Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Wiibreaker: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
|title=Wii Homebrew Games (Arcade Games) - GameBrew
|title_mode=append
|image=wiibreakerwii.jpg
|image_alt=Wiibreaker
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Wiibreaker
|title=Wiibreaker
|image=wiibreakerwii.jpg
|image=wiibreaker2.png
|description=Brickbreaker Game
|description=Brickbreaker game.
|author=Arikado
|author=Arikado
|lastupdated=2009/02/02
|lastupdated=2009/02/02
Line 14: Line 8:
|version=0.5
|version=0.5
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/wiibreakerwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/wiibreaker.7z
|website=
|website=https://wiibrew.org/wiki/Wiibreaker
|source=https://dlhb.gamebrew.org/wiihomebrews/wiibreakerwii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/wiibreakerwii.7z
}}
}}
'''Wiibreaker''' is a basic brickbreaker game created due to the lack of such games available in Wii homebrew. It features three modes and the player loses after the ball falls below the screen three times.
Wiibreaker is a simple brickbreaker due to the lack of similar homebrew games for the Wii. It took two weekends to develop.


==Installation==
==Installation==
Extract the .zip directly to the inside of your apps folder
Extract the .zip directly to the inside of your apps folder


'''This game is only compatible with the wiimote, nunchuk, classic controller, balance board, [[homebrew Channel Wii]], and front sd loader!!!'''
The game is compatible with [[Homebrew Channel Wii|Homebrew Channel]] and front SD loader.
 
==User guide==
It has three modes. Once the ball falls below the screen 3 times, you lose.
 
Supported controllers:
* Wiimote and Nunchuk.
* Classic controller.
* Balance board.
 
===Level Editor===
Making your own levels with the level editor will save them as the file pattern1.pattern Feel free to distribute them to your friends for them to play.
 
A design document is included in the .zip.
 
'''Note:''' You can only have one pattern file (named pattern1.pattern) in your data folder at a time. Future releases may increase the available number of pattern files.
 
===User Generated Backgrounds===
Since the 0.3 release, you can enable backgrounds as you play.
 
How to make and use your own:
*Make a .png image with the dimensions 640x480
*Save it as either background1.png, background2.png, or background3.png.
*Put the image into the data folder in the WiiBreaker folder.
*Make sure you get rid of or change the name of the existing image you are replacing.
 
How to use someone elses backgrounds:
*If you want to use someone elses backgrounds put them into the data folder in the WiiBreaker folder.
*Make sure to replace the existing background images with them.


==Controls==
==Controls==
===Menu Control Scheme===
'''Menu:'''
* UP and DOWN on any supported controller to move the pointer
* LEFT and RIGHT on any supported control scheme to change what the pointer's pointing at


===Button Control Scheme===
D-Pad Up/Down - Move pointer
* LEFT and RIGHT or UP and DOWN on the wiimote.
* LEFT and RIGHT on the Classic Controller.
* C and Z or the Analog Stick on the nunchuk.


===IR Sensor Control Scheme===
D-Pad Left/Right - Change what the pointer's pointing at
*Point the wiimote to move the paddle.


===Balance Board Control Scheme===
'''In game:'''
*Shift your body left and right to move the paddle
*'''NOTE: Pause the game if you feel unbalanced'''


===Level Editor Control Scheme (one wiimote):===
D-Pad or IR Pointer - Move paddle
* A: Pick up brick
* B: Drop brick
* MINUS: Save Pattern
* PLUS: Load Pattern
* DPAD: Choose color for selected brick
* 1 and 2: Reset Bricks
* HOME: Play Pattern


===Anywhere (but the level editor)===
Nunchuck C/Z/Control Stick - Move paddle
* Wiimote or Classic PLUS: Pause the game
* HOME: Return to the menu or return to the loader from the menu
* Power Button: Turn off the Wii


==Screenshots==
(Note: If using the Wii Balance Board, pause the game if you feel unbalanced.)
https://dlhb.gamebrew.org/wiihomebrews/wiibreakerwii-01.jpg
 
https://dlhb.gamebrew.org/wiihomebrews/wiibreakerwii-02.jpg
'''Level Editor:'''
https://dlhb.gamebrew.org/wiihomebrews/wiibreakerwii-03.jpg
 
A/B - Pick up/Drop brick
 
Minus/Plus - Save/Load Pattern
 
D-Pad Choose color for selected brick
 
1 Button + Wiimote 2 Button Reset Bricks
 
Home - Play Pattern
 
'''General:'''
 
Plus - Pause game


==Level Editor==
Home - Return to Menu/Loader
Making your own levels with the level editor will save them as the file pattern1.pattern Send me your pattern1.pattern files and they may make into WiiBreaker mode for the next release. Furthermore, feel free to distribute them to your friends for them to play.


'''NOTE:''' You can only have one pattern file (named pattern1.pattern) in your data folder at a time. Future releases may increase the available number of pattern files.
Power Button - Turn off the Wii
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/wiibreaker3.png


==Changelog==
==Changelog==
'''0.5'''
'''0.5'''
* Ball now moves in 12 directions instead of 4
* Ball now moves in 12 directions instead of 4.
* 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor)
* 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor).
* A little bit of "new" artwork
* A little bit of "new" artwork.
* Each control scheme tweaked (based on feedback from people)
* Each control scheme tweaked (based on feedback from people).
* 2 Tracks of Background Music
* 2 Tracks of Background Music.
* Highscore system changed to compensate the new modes (except level editor)
* Highscore system changed to compensate the new modes (except level editor).
* Highscores are now saved
* Highscores are now saved.


'''0.3'''
'''0.3'''
* All of the artwork, including the icon, has been redone by Azza123
* All of the artwork, including the icon, has been redone by Azza123.
* Bricks are randomly assigned different colors
* Bricks are randomly assigned different colors.
* Signifigant changes to the overall game
* Signifigant changes to the overall game.
* SDHC Support
* SDHC Support.
* Power Button Support
* Power Button Support.
* Bug Fixes
* Bug Fixes.
* User Generated Backgrounds
* User Generated Backgrounds.
* IR Sensor Control Scheme
* IR Sensor Control Scheme.
* A far better menu (font support and its sorta interactive)
* A far better menu (font support and its sorta interactive).
* Pause Feature
* Pause Feature.
* Balance Board Control Scheme
* Balance Board Control Scheme.
* Sound Support (sucks, but its there and turned off by default)
* Sound Support (sucks, but its there and turned off by default).
* 1 Highscore for each control scheme
* 1 Highscore for each control scheme.


'''0.2'''
'''0.2'''
* All Collision Detection Problems Fixed
* All Collision Detection Problems Fixed.
* Highscoring
* Highscoring.
* Nunchuk Support
* Nunchuk Support.
* Classic Controller Support
* Classic Controller Support.
* Only rumbles when expansion controllers are not plugged in
* Only rumbles when expansion controllers are not plugged in.
* HBC 9 Support
* HBC 9 Support.


'''0.1'''
'''0.1'''
* First private and public release.
* First private and public release.
==Credits==
Special Thanks:
* Thanks to Aaron (Azza123) who gave me the idea for Wiibreaker and who currently does all of the artwork for Wiibreaker.
* Thanks to PeterdeMan for making the two absolutely amazing, jawdropping music tracks. In my mind, they are about the best music tracks anywhere in the Wii homebrew scene.
* Thanks to WarpedFlash for allowing me to bring over one of his Wii Shooting Gallery crosshairs.
* Thanks to Ave for his library allowing me to achieve font support.
* Thanks to Tantric, Koopa, and ekeeke for helping me achieve saving and loading of files.
* Thanks to Tantric and scanff for giving me a bit of assistance with looping mp3 files.
* Thanks to the people running the homebrew browser (teknecal?), thus allowing more people to easily run my software.
* Thanks to Chaosteil for developing the libwiisprite library.
* Thanks to Team Twiizers for originally hacking the Wii.
* Thank you to everyone who has downloaded my other applications as well as Wiibreaker.


==External links==
==External links==
* Wiibrew - https://wiibrew.org/wiki/Wiibreaker
* WiiBrew - https://wiibrew.org/wiki/Wiibreaker

Latest revision as of 05:10, 10 April 2023

Wiibreaker
Wiibreaker2.png
General
AuthorArikado
TypeArcade Games
Version0.5
LicenseMixed
Last Updated2009/02/02
Links
Download
Website
Source

Wiibreaker is a simple brickbreaker due to the lack of similar homebrew games for the Wii. It took two weekends to develop.

Installation

Extract the .zip directly to the inside of your apps folder

The game is compatible with Homebrew Channel and front SD loader.

User guide

It has three modes. Once the ball falls below the screen 3 times, you lose.

Supported controllers:

  • Wiimote and Nunchuk.
  • Classic controller.
  • Balance board.

Level Editor

Making your own levels with the level editor will save them as the file pattern1.pattern Feel free to distribute them to your friends for them to play.

A design document is included in the .zip.

Note: You can only have one pattern file (named pattern1.pattern) in your data folder at a time. Future releases may increase the available number of pattern files.

User Generated Backgrounds

Since the 0.3 release, you can enable backgrounds as you play.

How to make and use your own:

  • Make a .png image with the dimensions 640x480
  • Save it as either background1.png, background2.png, or background3.png.
  • Put the image into the data folder in the WiiBreaker folder.
  • Make sure you get rid of or change the name of the existing image you are replacing.

How to use someone elses backgrounds:

  • If you want to use someone elses backgrounds put them into the data folder in the WiiBreaker folder.
  • Make sure to replace the existing background images with them.

Controls

Menu:

D-Pad Up/Down - Move pointer

D-Pad Left/Right - Change what the pointer's pointing at

In game:

D-Pad or IR Pointer - Move paddle

Nunchuck C/Z/Control Stick - Move paddle

(Note: If using the Wii Balance Board, pause the game if you feel unbalanced.)

Level Editor:

A/B - Pick up/Drop brick

Minus/Plus - Save/Load Pattern

D-Pad Choose color for selected brick

1 Button + Wiimote 2 Button Reset Bricks

Home - Play Pattern

General:

Plus - Pause game

Home - Return to Menu/Loader

Power Button - Turn off the Wii

Screenshots

wiibreaker3.png

Changelog

0.5

  • Ball now moves in 12 directions instead of 4.
  • 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor).
  • A little bit of "new" artwork.
  • Each control scheme tweaked (based on feedback from people).
  • 2 Tracks of Background Music.
  • Highscore system changed to compensate the new modes (except level editor).
  • Highscores are now saved.

0.3

  • All of the artwork, including the icon, has been redone by Azza123.
  • Bricks are randomly assigned different colors.
  • Signifigant changes to the overall game.
  • SDHC Support.
  • Power Button Support.
  • Bug Fixes.
  • User Generated Backgrounds.
  • IR Sensor Control Scheme.
  • A far better menu (font support and its sorta interactive).
  • Pause Feature.
  • Balance Board Control Scheme.
  • Sound Support (sucks, but its there and turned off by default).
  • 1 Highscore for each control scheme.

0.2

  • All Collision Detection Problems Fixed.
  • Highscoring.
  • Nunchuk Support.
  • Classic Controller Support.
  • Only rumbles when expansion controllers are not plugged in.
  • HBC 9 Support.

0.1

  • First private and public release.

Credits

Special Thanks:

  • Thanks to Aaron (Azza123) who gave me the idea for Wiibreaker and who currently does all of the artwork for Wiibreaker.
  • Thanks to PeterdeMan for making the two absolutely amazing, jawdropping music tracks. In my mind, they are about the best music tracks anywhere in the Wii homebrew scene.
  • Thanks to WarpedFlash for allowing me to bring over one of his Wii Shooting Gallery crosshairs.
  • Thanks to Ave for his library allowing me to achieve font support.
  • Thanks to Tantric, Koopa, and ekeeke for helping me achieve saving and loading of files.
  • Thanks to Tantric and scanff for giving me a bit of assistance with looping mp3 files.
  • Thanks to the people running the homebrew browser (teknecal?), thus allowing more people to easily run my software.
  • Thanks to Chaosteil for developing the libwiisprite library.
  • Thanks to Team Twiizers for originally hacking the Wii.
  • Thank you to everyone who has downloaded my other applications as well as Wiibreaker.

External links

Advertising: