download | |
Website | |
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.
It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.
It was submitted to the NEO Spring Coding Compo 2008 (PSP App).
User guide
3D GDS consists of 5 libraries:
- Vectors.
- Texture related (PCX and TGA).
- MD2 Models.
- Bitmap Fonts.
- MP3 Sound.
The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.
Credits
Credit goes to the information on models found via google, saulotmalo, and SG57.