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JNKPlat: Difference between revisions

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Tag: Manual revert
m (Text replacement - "|download=https://dlhb.gamebrew.org/dshomebrew/" to "|download=https://dlhb.gamebrew.org/dshomebrew2/")
 
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|title=JNKPlat 08
|title=JNKPlat 08
|image=Jnkplat2.png
|image=Jnkplat2.png
|description=Puzzle platfrom game.
|description=A reach-the-exit platformer from the old school.
|author=Jayenkai
|author=Jayenkai
|lastupdated=2008/10/07
|lastupdated=2008/10/07
Line 8: Line 8:
|version=0.8
|version=0.8
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/jnkplat.7z Happy Ending & Dungeon & Christmas
|download=https://dlhb.gamebrew.org/dshomebrew2/jnkplat.7z?k33p0fil35 Happy Ending & Dungeon & Christmas
|website=http://jayenkai.socoder.net/GameList.php?ShowJust=52
|website=http://jayenkai.socoder.net/GameList.php?ShowJust=52
|donation=https://www.patreon.com/Jayenkai
|donation=https://www.patreon.com/Jayenkai
}}
}}
JNKPlat 08 is a simple puzzle platform game for the NDS. Get to the exit to complete each level. According to the developer, this game is more a puzzle game than it is a platformer.  
JNKPlat 08 is a simple puzzle platform game for the NDS. Get to the exit to complete each level. According to the developer, this game is more a puzzle game than it is a platformer.  
The homebrew was submitted to Datel's Design a Game Competition, and The Christmas edition was participated in the Drunken Coders Winter 2007 Coding Compo.


==Features==
==Features==
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https://dlhb.gamebrew.org/dshomebrew/jnkplat4.png
https://dlhb.gamebrew.org/dshomebrew/jnkplat4.png
https://dlhb.gamebrew.org/dshomebrew/jnkplat5.png
https://dlhb.gamebrew.org/dshomebrew/jnkplat7.png


https://dlhb.gamebrew.org/dshomebrew/jnkplat6.png
https://dlhb.gamebrew.org/dshomebrew/jnkplat7.png
<!--BEGIN Online Emulator Section-->
<!--BEGIN Online Emulator Section-->
==Online Emulator==
==Online emulator==
{{#tag:html|
{{EmulatorJS Main
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
|width=515px
<script type='text/javascript'>
|height=384px
{{DS EmulatorJS Settings}}
|EJS_backgroundImage=https://www.gamebrew.org/images/c/c5/Jnkplat2.png
EJS_core = 'nds';
|EJS_core=nds
EJS_gameName = "JNKPlat 08";
|EJS_gameName=JNKPlat 08
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/jnkplat.7z';
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/jnkplat.7z
</script>
{{EmulatorJS Loader}}
}}
}}
{{DS Control Settings}}
{{DS Control Settings}}
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* GBADev - https://forum.gbadev.org/viewtopic.php?p=163639#p163639
* GBADev - https://forum.gbadev.org/viewtopic.php?p=163639#p163639


[[Category:DS homebrew games]]
[[Category:Drunken Coders Winter 2007 Coding Compo]]
[[Category:Homebrew platform games on DS]]
[[Category:Design a Game for Datel]]
[[Category:Homebrew puzzle games on DS]]
[[Category:Support the author]]

Latest revision as of 05:23, 16 August 2024

JNKPlat 08
Jnkplat2.png
General
AuthorJayenkai
TypePlatform
Version0.8
LicenseMixed
Last Updated2008/10/07
Links
Happy Ending & Dungeon & Christmas Download
Website
Support Author

JNKPlat 08 is a simple puzzle platform game for the NDS. Get to the exit to complete each level. According to the developer, this game is more a puzzle game than it is a platformer.

The homebrew was submitted to Datel's Design a Game Competition, and The Christmas edition was participated in the Drunken Coders Winter 2007 Coding Compo.

Features

  • Extra stuff.
  • Menu tweak.
  • 6 packs included, 67 levels total.

Installation

Note: Download contains v0.8 Happy Ending, Dungeon Escape and Christmas versions.

Complete with DLDI version and non-DLDI version. (.sc.nds/.ds.gba/.nds for each).

Place it in the root, DLDI it if necessary, and add the JNKPlat folder for your saves.

User guide

The game has many grid-based things that are leftovers from that style. Most noticable is Platdude's very specific Jump. One up, three across.

The Blue Circles (Super Precious Gems) are collectable. You don't need them, but there's a total on the main menu. Get 'em all, and you get to say: I got 'em all!

Level Packs

  • Level packs can contain many many levels, but each level must be played in the order layed out in the pack.
  • No saves. If you die 3 times, you're right back at the start.

The Editor

  • Tap the middle icon on the titlescreen to enter the editor.
  • Draw a level.
  • Hold a trigger, and a Wipe/Quit and Test button appear at the bottom.
  • If you test a level, and subsequently complete it, you can then Save it from the same Trigger-based menu.

Additional notes

You can only save a level if you've managed to complete it. You don't need all the gems, but you do need to get to the exit.

The level will be added as a simple line of ascii text, to the bottom of the /JNKPlat/MyLevs.lev file on your card (assuming you're using the DLDI version, and have added the JNKPlat folder to the root). Each line is it's own level. Feel free to copy+paste these lines to build up your own little level packs.

More information can be found from the discussion thread.

Controls

B - Dangle from hooks/vines/red floors, Drag red boxes

Y/A - Jump left and right respectively

If you really dislike it, you can switch to single button jump on the main menu, but is not recommended. Some things happen too quickly to stop and turn around.

Screenshots

jnkplat2.png jnkplat3.png

jnkplat4.png jnkplat7.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

20080902

  • Extra stuff, menu tweak, editor fixes.
  • Levels-6 packs included, 67 levels total.
  • If you get halfway through a level pack (and the middle's at least 5 levels in!) you'll be able to restart from the Midway by hitting B on the menu, instead of A.
  • Folk who don't have DLDI will be able to play.. Woot! But they won't be able to save. Awww.
  • Those with DLDI should stick the JNKPLAT/ directory into their root so they can save.
  • Blocks are listed in the Level Editor Readme file that's now included.

External links

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