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Wipeout Rewrite Vita: Difference between revisions

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|description=Port of a modernized rewrite of Wipeout (1995) for PS Vita.
|description=Port of a modernized rewrite of Wipeout (1995) for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2023/08/17
|lastupdated=2024/02/02
|type=Racing
|type=Racing
|version=1.0
|version=1.2
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/wipeoutrewritevita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/wipeoutrewritevita.7z
Line 49: Line 49:
<youtube>LKuiGJGjRZs</youtube>
<youtube>LKuiGJGjRZs</youtube>


==Changelog==  
==Changelog==
'''v1.2'''
* Made shaders compilation slightly faster.
* Added support for high res intro video (included as Data Files).
* Fixed an issue causing game to render with MSAA disabled. Now it properly renders with MSAA 4x.
 
'''v1.1'''
* Updated to the latest vitaGL commit.
* Show the correct team logo in the team selection menu.
* Flashes the current menu item 30 times per second.
* Corrected championship rank calculation.
* Avoid rendering track sections multiple times on tracks with alternate routes.
* Prevents overshooting when projecting the aiming reticule onto the screen.
* Fixed loading of TIM palette.
* Speed ​​up image loading by doing the color conversion for each palette entry only once.
* Added culling based on camera direction.
* Correctly resets ship's exhaust trails when returning to the main menu.
* Fixed ebolt boost effect on player being frame rate dependent.
* Fixed ebolt effect on AI not being dependent on frame rate.
* Fixed physics near the ground being dependent on frame rate.
* Fixed detection for rescue droid when starting jump.
* Fixed pilot logo templates being drawn in the main menu.
* Added functionality to display high scores in the options menu.
* Added option to reduce internal camera roll.
* Ship drawn correctly when rescued in interior view.
 
'''v1.0'''
'''v1.0'''
* First Release.
* First Release.
Line 61: Line 86:
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1116
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1116
* Reddit - https://www.reddit.com/r/vitahacks/comments/15t4sly/release_wipeout_rewrite_vita_port_of_a_modernized/
* Reddit - https://www.reddit.com/r/vitahacks/comments/15t4sly/release_wipeout_rewrite_vita_port_of_a_modernized/
[[Category:PC game ports on Vita]]
[[Category:Other game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:37, 26 October 2024

Wipeout Rewrite Vita
Wipeoutrewritevita.png
General
AuthorRinnegatamante
TypeRacing
Version1.2
LicenseMixed
Last Updated2024/02/02
Links
Download
Website
Source
Support Author

A port of Wipeout Rewrite for PS Vita offers a reimagined version of the classic 1995 game for modern systems.

Experience enhanced visuals with high resolution, smooth gameplay at 60 FPS, an updated renderer, CRT post-processing effects, and a multitude of other exceptional features.

Installation

Requirements:

  • libshacccg.suprx
  • Game Data Files: PC/PSX

In order to run the game, you will have to obtain the game assets (textures, 3d models etc). This code mostly assumes to have the PSX NTSC data, but some menu models from the PC version are loaded as well. The music (optional) needs to be provided in QOA format. The intro video as MPEG1.

The directory structure is assumed to be as follows:

  • ux0:data/wipeout/wipeout/textures/
  • ux0:data/wipeout/wipeout/music/track01.qoa
  • ux0:data/wipeout/wipeout/music/track02.qoa
  • ...

Screenshots

wipeoutrewritevita-01.png

wipeoutrewritevita-02.png

wipeoutrewritevita-03.png

wipeoutrewritevita-04.png

Media

Wipeout Rewrite port gameplay Sony PS Vita Slim Playstation Vita 3.65 Henkaku Enso (Gamer UA)

Changelog

v1.2

  • Made shaders compilation slightly faster.
  • Added support for high res intro video (included as Data Files).
  • Fixed an issue causing game to render with MSAA disabled. Now it properly renders with MSAA 4x.

v1.1

  • Updated to the latest vitaGL commit.
  • Show the correct team logo in the team selection menu.
  • Flashes the current menu item 30 times per second.
  • Corrected championship rank calculation.
  • Avoid rendering track sections multiple times on tracks with alternate routes.
  • Prevents overshooting when projecting the aiming reticule onto the screen.
  • Fixed loading of TIM palette.
  • Speed ​​up image loading by doing the color conversion for each palette entry only once.
  • Added culling based on camera direction.
  • Correctly resets ship's exhaust trails when returning to the main menu.
  • Fixed ebolt boost effect on player being frame rate dependent.
  • Fixed ebolt effect on AI not being dependent on frame rate.
  • Fixed physics near the ground being dependent on frame rate.
  • Fixed detection for rescue droid when starting jump.
  • Fixed pilot logo templates being drawn in the main menu.
  • Added functionality to display high scores in the options menu.
  • Added option to reduce internal camera roll.
  • Ship drawn correctly when rescued in interior view.

v1.0

  • First Release.

Credits

  • Once13one for the Livearea assets.
  • CatoTheYounger for testing the homebrew.

External links

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