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(Created page with "{{#seo: |title=Wii Homebrew Games (Action) - GameBrew |title_mode=append |image=trogdorreburninatedwii.png |image_alt=Trogdor Reburninated }} {{Infobox Wii Homebrews |title=Trogdor - Reburninated |image=trogdorreburninatedvita.png |description=Recreation of the Flash game Trogdor. |author=Mips96 |lastupdated=2022/11/16 |type=Action |version=1.1 |license=MIT |download=https://dlhb.gamebrew.org/wiihomebrews/trogdorreburninatedwii.7z |website=https://github.com/Mips96/Trogd...")
 
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{{#seo:
|title=Wii Homebrew Games (Action) - GameBrew
|title_mode=append
|image=trogdorreburninatedwii.png
|image_alt=Trogdor Reburninated
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Trogdor - Reburninated
|title=Trogdor - Reburninated
|image=trogdorreburninatedvita.png
|image=trogdorreburninatedwii2.png
|description=Recreation of the Flash game Trogdor.
|description=Recreation of the Flash game Trogdor.
|author=Mips96
|author=Mode8fx
|lastupdated=2022/11/16
|lastupdated=2024/08/13
|type=Action
|type=Action
|version=1.1
|version=2.21
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/wiihomebrews/trogdorreburninatedwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/trogdorreburninatedwii.7z
|website=https://github.com/Mips96/Trogdor-Reburninated
|website=https://github.com/Mode8fx/Trogdor-Reburninated
|source=https://github.com/Mips96/Trogdor-Reburninated
|source=https://github.com/Mode8fx/Trogdor-Reburninated
}}
}}
'''Trogdor Reburninated''' is a re-imagined version of the popular Homestar Runner Flash game, Trogdor. This updated version is accessible on multiple platforms, including PC, Switch, Wii U, [[Trogdor - Reburninated 3DS|3DS]], [[Trogdor - Reburninated Vita|Vita]], and [[Trogdor - Reburninated PSP|PSP]]. Homestar Runner has been widely recognized for its impact on [https://www.mrphlip.com/ds/secret/ Flash media] and the internet as a whole.
This is an enhanced recreation of the Homestar Runner Flash game, Trogdor. It is currently available for PC, [[Trogdor - Reburninated Switch|Switch]], Wii U, Wii, [[Trogdor - Reburninated 3DS|3DS]], [[Trogdor - Reburninated Vita|Vita]], and [[Trogdor - Reburninated PSP|PSP]].


While the original game can still be played on modern devices through its [https://old.homestarrunner.com/trogdor-canvas/index.html HTML5 port], this new project offers enhanced features and is designed to run on a range of systems using multiplatform libraries. This new version provides an updated experience for fans of the original game and offers the opportunity for new players to enjoy the classic game on a variety of platforms.
Homestar Runner is no stranger to [[Population - Tire|fan ports]] of its [https://www.mrphlip.com/ds/secret/ Flash games], and its impact on Flash media, as well as Internet media as a whole, cannot be overstated. Though the original game is still playable on modern devices through its [https://old.homestarrunner.com/trogdor-canvas/index.html HTML5 port], this project aims to expand on the original release with new features and multiplatform libraries that allow for porting to a wide variety of systems.


==Features==
==Features==
* A true-to-form re-creation of the original Flash game, complete with intermissions.
* Recreated the original Flash game faithfully, complete with intermissions.
* A flexible Options menu enabling customization of various game elements, such as archer frequency, extra life requirements, and Strong Bad's speech frequency.
* Easily tweak gameplay settings like enemy speed and extra life points or choose from new difficulty options.
* A level select feature for convenience and increased replayability.
* Supports any frame rate, up to 144 FPS (or 30/60 on consoles).
* Additions to the original game's Konami code cheats, along with brand new cheats.
* Save your game anytime, including mid-play, and keep track of your high scores.
* The option to play with the soundtrack from Stinkoman 20X6, another Homestar Runner game.
* Convenient level selection and shuffle options.
* Screen scaling options for both full-screen display and integer scaling for "pixel-perfect" graphics.
* Discover new cheats in addition to the classic Konami code.
* Resolved bugs from the original game for a smoother and more enjoyable experience.
* Opt for the optional soundtrack from the Homestar Runner game Stinkoman 20X6.
* Choose screen scaling options for both full-screen and pixel-perfect views.
* Fixed bugs from the original game.
* Big head mode.


==Is this a port? Remake? Remaster?==
==Screenshots==
This project is a combination of a port, remake, and remaster. It is referred to as a "recreation" due to the extensive manual work involved in converting the original Flash game to C++ code.
https://dlhb.gamebrew.org/wiihomebrews/trogdorreburninatedwii3.png


The process involved decompiling the original Flash game and manually translating its ActionScript code and Flash assets into C++ code. This manual process was necessary as there is no way to automate the conversion. The differences between Flash and C++, such as how they handle animation frames and screen scaling, also required significant modifications to the code.
https://dlhb.gamebrew.org/wiihomebrews/trogdorreburninatedwii4.png
 
Despite these changes, the majority of the art and sound assets were directly ported from the original game and organized into sprite sheets. Only minimal modifications were made where necessary.


==Media==
==Media==
'''Trogdor (The Game) - ([https://www.youtube.com/watch?v=X6NtvsEL5wg ebyam93])'''<br>
'''Trogdor (The Game) ([https://www.youtube.com/watch?v=X6NtvsEL5wg ebyam93])'''<br>
<youtube>X6NtvsEL5wg</youtube>
<youtube>X6NtvsEL5wg</youtube>


==Changelog==
==Changelog==
'''v2.21'''
*Quality of Life Improvements
** '''You can now exit a game by pressing Select''' instead of A+Select
*** The original combination was intentionally complicated to prevent players from accidentally quitting and losing their progress, but with autosave, that's no longer necessary
** '''Overlay setting is now saved''', and it has a new menu option in Cosmetic settings
*** You can still change it via button input, as well
** Fixed a very small menu bug
** Minor text polish
** [PC] '''Fullscreen setting is now saved'''
** [Wii U] '''Resolution increased''' from 720p to 1080p
*** By extension, this means an additional scaling option has been added
** [Wii] Minor Gamecube controller polish for consistency with Gamecube version
*Technical Changes
** [PC] DLLs are now statically linked so they no longer bloat the game directory; '''it's just an EXE and audio'''
*** Additionally, the non-Visual Studio Windows makefile actually works now, and there's a new x86 makefile to go with it
*** If you want to compile it yourself, Visual Studio is still an option
** [Other] Scaling options are now frozen/unfrozen based on display resolution instead of being hardcoded per-system
*** This doesn't affect current releases, but it does make scaling options one less thing to worry about when porting to other systems
*** PC still allows all options regardless of display because of windowed mode
'''v2.2'''
*New Additions:
**Upgraded Sound Test menu to 'Theater menu'. In addition to listening to sounds, you can now watch the game's cutscenes.
**'Added two new overlays'. In addition to Strong Bad's basement, you can now play Trogdor on your Compy, or from the land of Strong Badia!
*Fixes + Polish:
**Added 'Uncapped FPS' option. This replaces the 90/120/144 FPS options from earlier versions.
**'Added VSync and fixed a frame pacing bug at max FPS'. Earlier versions ran slightly faster than intended depending on the frame rate. This issue should now be fixed when running the game at your screen's refresh rate (probably 60, or just choose Uncapped to be safe), and should be somewhat remedied for frame rates lower than max.
**'Remade+upscaled overlay and menu graphics' from 240p to 480p on supported systems.
**Cheats are now allowed in all difficulty presets; however, enabling a cheat disables high scores.
**Cheats are no longer immediately enabled upon unlock.
**Rearranged some menu settings; most notably, Other Settings has been moved up and renamed to Gameplay Settings.
**Fixed text on main screen remaining small after changing scaling.
**Minor text changes.
**Polish and code cleanup.
**[PC] Key to toggle fullscreen has been changed from <code>ESC or F</code> to <code>ESC, F11, or R3 on controller</code>
**[WII] Added analog input for Classic Controller.
**[3DS] Changed the .cia version's icon to match the .3dsx version.
'''v2.11'''
* Ported the game to SDL2, resulting in up to 60 FPS at 480p and faster load times.
* Fixed a buffer overflow/potential crash bug in the Options menu.
* Fixed the opening Videlectrix logo being too big when using Full Game scaling.
'''v2.1'''
*New Features:
**Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one).
**Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
**Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!
*Bug Fixes:
**Fixed level 31 being unbeatable due to the player spawning inside a cottage.
**Fixed a bug where high scores wouldn't always save.
**Fixed autosave not happening under specific circumstances.
**Fixed the Level Beaten smoke animation replaying for a single frame.
**Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles.
**[PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one).
**Other minor bug fixes.
*Other:
**[GAMECUBE] Added beta Gamecube build (file I/O is still not implemented, so no audio or save data).
**Updated SDL2 libraries on most, if not all, systems.
**Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username.
**Renamed "Knight Behavior" option to "Respawn Behavior".
**Other minor text changes.
'''v2.01'''
*This update is Wii-exclusive, as it adds one feature:
**Added Trogba demo to the main menu; using a Gamecube to GBA link cable, you can now transfer a demo of Trogba to play on your GBA, no flashcart required! Big thanks to Jeremy Elkayam for making this demo and managing to cram everything into the GBA's 256KB of RAM.
'''v2.0'''
* Added Frame Rate setting; you can now play at higher frame rates instead of being limited to the original game's 16 FPS!
** PC goes up to 144 FPS, consoles go up to 60, and 3DS goes up to 30.
* Added save data support for settings, high scores, unlocked cheats, and mid-game progress (the idea for that last one is shamelessly stolen from inspired by Trogba).
* Added the following options:
** Arrow Speed: Self-explanatory.
** Knight Speed: Self-explanatory.
** Knight Behavior: Makes knights continue moving in a constant pattern after you lose a life, similar to the HTML5 port.
** Shuffle Levels: Shuffles the level order so it's different every time you play.
** Level Transition: Lets you leave the Level Beaten screen by pressing the Confirm button instead of waiting for it to happen automatically (thanks again, Trogba!).
** Speedy Mode (cheat): Lets you move up to 2x as fast.
* Difficulty Presets: Too many settings to dig through? Just choose one of the five new presets! Your high score is saved for each preset.
* Restructured menu into multiple sub-menus instead of everything being lumped together.
* Added "Reset to Default" menu button that resets all settings to default except screen scaling.
* Added Doom-style Quit confirmation screen.
* You can now press Start at the title screen to skip it.
* Big Head Mode is now a normal setting instead of a cheat.
* Changed several menu text strings.
* Assorted polish, optimizations, and minor bug fixes.
'''v1.1'''
'''v1.1'''
* Added Treasure Hut Behavior settings.
* Added Treasure Hut Behavior settings.
Line 55: Line 132:


==Credits==
==Credits==
This is an unofficial fan project made without any involvement from anyone who contributed to the original game. Trogdor and Homestar Runner are owned by the Brothers Chaps, Mike and Matt Chapman. The original Flash game was programmed by Jonathan Howe.
This is an unofficial fan project made without any involvement from anyone who contributed to the original game.  
 
Trogdor and Homestar Runner are owned by the Brothers Chaps, Mike and Matt Chapman.  
 
The original Flash game was programmed by Jonathan Howe.


==External links==
==External links==
* GitHub - https://github.com/Mips96/Trogdor-Reburninated
* GitHub - https://github.com/Mode8fx/Trogdor-Reburninated

Latest revision as of 04:30, 18 August 2024

Trogdor - Reburninated
Trogdorreburninatedwii2.png
General
AuthorMode8fx
TypeAction
Version2.21
LicenseMIT License
Last Updated2024/08/13
Links
Download
Website
Source

This is an enhanced recreation of the Homestar Runner Flash game, Trogdor. It is currently available for PC, Switch, Wii U, Wii, 3DS, Vita, and PSP.

Homestar Runner is no stranger to fan ports of its Flash games, and its impact on Flash media, as well as Internet media as a whole, cannot be overstated. Though the original game is still playable on modern devices through its HTML5 port, this project aims to expand on the original release with new features and multiplatform libraries that allow for porting to a wide variety of systems.

Features

  • Recreated the original Flash game faithfully, complete with intermissions.
  • Easily tweak gameplay settings like enemy speed and extra life points or choose from new difficulty options.
  • Supports any frame rate, up to 144 FPS (or 30/60 on consoles).
  • Save your game anytime, including mid-play, and keep track of your high scores.
  • Convenient level selection and shuffle options.
  • Discover new cheats in addition to the classic Konami code.
  • Opt for the optional soundtrack from the Homestar Runner game Stinkoman 20X6.
  • Choose screen scaling options for both full-screen and pixel-perfect views.
  • Fixed bugs from the original game.
  • Big head mode.

Screenshots

trogdorreburninatedwii3.png

trogdorreburninatedwii4.png

Media

Trogdor (The Game) (ebyam93)

Changelog

v2.21

  • Quality of Life Improvements
    • You can now exit a game by pressing Select instead of A+Select
      • The original combination was intentionally complicated to prevent players from accidentally quitting and losing their progress, but with autosave, that's no longer necessary
    • Overlay setting is now saved, and it has a new menu option in Cosmetic settings
      • You can still change it via button input, as well
    • Fixed a very small menu bug
    • Minor text polish
    • [PC] Fullscreen setting is now saved
    • [Wii U] Resolution increased from 720p to 1080p
      • By extension, this means an additional scaling option has been added
    • [Wii] Minor Gamecube controller polish for consistency with Gamecube version
  • Technical Changes
    • [PC] DLLs are now statically linked so they no longer bloat the game directory; it's just an EXE and audio
      • Additionally, the non-Visual Studio Windows makefile actually works now, and there's a new x86 makefile to go with it
      • If you want to compile it yourself, Visual Studio is still an option
    • [Other] Scaling options are now frozen/unfrozen based on display resolution instead of being hardcoded per-system
      • This doesn't affect current releases, but it does make scaling options one less thing to worry about when porting to other systems
      • PC still allows all options regardless of display because of windowed mode

v2.2

  • New Additions:
    • Upgraded Sound Test menu to 'Theater menu'. In addition to listening to sounds, you can now watch the game's cutscenes.
    • 'Added two new overlays'. In addition to Strong Bad's basement, you can now play Trogdor on your Compy, or from the land of Strong Badia!
  • Fixes + Polish:
    • Added 'Uncapped FPS' option. This replaces the 90/120/144 FPS options from earlier versions.
    • 'Added VSync and fixed a frame pacing bug at max FPS'. Earlier versions ran slightly faster than intended depending on the frame rate. This issue should now be fixed when running the game at your screen's refresh rate (probably 60, or just choose Uncapped to be safe), and should be somewhat remedied for frame rates lower than max.
    • 'Remade+upscaled overlay and menu graphics' from 240p to 480p on supported systems.
    • Cheats are now allowed in all difficulty presets; however, enabling a cheat disables high scores.
    • Cheats are no longer immediately enabled upon unlock.
    • Rearranged some menu settings; most notably, Other Settings has been moved up and renamed to Gameplay Settings.
    • Fixed text on main screen remaining small after changing scaling.
    • Minor text changes.
    • Polish and code cleanup.
    • [PC] Key to toggle fullscreen has been changed from ESC or F to ESC, F11, or R3 on controller
    • [WII] Added analog input for Classic Controller.
    • [3DS] Changed the .cia version's icon to match the .3dsx version.

v2.11

  • Ported the game to SDL2, resulting in up to 60 FPS at 480p and faster load times.
  • Fixed a buffer overflow/potential crash bug in the Options menu.
  • Fixed the opening Videlectrix logo being too big when using Full Game scaling.

v2.1

  • New Features:
    • Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one).
    • Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
    • Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!
  • Bug Fixes:
    • Fixed level 31 being unbeatable due to the player spawning inside a cottage.
    • Fixed a bug where high scores wouldn't always save.
    • Fixed autosave not happening under specific circumstances.
    • Fixed the Level Beaten smoke animation replaying for a single frame.
    • Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles.
    • [PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one).
    • Other minor bug fixes.
  • Other:
    • [GAMECUBE] Added beta Gamecube build (file I/O is still not implemented, so no audio or save data).
    • Updated SDL2 libraries on most, if not all, systems.
    • Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username.
    • Renamed "Knight Behavior" option to "Respawn Behavior".
    • Other minor text changes.

v2.01

  • This update is Wii-exclusive, as it adds one feature:
    • Added Trogba demo to the main menu; using a Gamecube to GBA link cable, you can now transfer a demo of Trogba to play on your GBA, no flashcart required! Big thanks to Jeremy Elkayam for making this demo and managing to cram everything into the GBA's 256KB of RAM.

v2.0

  • Added Frame Rate setting; you can now play at higher frame rates instead of being limited to the original game's 16 FPS!
    • PC goes up to 144 FPS, consoles go up to 60, and 3DS goes up to 30.
  • Added save data support for settings, high scores, unlocked cheats, and mid-game progress (the idea for that last one is shamelessly stolen from inspired by Trogba).
  • Added the following options:
    • Arrow Speed: Self-explanatory.
    • Knight Speed: Self-explanatory.
    • Knight Behavior: Makes knights continue moving in a constant pattern after you lose a life, similar to the HTML5 port.
    • Shuffle Levels: Shuffles the level order so it's different every time you play.
    • Level Transition: Lets you leave the Level Beaten screen by pressing the Confirm button instead of waiting for it to happen automatically (thanks again, Trogba!).
    • Speedy Mode (cheat): Lets you move up to 2x as fast.
  • Difficulty Presets: Too many settings to dig through? Just choose one of the five new presets! Your high score is saved for each preset.
  • Restructured menu into multiple sub-menus instead of everything being lumped together.
  • Added "Reset to Default" menu button that resets all settings to default except screen scaling.
  • Added Doom-style Quit confirmation screen.
  • You can now press Start at the title screen to skip it.
  • Big Head Mode is now a normal setting instead of a cheat.
  • Changed several menu text strings.
  • Assorted polish, optimizations, and minor bug fixes.

v1.1

  • Added Treasure Hut Behavior settings.
  • Changed Archer Frequency settings.
  • Changed Commentary Frequency settings.
  • Fixed sprite bugs that occurred when changing scaling mid-game.
  • Polished cutscenes.
  • Adjusted opening screen text.

v1.0

  • First Release.

Credits

This is an unofficial fan project made without any involvement from anyone who contributed to the original game.

Trogdor and Homestar Runner are owned by the Brothers Chaps, Mike and Matt Chapman.

The original Flash game was programmed by Jonathan Howe.

External links

Advertising: