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Neko Project II Wii by SquidMan: Difference between revisions

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|version=0.1B3
|version=0.1B3
|license=GPL-2.0
|license=GPL-2.0
|download=https://wiibrew.org/wiki/Neko_Project_II_Wii
|download=https://dlhb.gamebrew.org/wiihomebrews/np2wiisqu.7z
|website=https://bitbucket.org/trap15/np2wii/
|website=https://wiibrew.org/wiki/Neko_Project_II_Wii
|source=https://dlhb.gamebrew.org/wiihomebrews/nekoprojectiisquidmanwii.7z
|source=https://bitbucket.org/trap15/np2wii/
}}
}}
Neko Project II Wii is a port of the PC-9801 (PC98) emulator, [https://www.yui.ne.jp/np2/ Neko Project II] v0.81a. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.
Neko Project II Wii is a port of the PC-9801 (PC98) emulator, [https://www.yui.ne.jp/np2/ Neko Project II] v0.81a. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.


In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.  
In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.  
==User guide==
When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run.
USB Keyboards are now supported too.


==Installation==
==Installation==
Line 31: Line 26:


There is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card.
There is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card.
==User guide==
When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run.
USB Keyboards are now supported too.
==Media==
'''Neko project II wii pc 9801 - the last crusader - rusty''' ([https://www.youtube.com/watch?v=MV91YcMp-7I intestinachoz]) <br>
<youtube>MV91YcMp-7I</youtube>


== Changelog ==
== Changelog ==
Line 41: Line 45:
==Credits==
==Credits==
*YUI - For his fantastic emulator.
*YUI - For his fantastic emulator.
*#PC98 - Number one PC98 channel on EFnet.
* #PC98 - Number one PC98 channel on EFnet.
*#HACKERCHANNEL - The main hangout for hackers.
* #HACKERCHANNEL - The main hangout for hackers.
*SDL Team - They made this possible.
*SDL Team - They made this possible.
*Tantric & SDLWii Team - They took SDL and made it Wiitastic.
*Tantric & SDLWii Team - They took SDL and made it Wiitastic.

Latest revision as of 14:54, 15 March 2023

Neko Project II Wii
Np2wiisqu2.png
General
AuthorSquidMan (Alex Marshall)
TypeComputer
Version0.1B3
LicenseGPL-2.0
Last Updated2009/12/11
Links
Download
Website
Source

Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II v0.81a. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.

In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.

Installation

There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file.

They must be placed in sd:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively.

x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. You can use makefont.exe to generate font.bmp (FontType choose PC-98 Bitmap).

Floppy and Hard Disk images must be stored in sd:/PC98/ROMS/.

There is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card.

User guide

When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run.

USB Keyboards are now supported too.

Media

Neko project II wii pc 9801 - the last crusader - rusty (intestinachoz)

Changelog

0.1B3

  • Added a brand new mid-emulation menu.
  • Switched to LibELM.
  • Cleaned up source.
  • Removed all uses of SDL and switched to native Wii libraries.

Credits

  • YUI - For his fantastic emulator.
  • #PC98 - Number one PC98 channel on EFnet.
  • #HACKERCHANNEL - The main hangout for hackers.
  • SDL Team - They made this possible.
  • Tantric & SDLWii Team - They took SDL and made it Wiitastic.
  • SquidMan - Porting.

External links

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