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(Created page with "{{Infobox Vita Homebrews |title=Blasphemous Vita |image=blasphemousvita.png |description=A port of Blasphemous for PSVITA. |author=gl00mm |lastupdated=2024/05/04 |type=Platform |version=alpha-1 |license=Mixed |download=https://dlhb.gamebrew.org/vitahomebrews/blasphemousvita.7z |website=https://gbatemp.net/threads/blasphemous-released-for-vita.655359/ |source=https://github.com/gl00mm/Blasphemous_PSVITA |donation= }} {{#seo: |title=Vita Homebrew Games (Platform) - GameBre...") |
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|title=Blasphemous Vita | |title=Blasphemous Vita | ||
|image=blasphemousvita.png | |image=blasphemousvita.png | ||
|description= | |description=Port of Blasphemous for PS Vita. | ||
|author=gl00mm | |author=gl00mm | ||
|lastupdated=2024/ | |lastupdated=2024/06/12 | ||
|type=Platform | |type=Platform | ||
|version= | |version=BETA.1 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/blasphemousvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/blasphemousvita.7z | ||
|website=https:// | |website=https://github.com/gl00mm/Blasphemous_PSVITA | ||
|source=https://github.com/gl00mm/Blasphemous_PSVITA | |source=https://github.com/gl00mm/Blasphemous_PSVITA | ||
|donation= | |donation= | ||
Line 19: | Line 19: | ||
|image_alt=Blasphemous Vita | |image_alt=Blasphemous Vita | ||
}} | }} | ||
This is a patch for running Blasphemous on PS Vita using the data files of the Steam version. | |||
== | ==Installation== | ||
* | Recommended plugins: | ||
* [[IoPlus_Vita|ioplus.skprx]] | |||
* [[IOStaging_Vita|iostaging.skprx]] | |||
* [[PSVshell_Vita|PSVshell]] or similar for full CPU Overclock (500Mhz) | |||
* [[Thread Optimizer Vita|ThreadOptimizer]] (optional, requires configuration, and can have negative impact if not correctly done) | |||
Patch instructions: | |||
* Download Blasphemous vpk from [https://vitadb.rinnegatamante.it/#/info/1209 vitadb] and install it with [[VitaShell]]. | |||
* Download BlasphemousVitaSTEAM.zip from [https://github.com/gl00mm/Blasphemous_PSVITA/releases the releases page] and extract it. | |||
* Put the game's data folder (../steamapps/common/Blasphemous/Blasphemous_Data) inside the extracted folder (Should be Steam version, make sure there is no Config.ini file in files. if there is one, just delete it.) | |||
* Launch ApplyPatch.bat and let it finish, there should be a .ZIP file named BlasphemousVITA.zip. | |||
* Open [[VitaShell]], connect your PS Vita to your PC and copy the contents of the .ZIP file (Zip file should be around 500MB before unpacking) over to ux0:app/BLPM12345/. | |||
* Click on "Replace the files in destination" when it asks you to. | |||
==User guide== | |||
===Limitations=== | |||
* FPS is capped at 30 (can be less in big scenes with few enemies - until they die). | |||
* A few textures were downsized to fit in PS VITA RAM. | |||
* Voices were ripped off. | |||
* Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience). | |||
* Sound can be glitchy in the first minutes of game session (then, you are good) and sample rate was reduced to 8k. | |||
* Credits were ripped off (the way it was implemented was too heavy for VITA's RAM), but it is strongly recommended you to [https://www.mobygames.com/game/134455/blasphemous/credits/windows/ have a look at all the people involved in this amazing game], and support their work. | |||
* Main menu face & background selection is disabled. | |||
* Skin selection is disabled. | |||
* Initial load of the app can take up to 2 minutes in order for FMOD Studio to start and load all the sound banks. | |||
==Controls== | |||
== Controls == | |||
Controls are taken from PS4 versions (as well as buttons icons displayed in game). | Controls are taken from PS4 versions (as well as buttons icons displayed in game). | ||
L2 is replaced by left side of the touch screen. | |||
R2 is replaced by right side of the touch screen. | |||
Scroll down via right stick in inventory is not working. To scroll down, use the bottom of the touch screen. This will lock the item selection. To unlock it, press Triangle to see the Lore description or press L/R to change inventory menu and go back. | |||
==Screenshots== | ==Screenshots== | ||
Line 124: | Line 64: | ||
https://dlhb.gamebrew.org/vitahomebrews/blasphemousvita-03.png | https://dlhb.gamebrew.org/vitahomebrews/blasphemousvita-03.png | ||
==Changelog== | ==Media== | ||
''' | '''Blasphemous PS VITA port version BETA.1 - 7 minutes of early gameplay''' ([https://www.youtube.com/watch?v=wdu1oQsovBY gl00mm]) <br> | ||
<youtube width="640">wdu1oQsovBY </youtube> | |||
== Known issues == | |||
Beta.1 version comes up with some known issues, none being Blocking or High: | |||
* Some areas have lower fps when there are a lot of enemies. | |||
* The port has became quite stable but crash could still happen after long game session. | |||
* Reducing the size of the textures led to small gaps between some textures in game, and some pixelated sprites. | |||
* Shaders are not implemented. | |||
* One elevator is locking the camera below the player when going up. When the elevator stops, simply go left to another screen and come back to have the camera focusing the player again. | |||
* Buttons icons are not displayed in some UI popups and are replaced by their text label. | |||
* Interaction icon can sometimes appear even if there is nothing to interact with. | |||
* Visual glitches during Sierpes boss fight. | |||
==Changelog== | |||
'''beta-1''' | |||
* Sprites memory optimization. | |||
* Increased many enemies sprites resolution. | |||
* Decreased app size. | |||
* Fixed vertical scroll in inventory. | |||
* Fixed Bell Carrier enemy behaviour. | |||
'''alpha-2''' | |||
* Big stability improvement due to: | |||
** Fix of one big unity memory leak. | |||
** Textures memory optimization. | |||
** Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience). | |||
* Better sound sync. | |||
* Higher resolution for many textures. | |||
* Faster loading times between scenes. | |||
* Better FPS in some scenes with lot of enemies. | |||
* Map & inventory are opened faster. | |||
* Small visual fixes. | |||
* Restricted modes have been removed now that the game is stable enough. | |||
* Added a free RAM counter on top right for debug reasons (temporary). | |||
'''alpha-1.1''' | |||
*This new version alpha.1.1 simply removes (the dirty way) the Video settings from the Settings. | |||
'''alpha-1''' | |||
* First Release. | * First Release. | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/gl00mm/Blasphemous_PSVITA | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1209 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1209 | ||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 03:33, 26 October 2024
Blasphemous Vita | |
---|---|
General | |
Author | gl00mm |
Type | Platform |
Version | BETA.1 |
License | Mixed |
Last Updated | 2024/06/12 |
Links | |
Download | |
Website | |
Source | |
This is a patch for running Blasphemous on PS Vita using the data files of the Steam version.
Installation
Recommended plugins:
- ioplus.skprx
- iostaging.skprx
- PSVshell or similar for full CPU Overclock (500Mhz)
- ThreadOptimizer (optional, requires configuration, and can have negative impact if not correctly done)
Patch instructions:
- Download Blasphemous vpk from vitadb and install it with VitaShell.
- Download BlasphemousVitaSTEAM.zip from the releases page and extract it.
- Put the game's data folder (../steamapps/common/Blasphemous/Blasphemous_Data) inside the extracted folder (Should be Steam version, make sure there is no Config.ini file in files. if there is one, just delete it.)
- Launch ApplyPatch.bat and let it finish, there should be a .ZIP file named BlasphemousVITA.zip.
- Open VitaShell, connect your PS Vita to your PC and copy the contents of the .ZIP file (Zip file should be around 500MB before unpacking) over to ux0:app/BLPM12345/.
- Click on "Replace the files in destination" when it asks you to.
User guide
Limitations
- FPS is capped at 30 (can be less in big scenes with few enemies - until they die).
- A few textures were downsized to fit in PS VITA RAM.
- Voices were ripped off.
- Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience).
- Sound can be glitchy in the first minutes of game session (then, you are good) and sample rate was reduced to 8k.
- Credits were ripped off (the way it was implemented was too heavy for VITA's RAM), but it is strongly recommended you to have a look at all the people involved in this amazing game, and support their work.
- Main menu face & background selection is disabled.
- Skin selection is disabled.
- Initial load of the app can take up to 2 minutes in order for FMOD Studio to start and load all the sound banks.
Controls
Controls are taken from PS4 versions (as well as buttons icons displayed in game).
L2 is replaced by left side of the touch screen.
R2 is replaced by right side of the touch screen.
Scroll down via right stick in inventory is not working. To scroll down, use the bottom of the touch screen. This will lock the item selection. To unlock it, press Triangle to see the Lore description or press L/R to change inventory menu and go back.
Screenshots
Media
Blasphemous PS VITA port version BETA.1 - 7 minutes of early gameplay (gl00mm)
Known issues
Beta.1 version comes up with some known issues, none being Blocking or High:
- Some areas have lower fps when there are a lot of enemies.
- The port has became quite stable but crash could still happen after long game session.
- Reducing the size of the textures led to small gaps between some textures in game, and some pixelated sprites.
- Shaders are not implemented.
- One elevator is locking the camera below the player when going up. When the elevator stops, simply go left to another screen and come back to have the camera focusing the player again.
- Buttons icons are not displayed in some UI popups and are replaced by their text label.
- Interaction icon can sometimes appear even if there is nothing to interact with.
- Visual glitches during Sierpes boss fight.
Changelog
beta-1
- Sprites memory optimization.
- Increased many enemies sprites resolution.
- Decreased app size.
- Fixed vertical scroll in inventory.
- Fixed Bell Carrier enemy behaviour.
alpha-2
- Big stability improvement due to:
- Fix of one big unity memory leak.
- Textures memory optimization.
- Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience).
- Better sound sync.
- Higher resolution for many textures.
- Faster loading times between scenes.
- Better FPS in some scenes with lot of enemies.
- Map & inventory are opened faster.
- Small visual fixes.
- Restricted modes have been removed now that the game is stable enough.
- Added a free RAM counter on top right for debug reasons (temporary).
alpha-1.1
- This new version alpha.1.1 simply removes (the dirty way) the Video settings from the Settings.
alpha-1
- First Release.