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{{#seo:
|title=Wii Homebrew Games (Game engine) - GameBrew
|title_mode=append
|image=quakegxwii.jpg
|image_alt=QuakeGX
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=QuakeGX
|title=QuakeGX
|image=quakegxwii.jpg
|image=quakegxwii2.png
|description=3D first-person shooter
|description=3D first-person shooter.
|author=Eluan
|author=Eluan
|lastupdated=2010/05/15
|lastupdated=2010/05/15
|type=Game engine
|type=Shooter
|version=0.05
|version=0.05
|license=Mixed
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/quakegxwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/quakegxwii.7z?k33p0fil35
|website=http://code.google.com/p/quake-gamecube/source/checkout
|website=https://code.google.com/archive/p/quake-gamecube/
|source=http://code.google.com/p/quake-gamecube/source/checkout
|source=https://github.com/niuus/Quake-Wii-GX/releases/tag/QuakeGX
|donation=https://code.google.com/archive/p/quake-gamecube/
}}
}}
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
Quake GX is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.


== Instructions ==
== Installation ==
* Extract the downloaded file into the root of your SD card.
Extract the downloaded file into the apps folder in the root of your SD card.
* If you don't own the full version, the shareware version with PAK0.PAK is available [https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/quake-gamecube/Quake_shareware.zip here.] If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
 
* Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.
A demo version is included if you do not own the fill version. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.  
* The game should appear on the [[Homebrew Channel Wii]] menu.
*Copy the PAK0.PAK (and PAK1.PAK for the full version) file to "/apps/quake/ID1" on your SD card, for the base Quake game.
*Copy the PAK0.PAK file to "/apps/quake/hipnotic" on your SD card, for the Quake Mission Pack 1: Scourge of Armagon game.
*Copy the PAK0.PAK file to "/apps/quake/rogue" on your SD card, for the Quake Mission Pack 2: Dissolution of Eternity game.
 
You're now ready to open the game on [[Homebrew Channel Wii|The Homebrew Channel]] menu.
 
(Optional) Also available is a Channel forwarder, it points to "/apps/quake" on your SD card.
*Filename: QuakeGXWii_Channel_Forwarder.wad
*MD5: DC2BA822A20D9E813D0F37C2AD77F66F
 
'''Note:''' if the game does not load when you select it, use the option "Disable Network" right before starting.
 
==User guide==
Supported Controllers:
* Gamecube controller.
* Wiimote+Nunchuk.
* Wiimotion Plus+Nunchuk.
* Wii Classic Controller. (L & R are not recognized, only ZL & ZR)
* USB Keyboard+Mouse.
 
==Controls==
===Wiimote & Nunchuck===
Nunchuck Control Stick - Move around
 
Nunchuck C - Run/Walk
 
Nunchuck Z - Lock view
 
B - Attack, Back (menu)
 
A - Jump, Select (menu)
 
D-Pad Left/Right - Previous/Next Weapon
 
D-Pad Up/Down - Swim Up/Down
 
1 - Show Scores
 
Plus - Pause/Menu
 
'''On-screen Keyboard:'''
 
Minus - Activate OSK
 
B - Select
 
Nunchuck Z - Shift
 
===GameCube Controller===
Control Stick - Move around
 
B - Run/Walk, Back (menu)
 
A - Jump, Select (menu)
 
L - Lock view
 
R - Attack
 
D-Pad Left or Y - Previous Weapon
 
D-Pad Right - Right Next Weapon
 
D-Pad Up/Down - Swim Up/Down
 
Z - Show Scores
 
Start - Pause/Menu
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/quakegxwii3.png
 
https://dlhb.gamebrew.org/wiihomebrews/quakegxwii4.png
 
https://dlhb.gamebrew.org/wiihomebrews/quakegxwii5.png


==Media==
==Media==
'''Quake GX (Wii) ([https://www.youtube.com/watch?v=dS91-EHtrYQ LewisLongshanks])'''<br>
<youtube>dS91-EHtrYQ</youtube>
<youtube>dS91-EHtrYQ</youtube>


== Release Notes ==
== Changelog ==
'''GX 0.05''' (Re-download if you downloaded this version before May 15 2010)
'''GX 0.05'''
*Fix to client to allow it to connect to more online servers. (Thanks Mr. Reaper)
*Fix to client to allow it to connect to more online servers (Thanks Mr. Reaper).
*Devkitpro 21, and libogc 1.8.x compatible
*Devkitpro 21, and libogc 1.8.x compatible.
*Keyboard Support
*Keyboard Support.
*Joining Multiplayer games over TCP/IP possible (still no hosting)
*Joining Multiplayer games over TCP/IP possible (still no hosting).
*Picking multiplayer colors works
*Picking multiplayer colors works.
*Bugfixes
*Bugfixes


'''GX 0.04'''
'''GX 0.04'''
* Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
* Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
* Transparent status bar (adjustable)
* Transparent status bar (adjustable).
* Variable 2D resolution
* Variable 2D resolution.
* Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
* Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon).
* A new menu for adjusting new features
* A new menu for adjusting new features.
* Various bugfixes
* Various bugfixes.


'''GX 0.03'''
'''GX 0.03'''
* Simple on-screen keyboard
* Simple on-screen keyboard.
* View locking so that you can aim freely without turning
* View locking so that you can aim freely without turning.
* TV overscan adjustment working for the GX build
* TV overscan adjustment working for the GX build.
* Simple, ugly brightness control
* Simple, ugly brightness control.


'''GX 0.02'''
'''GX 0.02'''
* Shouldn't freeze - ever.
* Shouldn't freeze - ever.
* Pressing 1 (or Z in the gamecube controller) shows scores
* Pressing 1 (or Z in the gamecube controller) shows scores.
* Power button now works (forgot about it :P)
* Power button now works (forgot about it).
* Model bounding box fixes (no more dissapearing models)
* Model bounding box fixes (no more dissapearing models).
* HBC-ready
* HBC-ready.
* Command line easy to manage - still needs a frontend for the end user, though.
* Command line easy to manage - still needs a frontend for the end user, though.


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==External links==
==External links==
* Google source - http://code.google.com/p/quake-gamecube/source/checkout
* Author's website - https://eluancm.net/projects/quake-for-the-nintendo-wii/
* Wiibrew - https://wiibrew.org/wiki/QuakeGX
* Google Code - https://code.google.com/archive/p/quake-gamecube/
* GitHub - https://github.com/niuus/Quake-Wii-GX/releases
* WiiBrew - https://wiibrew.org/wiki/QuakeGX
 
[[Category:Support the author]]

Latest revision as of 10:34, 28 Ocak 2024

QuakeGX
Quakegxwii2.png
General
AuthorEluan
TypeShooter
Version0.05
LicenseGPL-2.0
Last Updated2010/05/15
Links
Download
Website
Source
Support Author

Quake GX is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.

Installation

Extract the downloaded file into the apps folder in the root of your SD card.

A demo version is included if you do not own the fill version. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.

  • Copy the PAK0.PAK (and PAK1.PAK for the full version) file to "/apps/quake/ID1" on your SD card, for the base Quake game.
  • Copy the PAK0.PAK file to "/apps/quake/hipnotic" on your SD card, for the Quake Mission Pack 1: Scourge of Armagon game.
  • Copy the PAK0.PAK file to "/apps/quake/rogue" on your SD card, for the Quake Mission Pack 2: Dissolution of Eternity game.

You're now ready to open the game on The Homebrew Channel menu.

(Optional) Also available is a Channel forwarder, it points to "/apps/quake" on your SD card.

  • Filename: QuakeGXWii_Channel_Forwarder.wad
  • MD5: DC2BA822A20D9E813D0F37C2AD77F66F

Note: if the game does not load when you select it, use the option "Disable Network" right before starting.

User guide

Supported Controllers:

  • Gamecube controller.
  • Wiimote+Nunchuk.
  • Wiimotion Plus+Nunchuk.
  • Wii Classic Controller. (L & R are not recognized, only ZL & ZR)
  • USB Keyboard+Mouse.

Controls

Wiimote & Nunchuck

Nunchuck Control Stick - Move around

Nunchuck C - Run/Walk

Nunchuck Z - Lock view

B - Attack, Back (menu)

A - Jump, Select (menu)

D-Pad Left/Right - Previous/Next Weapon

D-Pad Up/Down - Swim Up/Down

1 - Show Scores

Plus - Pause/Menu

On-screen Keyboard:

Minus - Activate OSK

B - Select

Nunchuck Z - Shift

GameCube Controller

Control Stick - Move around

B - Run/Walk, Back (menu)

A - Jump, Select (menu)

L - Lock view

R - Attack

D-Pad Left or Y - Previous Weapon

D-Pad Right - Right Next Weapon

D-Pad Up/Down - Swim Up/Down

Z - Show Scores

Start - Pause/Menu

Screenshots

quakegxwii3.png

quakegxwii4.png

quakegxwii5.png

Media

Quake GX (Wii) (LewisLongshanks)

Changelog

GX 0.05

  • Fix to client to allow it to connect to more online servers (Thanks Mr. Reaper).
  • Devkitpro 21, and libogc 1.8.x compatible.
  • Keyboard Support.
  • Joining Multiplayer games over TCP/IP possible (still no hosting).
  • Picking multiplayer colors works.
  • Bugfixes

GX 0.04

  • Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
  • Transparent status bar (adjustable).
  • Variable 2D resolution.
  • Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon).
  • A new menu for adjusting new features.
  • Various bugfixes.

GX 0.03

  • Simple on-screen keyboard.
  • View locking so that you can aim freely without turning.
  • TV overscan adjustment working for the GX build.
  • Simple, ugly brightness control.

GX 0.02

  • Shouldn't freeze - ever.
  • Pressing 1 (or Z in the gamecube controller) shows scores.
  • Power button now works (forgot about it).
  • Model bounding box fixes (no more dissapearing models).
  • HBC-ready.
  • Command line easy to manage - still needs a frontend for the end user, though.

GX 0.01

  • Hardware graphics acceleration fully functional to glquake original specs.
  • A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
  • If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
  • Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.

External links

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