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|title=Hassey Collection | |title=Hassey Collection | ||
|image=hasseycollectionvita2.jpg | |image=hasseycollectionvita2.jpg | ||
|description=Port of Galcon 2/BREAKFINITY for | |description=Port of Galcon 2/BREAKFINITY for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2022/11/06 | |lastupdated=2022/11/06 | ||
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*libshacccg.suprx (use [[ShaRKBR33D Vita|ShaRKBR33D]] to install). | *libshacccg.suprx (use [[ShaRKBR33D Vita|ShaRKBR33D]] to install). | ||
*[[Kubridge Vita|kubridge.skprx]] v0.3 or higher. | *[[Kubridge Vita|kubridge.skprx]] v0.3 or higher. | ||
*[[FdFix Vita|fd_fix.skprx]] OR [[ | *[[FdFix Vita|fd_fix.skprx]] OR [[RePatch reLoaded Vita|repatch_ex.skprx]]. | ||
* Game Data Files: Android. | * Game Data Files: Android. | ||
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Installing the plugins: | Installing the plugins: | ||
* Install [[Kubridge Vita|kubridge.skprx]] and [[FdFix Vita|fd_fix.skprx]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change | * Install [[Kubridge Vita|kubridge.skprx]] and [[FdFix Vita|fd_fix.skprx]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there): | ||
*KERNEL | *KERNEL | ||
ux0:tai/kubridge.skprx | ux0:tai/kubridge.skprx | ||
ux0:tai/fd_fix.skprx | ux0:tai/fd_fix.skprx | ||
*Note: Don't install fd_fix.skprx if you're using [[ | *Note: Don't install fd_fix.skprx if you're using [[RePatch reLoaded Vita|repatch_ex.skprx]] plugin. | ||
* (Optional) Install [[PSVshell Vita|PSVShell]] to overclock your device to 500Mhz. | * (Optional) Install [[PSVshell Vita|PSVShell]] to overclock your device to 500Mhz. | ||
* Install libshacccg.suprx, if you don't have it already, by running [[ShaRKBR33D Vita|ShaRKBR33D]] to install. | * Install libshacccg.suprx, if you don't have it already, by running [[ShaRKBR33D Vita|ShaRKBR33D]] to install. | ||
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==Credits== | ==Credits== | ||
Original credits: | |||
* TheFloW for the original .so loader. | * TheFloW for the original .so loader. | ||
* CatoTheYounger for the screenshots and for testing the homebrew. | * CatoTheYounger for the screenshots and for testing the homebrew. | ||
* Once13one for the Livearea assets. | * Once13one for the Livearea assets. | ||
* Northfear for the SDL2 fork with vitaGL as backend. | * Northfear for the SDL2 fork with vitaGL as backend. | ||
If you like the author's work and would like to support their efforts, please consider becoming a [https://www.patreon.com/Rinnegatamante Patreon]. | |||
==External links== | ==External links== | ||
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* GitHub - https://github.com/Rinnegatamante/hassey-collection | * GitHub - https://github.com/Rinnegatamante/hassey-collection | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1014 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1014 | ||
[[Category:Mobile game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 05:28, 26 October 2024
Hassey Collection | |
---|---|
General | |
Author | Rinnegatamante |
Type | Action |
Version | 0.9 |
License | MIT License |
Last Updated | 2022/11/06 |
Links | |
Download | |
Website | |
Source | |
This is a wrapper/port of Galcon 2: Galactic Conquest and BREAKFINITY for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching them in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.
Installation
Requirements:
- libshacccg.suprx (use ShaRKBR33D to install).
- kubridge.skprx v0.3 or higher.
- fd_fix.skprx OR repatch_ex.skprx.
- Game Data Files: Android.
Notes before installing:
- This port supports Galcon 2: Galactic Conquest and BREAKFINITY.
- The instructions reported here will follow how to install Galcon 2: Galactic Conquest.
- In order to install BREAKFINITY, just follow the same instructions but, when in the guide the folder game1 is referred, change it to game2.
Installing the plugins:
- Install kubridge.skprx and fd_fix.skprx by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there):
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using repatch_ex.skprx plugin.
- (Optional) Install PSVShell to overclock your device to 500Mhz.
- Install libshacccg.suprx, if you don't have it already, by running ShaRKBR33D to install.
Adding the game data files:
- Obtain your copy of Galcon 2: Galactic Conquest legally for Android in form of an .apk file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
- Open the apk with your zip explorer and extract the files limain.so from the lib/armeabi-v7a folder to ux0:data/hassey/game1.
- Extract the assets folder inside ux0:data/hassey/game1.
Screenshots
Media
Galcon 2: Galactic Conquest Gameplay. (Splazer Productions)
Breakfinity - Universal - HD Gameplay Trailer (TouchGameplay)
Known issues
- Galcon 2 has issues with online at the moment (game can connect to servers but updates aren't properly received) so can be played solely offline (Practice mode).
- Galcon 2 menus can be quite laggy but in game framerate is solid.
Changelog
v0.9
- First Release.
Credits
Original credits:
- TheFloW for the original .so loader.
- CatoTheYounger for the screenshots and for testing the homebrew.
- Once13one for the Livearea assets.
- Northfear for the SDL2 fork with vitaGL as backend.
If you like the author's work and would like to support their efforts, please consider becoming a Patreon.