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Exult Wii: Difference between revisions

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|description=Ultima VII game engine.
|description=Ultima VII game engine.
|author=Wiimpathy
|author=Wiimpathy
|lastupdated=2020/07/28
|lastupdated=2020/07/03
|type=Role playing
|type=Role Playing
|version=2.0
|version=2.0
|license=Mixed
|license=Mixed
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|source=https://github.com/Wiimpathy/exult
|source=https://github.com/Wiimpathy/exult
}}
}}
Exult is a game engine for the classic RPG, Ultima 7, which allows the game to be played on modern operating systems. The game, originally released in the early 1990s, had a non-standard memory manager that made it difficult to run on modern computers. Exult aims to overcome this issue by using C++ programming language and the SDL library to create an engine that can run on various platforms like Linux, Mac OS X and Windows.
Exult is a game engine for the classic RPG, Ultima 7, which allows the game to be played on modern operating systems. The game, originally released in the early 1990s, had a non-standard memory manager that made it difficult to run on modern computers.  
 
Exult aims to overcome this issue by using C++ programming language and the SDL library to create an engine that can run on various platforms like Linux, Mac OS X and Windows.


The current version of Exult supports both "Ultima 7: The Black Gate" and "Ultima 7 part 2: The Serpent Isle" allowing players to complete both games. The engine is made possible due to the work of other fans who have decoded the game's data files.  
The current version of Exult supports both "Ultima 7: The Black Gate" and "Ultima 7 part 2: The Serpent Isle" allowing players to complete both games. The engine is made possible due to the work of other fans who have decoded the game's data files.  
Line 36: Line 38:
==Known issues==
==Known issues==
* When you start a new game, press button "2" instead of "A" to see the intro.
* When you start a new game, press button "2" instead of "A" to see the intro.
* Left mouse double click isn't good(start dialog...). Use wiimote dpad down instead.
* Left mouse double click isn't good (start dialog...). Use wiimote dpad down instead.
* GC pad not supported.
* GC pad not supported.
* Mouse on classic stick is jerky.
* Mouse on classic stick is jerky.

Latest revision as of 09:12, 7 Mayıs 2024

Exult
Exultwii2.png
General
AuthorWiimpathy
TypeRole Playing
Version2.0
LicenseMixed
Last Updated2020/07/03
Links
Download
Website
Source

Exult is a game engine for the classic RPG, Ultima 7, which allows the game to be played on modern operating systems. The game, originally released in the early 1990s, had a non-standard memory manager that made it difficult to run on modern computers.

Exult aims to overcome this issue by using C++ programming language and the SDL library to create an engine that can run on various platforms like Linux, Mac OS X and Windows.

The current version of Exult supports both "Ultima 7: The Black Gate" and "Ultima 7 part 2: The Serpent Isle" allowing players to complete both games. The engine is made possible due to the work of other fans who have decoded the game's data files.

Exult requires that you own a legal copy of "Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" to use it, and encourages players to acquire a legal copy.

Features

  • The essential from the original Exult should be there (music, saving, etc...).
  • Uses the Wiimote as a mouse and the basic keys are mapped on buttons.

Installation

Copy your Ultima VII (Black Gate) static content into /apps/exult/blackgate/static folder.

For add-ons like Forge of Virtue, copy into the corresponding folder "forgeofvirtue".

Controls

exultwii3.png

Media

Ultima 7 1992 Exult (Low Spec Linux Laptop)

Known issues

  • When you start a new game, press button "2" instead of "A" to see the intro.
  • Left mouse double click isn't good (start dialog...). Use wiimote dpad down instead.
  • GC pad not supported.
  • Mouse on classic stick is jerky.
  • No Wii video specifics implemented. Resolution could be improved. no 240p/bilinear toggle (it's in the code).

Credits

Controls mapping thanks to @Tetsuo Shima.

External Links

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