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KETM PSP: Difference between revisions

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KETM PSP - Kill Everything That Moves is a PSP adoptation of KETM (studio-grey/badblocks), fast paced tyrian style 2D shooter.
KETM PSP - Kill Everything That Moves is a PSP adoptation of KETM (studio-grey/badblocks), fast paced tyrian style 2D shooter.
It was showcased in the PSP News & Lik Sang 30 Day Coding Comp #2.


==Features==
==Features==
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* QuickJump - http://forums.qj.net/psp-development-forum/39879-ketm-psp-v0-8-kill-everything-moves.html
* QuickJump - http://forums.qj.net/psp-development-forum/39879-ketm-psp-v0-8-kill-everything-moves.html


[[Category:PSP homebrew games]]
[[Category:PSP News and Lik Sang 30 Day Coding Comp 2]]

Latest revision as of 02:14, 25 Haziran 2024

KETM
Ketmpsp2.png
General
Authordeniska (DENIS)
TypeShooter
Version0.9
LicenseMixed
Last Updated2006/03/09
Links
Download
Website

KETM PSP - Kill Everything That Moves is a PSP adoptation of KETM (studio-grey/badblocks), fast paced tyrian style 2D shooter.

It was showcased in the PSP News & Lik Sang 30 Day Coding Comp #2.

Features

  • 4 levels with different environments, music & bosses.
  • 1 bonus level.
  • 15 enemies with unique attack patterns and adjusting hostility.
  • 7 primary weapons.
  • 4 secondary weapons (rockets, laser, bomb, rotating shield).
  • 2 mods: original episode1 and 1941 mod by bourbon_bot.
  • Fully modable design: you can change sounds, graphics, script your own attacking sequences and intensity..
  • Source code & PSPSDK Makefile provided.

Installation

Open the 1.5 folder, copy the ketm folder to ms0:/PSP/GAME/.

Open the 1.0 folder, copy EBOOT.PBP to ms0:/PSP/GAME/ketm/.

User guide

Customization

Create a new folder starting with '_' in ms0:/PSP/GAME/ketm/.

Copy all graphics, data files and sounds from episode1 in to your new folder.

You can change the size of most sprites as long as you keep them proportional and keep the number of frames in animations the same.

Game sequence is scripted in levelXX.dat files.

The format is explained in the coments in the beginning of the data file.

The music can be in s3m/xm/mod tracker formats or in ogg vorbis.

Keep in mind that ogg decryption is much more cpu intensive and may slowdown the game.

Controls

Analog - Menu navigation, Ship movements

Triangle - Select, Fire

Screenshots

ketmpsp3.png

ketmpsp4.png

ketmpsp5.png

ketmpsp6.png

Changelog

v0.9

  • Added explosions when plane is hit.
  • Increased the transparency level during the invinsibility period.
  • New enemy ( GROUNDER ) and objects BGPANEL/BGPANEL2 added.
    • Sample definition:
    • 00100|6|GROUNDER|200032
    • Last parameter is the x,y coordinates in format x*1000+y second parameter is the downscroll speed (5 = bg speed).
  • Added all sprites to "pre-loader" about 10 sprites were missing in v.8, and that caused minor hickups during the inital run of the levels.
  • Slightly changed AI and atacking patterns of some enemies.
  • Changed the shield size for the plane to smaller and more realistic size.
  • Level4.
  • Added the ending/bonus level.
  • High scores are saved now.
  • Added in-game messages fade-out.
  • Better difficulty settings (the game is made easier on "EASY" setting.
  • Removed some debugging stuff.

v0.8

  • Hardware rendering: big performance boost; game runs ~ 30% faster now.
  • Patched old objects garbage collection bug which used to slow down the game at later stages.
  • Menu cleanup: all menu functions should work now. Fixed difficulty & sound fx tabs.
  • Big graphics facelift, thanks to bourbon_bot.
  • 2 new enemy patterns & 1 new boss.

External links

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