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OpenXcom Extended Vita: Difference between revisions

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|title=OpenXcom Extended
|title=OpenXcom Extended
|image=openxcomextendedvita.png
|image=openxcomextendedvita.png
|description=Port of OpenXcom Extended for PSVITA.
|description=Port of OpenXcom Extended for PS Vita.
|author=Northfear
|author=Northfear
|lastupdated=2023/12/30
|lastupdated=2023/12/30
Line 18: Line 18:
|image_alt=OpenXcom Extended
|image_alt=OpenXcom Extended
}}
}}
A Port of OpenXcom Extended for PSVITA. OpenXcom Extended is an improved version of OpenXcom.
A port of OpenXcom Extended for PS Vita. OpenXcom Extended is an improved version of [https://openxcom.org/ OpenXcom].


==Installation==
==Installation==
# Download oxce.vpk from https://github.com/Northfear/OpenXcom-vita/releases and install it to your PS Vita.
===How to install===
# Download oxce-data.zip from https://github.com/Northfear/OpenXcom-vita/releases, extract it and copy OXCE folder into ux0:data/.
Download oxce.vpk from the [https://github.com/Northfear/OpenXcom-vita/releases release page] and install it to your PS Vita.
# Copy content of installed Enemy Unknown folder into ux0:data/OXCE/UFO or/and installed Terror From The Deep into ux0:data/OXCE/TFTD. Check README.txt UFO/TFTD for details about exact game folders that need to be copied.
# rePatch reDux0 OR FdFix plugin may be required for proper suspend/resume support (only use one at a time).


==Media==
Download oxce-data.zip from the [https://github.com/Northfear/OpenXcom-vita/releases release page], extract it and copy OXCE folder into ux0:data/.
'''OpenXcom Extended''' ([https://www.youtube.com/watch?v=XqefuzO77_A blind wanderer]) <br>
 
<youtube width=""640"">XqefuzO77_A</youtube>
Copy content of installed Enemy Unknown folder into ux0:data/OXCE/UFO or/and installed Terror From The Deep into ux0:data/OXCE/TFTD.
 
Check README.txt UFO/TFTD for details about exact game folders that need to be copied.
 
[[RePatch_reDux0_Vita|rePatch reDux0]] OR [[FdFix_Vita|FdFix]] plugin may be required for proper suspend/resume support (only use one at a time).
 
===Game folders lists===
OpenXcom requires a vanilla copy of the X-COM resources - from either or both of the original games. You can purchase the game on [https://store.steampowered.com/app/7760/XCOM_UFO_Defense/ Steam] or [https://www.gog.com/en/game/xcom_ufo_defense GOG.com].
 
Steam game folder location:
* UFO - "Steam\SteamApps\common\XCom UFO Defense\XCOM"
* TFTD - "Steam\SteamApps\common\X-COM Terror from the Deep\TFD"


==Controls==
UFO: Enemy Unknown / X-COM: UFO Defense:
* Left analog stick - Cursor movement
{| style="margin-left:0em;"
* Right analog stick - Map/Globe scrolling
|
* × - Left mouse button
* GEODATA
* ○ - Right mouse button
* GEOGRAPH
* □ - Open Map
* MAPS
* △ - Inventory
* ROUTES
* D-Pad Up/Down - Switch between floors
* SOUND
* D-Pad Right/Left - Use item in right/left hand
|width="50px"|&nbsp;<!--spacer-column-->
* L1 - Select Previous Unit
|
* R1 - Select Next Unit
* TERRAIN
* SELECT - Esc
* UFOGRAPH
* START - End turn
* UFOINTRO (optional)
* R1 + L1 - Ctrl emulation (force fire, strafe with alternative movement on)
* UNITS
* □ + D-Pad Left - Force open on-screen keyboard
|}


Buttons can be remapped in the "Controls" options menu.
X-COM: Terror From the Deep:
{| style="margin-left:0em;"
|
* ANIMS (optional)
* FLOP_INT (optional)
* GEODATA
* GEOGRAPH
* MAPS
|width="0px"|&nbsp;<!--spacer-column-->
|
* ROUTES
* SOUND
* TERRAIN
* UFOGRAPH
* UNITS
|}


Cursor movement speed can be changed by editing the '''controllerPointerSpeed''' option in '''ux0:data/OXCE/options.cfg'''.
If you want to import your old games, copy the GAME_* folders to the directory where your OpenXcom saves are.


==Mod support==
===Mod support===
RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed (XPiratez, 40k, etc).
RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed (XPiratez, 40k, etc).


Line 57: Line 81:
It's highly recomended to use archived mods (by placing zip file of the mod inside ux0:data/OXCE/mods/), since their loading times are MUCH lower (The X-Com Files 3.1 startup time is 4 minutes for zip file vs 15 minutes for extracted mod).
It's highly recomended to use archived mods (by placing zip file of the mod inside ux0:data/OXCE/mods/), since their loading times are MUCH lower (The X-Com Files 3.1 startup time is 4 minutes for zip file vs 15 minutes for extracted mod).


==Other==
==User guide==
You can change game resolution in the "Video" options menu.
You can change game resolution in the "Video" options menu.


Line 65: Line 89:


You can skip intros by tapping on screen.
You can skip intros by tapping on screen.
==Controls==
Left Analog - Cursor movement
Right Analog - Map/Globe scrolling
Cross - Left mouse button
Circle - Right mouse button
Square - Open Map
Triangle - Inventory
D-Pad Up/Down - Switch between floors
D-Pad Right/Left - Use item in right/left hand
L1 - Select Previous Unit
R1 - Select Next Unit
Select - Esc
Start - End turn
R1+L1 - Ctrl emulation (force fire, strafe with alternative movement on)
Square+D-Pad Left - Force open on-screen keyboard
Buttons can be remapped in the "Controls" options menu.
Cursor movement speed can be changed by editing the "controllerPointerSpeed" option in ux0:data/OXCE/options.cfg.


==Screenshots==
==Screenshots==
Line 74: Line 131:


https://dlhb.gamebrew.org/vitahomebrews/openxcomextendedvita-04.png
https://dlhb.gamebrew.org/vitahomebrews/openxcomextendedvita-04.png
==Media==
'''OpenXcom Extended''' ([https://www.youtube.com/watch?v=XqefuzO77_A blind wanderer]) <br>
<youtube width=""640"">XqefuzO77_A</youtube>


==Changelog==  
==Changelog==  
'''v1.0'''
'''v.7.10.0-vita.1'''
* First Release.
* Initial PS Vita port.


== External links ==
== External links ==
* GitHub - https://github.com/Northfear/OpenXcom-vita/tree/oxce-plus-vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1172
* Reddit - https://www.reddit.com/r/vitahacks/comments/18uqlwl/release_openxcom_extended_v710vita1_opensource/
* Reddit - https://www.reddit.com/r/vitahacks/comments/18uqlwl/release_openxcom_extended_v710vita1_opensource/
* Github - https://github.com/Northfear/OpenXcom-vita/tree/oxce-plus-vita
 
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1172
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:56, 26 October 2024

OpenXcom Extended
Openxcomextendedvita.png
General
AuthorNorthfear
TypeStrategy
Version7.10-vita.1
LicenseGPL-3.0
Last Updated2023/12/30
Links
Download
Website
Source

A port of OpenXcom Extended for PS Vita. OpenXcom Extended is an improved version of OpenXcom.

Installation

How to install

Download oxce.vpk from the release page and install it to your PS Vita.

Download oxce-data.zip from the release page, extract it and copy OXCE folder into ux0:data/.

Copy content of installed Enemy Unknown folder into ux0:data/OXCE/UFO or/and installed Terror From The Deep into ux0:data/OXCE/TFTD.

Check README.txt UFO/TFTD for details about exact game folders that need to be copied.

rePatch reDux0 OR FdFix plugin may be required for proper suspend/resume support (only use one at a time).

Game folders lists

OpenXcom requires a vanilla copy of the X-COM resources - from either or both of the original games. You can purchase the game on Steam or GOG.com.

Steam game folder location:

  • UFO - "Steam\SteamApps\common\XCom UFO Defense\XCOM"
  • TFTD - "Steam\SteamApps\common\X-COM Terror from the Deep\TFD"

UFO: Enemy Unknown / X-COM: UFO Defense:

  • GEODATA
  • GEOGRAPH
  • MAPS
  • ROUTES
  • SOUND
 
  • TERRAIN
  • UFOGRAPH
  • UFOINTRO (optional)
  • UNITS

X-COM: Terror From the Deep:

  • ANIMS (optional)
  • FLOP_INT (optional)
  • GEODATA
  • GEOGRAPH
  • MAPS
 
  • ROUTES
  • SOUND
  • TERRAIN
  • UFOGRAPH
  • UNITS

If you want to import your old games, copy the GAME_* folders to the directory where your OpenXcom saves are.

Mod support

RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed (XPiratez, 40k, etc).

Startup time for big mods can take a few minutes.

It's highly recomended to use archived mods (by placing zip file of the mod inside ux0:data/OXCE/mods/), since their loading times are MUCH lower (The X-Com Files 3.1 startup time is 4 minutes for zip file vs 15 minutes for extracted mod).

User guide

You can change game resolution in the "Video" options menu.

320x200 provides the best performance. 480x272 with Display Mode set to "Fullscreen" and Geoscape Scale/Battlescape Scale set to "Full Display" provides great visuals (x2 pixel scaling) while still having good performance.

"Fullscreen" display mode scales game surface to fullscreen. "Windowed" mode centers the game area w/o scaling it.

You can skip intros by tapping on screen.

Controls

Left Analog - Cursor movement

Right Analog - Map/Globe scrolling

Cross - Left mouse button

Circle - Right mouse button

Square - Open Map

Triangle - Inventory

D-Pad Up/Down - Switch between floors

D-Pad Right/Left - Use item in right/left hand

L1 - Select Previous Unit

R1 - Select Next Unit

Select - Esc

Start - End turn

R1+L1 - Ctrl emulation (force fire, strafe with alternative movement on)

Square+D-Pad Left - Force open on-screen keyboard

Buttons can be remapped in the "Controls" options menu.

Cursor movement speed can be changed by editing the "controllerPointerSpeed" option in ux0:data/OXCE/options.cfg.

Screenshots

openxcomextendedvita-01.png

openxcomextendedvita-02.png

openxcomextendedvita-03.png

openxcomextendedvita-04.png

Media

OpenXcom Extended (blind wanderer)

Changelog

v.7.10.0-vita.1

  • Initial PS Vita port.

External links

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