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Beat Hazard 2 Vita: Difference between revisions

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This is a port of the Android version of Beat Hazard 2 for the PS Vita.
This is a port of the Android version of Beat Hazard 2 for the PS Vita.


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* Reddit - https://www.reddit.com/r/vitahacks/comments/11q5hht/release_beat_hazard_2_vita_port_of_beat_hazard_2/
* Reddit - https://www.reddit.com/r/vitahacks/comments/11q5hht/release_beat_hazard_2_vita_port_of_beat_hazard_2/


[[Category:Support the author]]
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:29, 26 October 2024

Beat Hazard 2 Vita
Beathazard2vita.png
General
AuthorRinnegatamante
TypeMusic
Version1.0
LicenseMixed
Last Updated2023/03/13
Links
Download
Website
Source
Support Author

This is a port of the Android version of Beat Hazard 2 for the PS Vita.

Installation

Requirements:

Instructions:

  • Copy kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and add these entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there):
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk.
  • Obtain your copy of Beat Hazard 2 legally for Android in form of an .apk file.
  • Open the apk with your zip explorer and extract the files "libc++_shared.so", "libSDL2_ttf.so", "libtags.so" and "libmain.so" from the "lib/armeabi-v7a" folder to ux0:data/hazard.
  • Extract the "assets" folder from inside the apk to ux0:data/hazard.

User guide

About the game

Beat Hazard 2 is a music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Pushing the boundaries of music powered gameplay, the sequel will include procedurally generated boss ships. Each track will create a unique archenemy ship for you to vanquish.

How to use custom songs

Beat Hazard 2 features support for custom songs. On the Vita port, songs in .wav, .mp3, .flac and .ogg formats are supported.

Songs must be placed in ux0:data/hazard/songs and an additional metadata file can be added named as "filename_of_the_song.format.txt". In this file, two parameters can be written:

artist=Name of the artist
title=Name of the song

Those will define respectively what the game will use as Artist name and Song Title. If this file is not provided, Artist will be set as Unknown and Song Title will be set to the name of the song file stripped from its format.

In order to categorize songs by Albums, you can create subfolders inside the "songs" folder with the name of the album in question and place inside that the songs of said album. Here is a practical example:

beathazard2vita-05.png

In this example, the song in question will be shown in the game as:

Artist: Dragonforce
Title: Reason to Live
Album: Ultra Beatdown

Screenshots

beathazard2vita-01.png beathazard2vita-02.png

beathazard2vita-03.png beathazard2vita-04.png

Media

Beat Hazard 2 PSVita Port (Rinne4Fun)

Changelog

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.
  • CatoTheYounger for the screenshots and for testing the homebrew.
  • Northfear for the SDL2 fork with vitaGL as backend.
  • Once13one for the Livearea assets.

External links

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