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|author=MisterX | |author=MisterX | ||
|lastupdated=2022/05/29 | |lastupdated=2022/05/29 | ||
|type= | |type=Platform | ||
|version=3.2 | |version=3.2 Turbo Edition | ||
|license=Mixed | |license=Mixed | ||
| | |downloadraw=[https://misterpix.itch.io/spacecobra Download on itch.io] | ||
|website=https://misterpix.itch.io/spacecobra | |website=https://misterpix.itch.io/spacecobra | ||
|source= | |source= | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
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|image_alt=Space Cobra RetPixMod | |image_alt=Space Cobra RetPixMod | ||
}} | }} | ||
Space Cobra RetPixMod is a 2D pixel art platformer action game. It is based on the manga/anime Space Pirate Cobra created by Buichi Terasawa and Osamu Dezaki in 1982 | Space Cobra RetPixMod is a 2D pixel art platformer action game. It is based on the manga/anime Space Pirate Cobra created by Buichi Terasawa and Osamu Dezaki in 1982. | ||
The game has six levels and three playable characters that become available as you progress through the game. | |||
== | ==User guide== | ||
* | ===About the game=== | ||
* | *Powerful and detailed plot. | ||
* | *Old school game console gameplay. | ||
*4 episodes: | |||
** Meet Jane. | |||
** Freeing Catherine. | |||
** Find Dominique. | |||
** Fight with Crystal Boy. | |||
* 10 levels: | |||
** COLLECT ALL PARTS. | |||
** BOSS: DOG SALTY. | |||
** RESCUE CATHERINE. | |||
** BOSS: SCHULTZ. | |||
** WHERE ARE SKIS. | |||
** FIND DOMINIQUE. | |||
** BOSS: SANDRA. | |||
** BATTLE IN SPACE. | |||
** FLYING SHIPS. | |||
** BOSS: CRYSTAL BOY. | |||
* 7 bosses: | |||
** 4 story key bosses: | |||
*** Dog Salty. | |||
*** Warden Schultz. | |||
*** Sandra. | |||
*** Crystal Boy. | |||
** 3 sub-bosses: | |||
*** Space Ship 1. | |||
*** Space Ship 2. | |||
*** Path blocker with guns. | |||
* 3 playable characters (become available as you progress through the game). | |||
===Game configuration=== | |||
Please note, you can change main game settings in "SpaceCobra.ini" file (use only valid values in this settings). | |||
*'''Filter:''' | |||
** 0 - disable (default): Original 400x240 | |||
** 1 - enable : Stretched 480x272 | |||
*'''VSync:''' | |||
** 0 - disable | |||
** 1 - enable (default) | |||
*'''Music:''' | |||
** 0 - disable | |||
** 1 - enable (default) | |||
*'''Sound:''' | |||
** 0 - disable | |||
** 1 - enable (default) | |||
*'''LightFire:''' | |||
** 0 - disable | |||
** 1 - enable (default): Fire flash when player shots | |||
== | ==Controls== | ||
Up/Down/Left/Right - direction of movement (Down: crouch, UP: door entry, teleportation) | |||
Cross - Shooting with simple weapons | |||
Circle - Jump (Down+Circle: fall from platform) | |||
Square - Shooting with super weapons (for Cobra: button down, button press + button up) | |||
L - Quick change of character | |||
R - Mode (jump/salto, sit/stand) | |||
Triangle - Full health (if the player has picked up a medical kit) | |||
Start - Start/pause/safe change character | |||
Home - Exit game | |||
You can redefine buttons (file Joy.ini). | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/psphomebrew/spacecobraretpixmodpsp-01.png | |||
https://dlhb.gamebrew.org/psphomebrew/spacecobraretpixmodpsp-02.png | |||
https://dlhb.gamebrew.org/psphomebrew/spacecobraretpixmodpsp-03.png | |||
https://dlhb.gamebrew.org/psphomebrew/spacecobraretpixmodpsp-04.png | |||
https://dlhb.gamebrew.org/psphomebrew/spacecobraretpixmodpsp-05.png | |||
https://dlhb.gamebrew.org/psphomebrew/spacecobraretpixmodpsp-06.png | |||
''' | ==Media== | ||
'''Level 3-1 design was improved![60 FPS] ([https://www.youtube.com/watch?v=l7OPDEW7f30 Mister X])'''<br> | |||
<youtube>l7OPDEW7f30</youtube> | |||
==Compatibility== | |||
* | System requirements: | ||
* Device: PSP-2000 or PSP-3000 or PPSSPP Emulator (in PSP-2000/3000 mode). | |||
* CPU: 333 MHz. | |||
* RAM: 64 MB. | |||
PSP-1000 has a little RAM, so some levels will be crashed. | |||
Game was tested on "PSP-3008" device with "CFW 6.60 PRO-C2" and "CFW 6.60 ME-C2" Firmwares. | |||
''' | ==Changelog== | ||
* | '''3.2 Turbo Edition''' | ||
* | * Increased performance in some game levels. | ||
* Killed glitches in cutscenes. | |||
* CPU/BUS frequency set in game 333MHz/166MHz (this helps when "CFW 6.60 ME-C2" firmware used). | |||
* Added Confirmation Window at Exit. | |||
* A few increased performance for Graphics (especially for filtered option). | |||
* A few decreased memory consumption. | |||
* Added VSync option in config file. | |||
'''v3.2''' | |||
''' | |||
* Made PSP port (checked on PSP-3008 game console). | * Made PSP port (checked on PSP-3008 game console). | ||
* The player's impulse was deleted (when he touched the enemy). | * The player's impulse was deleted (when he touched the enemy). | ||
Line 138: | Line 140: | ||
* The default jump is salto. | * The default jump is salto. | ||
''' | '''v3.0''' | ||
Complete 4th episode: | * Complete 4th episode: | ||
** new level 4-3. | |||
* new level 4-3 | ** new cut scenes in the episode. | ||
* New bosses: | |||
* new cut scenes in the episode | ** Barrier with guns (sub-boss) blocking the exit. | ||
** Crystal Boy (the battle takes place in two stages). | |||
New bosses: | * New enemies: | ||
** Robot. | |||
* Barrier with guns (sub-boss) blocking the exit | ** Special Forces soldier. | ||
* Crystal Boy (the battle takes place in two stages) | ** Gobot-2 "Red" (throws ball lightning). | ||
** Small spherical drone. | |||
New enemies: | ** Big spherical drone. | ||
** Big turret. | |||
* Robot | ** Mini helicopter. | ||
* Special Forces soldier | ** Mini ship. | ||
* Gobot-2 "Red" (throws ball lightning) | * New objects (dangerous): | ||
* Small spherical drone | ** Crystal Boy Monitor (explodes). | ||
* Big spherical drone | ** Installation with flame. | ||
* Big turret | ** Lava. | ||
* Mini helicopter | ** Spikes (new). | ||
* Mini ship | * New objects (rest): | ||
** Teleport (transfers to other locations of the level). | |||
New objects (dangerous): | ** Tracked platform (slows down or speeds up the movement of the player). | ||
* Redrawn sprites (engines: pawn, ski, space): | |||
* Crystal Boy Monitor (explodes) | ** Cobra. | ||
* Installation with flame | ** Jane. | ||
* Lava | ** Dominique. | ||
* Spikes (new) | ** Catherine. | ||
** Lady. | |||
New objects (rest): | ** Sandra. | ||
** Ski board (and its flame). | |||
* Teleport (transfers to other locations of the level) | ** Spaceship (redrawn the contents of the cockpit, transparent glass). | ||
* Tracked platform (slows down or speeds up the movement of the player) | * Improved animations: | ||
** Cobra. | |||
Redrawn sprites (engines: pawn, ski, space): | ** Jane. | ||
** Dominique. | |||
* Cobra | ** Sandra. | ||
* Jane | * Animations reworked: | ||
* Dominique | ** Jump to the side. | ||
* Catherine | ** Jump up. | ||
* Lady | ** Crouch. | ||
* Sandra | ** IDLE (more presentable, hair movement). | ||
* Ski board (and its flame) | ** ski at an angle. | ||
* Spaceship (redrawn the contents of the cockpit, transparent glass) | * Added sprites / animations: | ||
** Teleportation. | |||
Improved animations: | ** Burning (3 types, depending on the situation). | ||
* Improved level design of levels: | |||
* Cobra | ** 1-1, 1-2 (changed: lanterns, vegetation, urns, barrels; added: trembling signs, vegetation). | ||
* Jane | ** 3-1..3-3 (changed: backgrounds, snowmen, vegetation; added small decorative objects; changed snow in level 3-3). | ||
* Dominique | ** Added a third plane for scrolling backgrounds (previously there were two planes). | ||
* Sandra | |||
Animations reworked: | |||
* | |||
* | |||
* | |||
* IDLE (more presentable, hair movement) | |||
* ski at an angle | |||
Added sprites / animations: | |||
* | |||
* | |||
Improved level design of levels: | |||
* 1-1, 1-2 (changed: lanterns, vegetation, urns, barrels; added: trembling signs, vegetation). | |||
* 3-1..3-3 (changed: backgrounds, snowmen, vegetation; added small decorative objects; changed snow in level 3-3). | |||
* | |||
* Made a new enemy (in levels 3-2, 3-3) - Snowman. | * Made a new enemy (in levels 3-2, 3-3) - Snowman. | ||
* Added the initial amount of super-weapons to each playable character (3 pieces). | * Added the initial amount of super-weapons to each playable character (3 pieces). | ||
Line 227: | Line 208: | ||
== External links == | == External links == | ||
* | * itch.io - https://misterpix.itch.io/spacecobra |
Latest revision as of 09:15, 31 Ocak 2024
Space Cobra RetPixMod | |
---|---|
General | |
Author | MisterX |
Type | Platform |
Version | 3.2 Turbo Edition |
License | Mixed |
Last Updated | 2022/05/29 |
Links | |
Download on itch.io | |
Website | |
Space Cobra RetPixMod is a 2D pixel art platformer action game. It is based on the manga/anime Space Pirate Cobra created by Buichi Terasawa and Osamu Dezaki in 1982.
The game has six levels and three playable characters that become available as you progress through the game.
User guide
About the game
- Powerful and detailed plot.
- Old school game console gameplay.
- 4 episodes:
- Meet Jane.
- Freeing Catherine.
- Find Dominique.
- Fight with Crystal Boy.
- 10 levels:
- COLLECT ALL PARTS.
- BOSS: DOG SALTY.
- RESCUE CATHERINE.
- BOSS: SCHULTZ.
- WHERE ARE SKIS.
- FIND DOMINIQUE.
- BOSS: SANDRA.
- BATTLE IN SPACE.
- FLYING SHIPS.
- BOSS: CRYSTAL BOY.
- 7 bosses:
- 4 story key bosses:
- Dog Salty.
- Warden Schultz.
- Sandra.
- Crystal Boy.
- 3 sub-bosses:
- Space Ship 1.
- Space Ship 2.
- Path blocker with guns.
- 4 story key bosses:
- 3 playable characters (become available as you progress through the game).
Game configuration
Please note, you can change main game settings in "SpaceCobra.ini" file (use only valid values in this settings).
- Filter:
- 0 - disable (default): Original 400x240
- 1 - enable : Stretched 480x272
- VSync:
- 0 - disable
- 1 - enable (default)
- Music:
- 0 - disable
- 1 - enable (default)
- Sound:
- 0 - disable
- 1 - enable (default)
- LightFire:
- 0 - disable
- 1 - enable (default): Fire flash when player shots
Controls
Up/Down/Left/Right - direction of movement (Down: crouch, UP: door entry, teleportation)
Cross - Shooting with simple weapons
Circle - Jump (Down+Circle: fall from platform)
Square - Shooting with super weapons (for Cobra: button down, button press + button up)
L - Quick change of character
R - Mode (jump/salto, sit/stand)
Triangle - Full health (if the player has picked up a medical kit)
Start - Start/pause/safe change character
Home - Exit game
You can redefine buttons (file Joy.ini).
Screenshots
Media
Level 3-1 design was improved![60 FPS] (Mister X)
Compatibility
System requirements:
- Device: PSP-2000 or PSP-3000 or PPSSPP Emulator (in PSP-2000/3000 mode).
- CPU: 333 MHz.
- RAM: 64 MB.
PSP-1000 has a little RAM, so some levels will be crashed.
Game was tested on "PSP-3008" device with "CFW 6.60 PRO-C2" and "CFW 6.60 ME-C2" Firmwares.
Changelog
3.2 Turbo Edition
- Increased performance in some game levels.
- Killed glitches in cutscenes.
- CPU/BUS frequency set in game 333MHz/166MHz (this helps when "CFW 6.60 ME-C2" firmware used).
- Added Confirmation Window at Exit.
- A few increased performance for Graphics (especially for filtered option).
- A few decreased memory consumption.
- Added VSync option in config file.
v3.2
- Made PSP port (checked on PSP-3008 game console).
- The player's impulse was deleted (when he touched the enemy).
- The animations for jumping, crouching, standing up, and shooting have been sped up.
- Increased the player's bullet queue.
- In a somersault jump, the player's simple bullets only travel in a straight line.
- Increased the number of super-ammo in one volley (from 12 to 30).
- Accelerated the progress of accumulating a psychogan charge.
- The choice of the type of jump (somersault or normal) is available in any level (except ski levels).
- Increased the maximum number of super weapons (from 10 to 99).
- The default jump is salto.
v3.0
- Complete 4th episode:
- new level 4-3.
- new cut scenes in the episode.
- New bosses:
- Barrier with guns (sub-boss) blocking the exit.
- Crystal Boy (the battle takes place in two stages).
- New enemies:
- Robot.
- Special Forces soldier.
- Gobot-2 "Red" (throws ball lightning).
- Small spherical drone.
- Big spherical drone.
- Big turret.
- Mini helicopter.
- Mini ship.
- New objects (dangerous):
- Crystal Boy Monitor (explodes).
- Installation with flame.
- Lava.
- Spikes (new).
- New objects (rest):
- Teleport (transfers to other locations of the level).
- Tracked platform (slows down or speeds up the movement of the player).
- Redrawn sprites (engines: pawn, ski, space):
- Cobra.
- Jane.
- Dominique.
- Catherine.
- Lady.
- Sandra.
- Ski board (and its flame).
- Spaceship (redrawn the contents of the cockpit, transparent glass).
- Improved animations:
- Cobra.
- Jane.
- Dominique.
- Sandra.
- Animations reworked:
- Jump to the side.
- Jump up.
- Crouch.
- IDLE (more presentable, hair movement).
- ski at an angle.
- Added sprites / animations:
- Teleportation.
- Burning (3 types, depending on the situation).
- Improved level design of levels:
- 1-1, 1-2 (changed: lanterns, vegetation, urns, barrels; added: trembling signs, vegetation).
- 3-1..3-3 (changed: backgrounds, snowmen, vegetation; added small decorative objects; changed snow in level 3-3).
- Added a third plane for scrolling backgrounds (previously there were two planes).
- Made a new enemy (in levels 3-2, 3-3) - Snowman.
- Added the initial amount of super-weapons to each playable character (3 pieces).
- Increased flight speed of Cobra prosthetic arms.
- Reduced the pause before pumping PsychoGun Cobra.
- Increased collision width of Cobra bullets.
- Increased the number of Jane and Dominique super-bullets (12 bullets per shot), made uniform shuffling of bullets in directions (4 bullets per 1 direction).
- Made the lighting effect for game characters during a shot (flash).
- The menu for selecting game characters has been changed.
- Reworked the English translation in all cutscenes of the 4th episode (levels 4-1..4-3).
- Added the ability to play background music (BGM) in the level selection menu.
- Fixed some critical and cosmetic bugs in the game.
Credits
- Developed by MisterX.
- Improved by Rep Stosw.
External links
- itch.io - https://misterpix.itch.io/spacecobra