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{{Infobox Wii Homebrews | {{Infobox Wii Homebrews | ||
|title=PsyKoTrope | |title=PsyKoTrope | ||
|image= | |image=psykotropewii2.png | ||
|description=Little box Puzzle game coded with only 150 GRRLIB lines | |description=Little box Puzzle game coded with only 150 GRRLIB lines | ||
|author=NoNameNo | |author=NoNameNo | ||
Line 15: | Line 9: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z | ||
|website= | |website=http://grrlib.santo.fr/forum/viewtopic.php?id=117 | ||
|source= | |source= | ||
}} | }} | ||
PsyKoTrope is a little box game written in less than 150 lines of GRRLIB. | |||
The latest version allows you to design your own level easily. | |||
==User guide== | |||
The goal is to cross out all the squares. | |||
Press A and drag a line over x squares. All squares cross must be in the same row or column. | |||
===Custom level=== | |||
When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png | When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png | ||
Levels are stored in a simple PNG file, and are designed like this : | Levels are stored in a simple PNG file, and are designed like this: | ||
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box) | * Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box). | ||
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal) | * The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal). | ||
* Number of levels is automatically computed by the game dividing the height of the PNG by 16 | * Number of levels is automatically computed by the game dividing the height of the PNG by 16. | ||
* The PNG has to be : W = 20, H < 1024 (and a multiple of 16 | * The PNG has to be : W = 20, H < 1024 (and a multiple of 16), and RGB (not indexed colors). | ||
Have a look at the provided GameSet to really understand how it works | Have a look at the provided GameSet to really understand how it works. | ||
* A Real Fast compo game : "4 Hours" of coding/graphing | * A Real Fast compo game : "4 Hours" of coding/graphing | ||
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==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/wiihomebrews/psykotropewii3.png | |||
==Greetings to Crayon and Xane | ==Credits== | ||
* AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman | * Greetings to Crayon and Xane. | ||
* AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman. | |||
== External links == | == External links == | ||
* | * GRRLIB - http://grrlib.santo.fr/forum/viewtopic.php?id=117 | ||
* Wiibrew - https://wiibrew.org/wiki/PsyKoTrope | * Wiibrew - https://wiibrew.org/wiki/PsyKoTrope |
Latest revision as of 07:01, 4 March 2023
PsyKoTrope | |
---|---|
General | |
Author | NoNameNo |
Type | Puzzle |
Version | 1.1 DIY |
License | Mixed |
Last Updated | 2009/03/15 |
Links | |
Download | |
Website | |
PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.
The latest version allows you to design your own level easily.
User guide
The goal is to cross out all the squares.
Press A and drag a line over x squares. All squares cross must be in the same row or column.
Custom level
When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png
Levels are stored in a simple PNG file, and are designed like this:
- Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box).
- The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal).
- Number of levels is automatically computed by the game dividing the height of the PNG by 16.
- The PNG has to be : W = 20, H < 1024 (and a multiple of 16), and RGB (not indexed colors).
Have a look at the provided GameSet to really understand how it works.
- A Real Fast compo game : "4 Hours" of coding/graphing
- This little game fits in less than 150 lines of GRRLIB coding ;)
Screenshots
Credits
- Greetings to Crayon and Xane.
- AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman.