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|license=License | |license=License | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/opensupaplexvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/opensupaplexvita.7z | ||
|website=https:// | |website=https://twitter.com/sergiou87/status/1258006703544639488 | ||
|source=https://github.com/sergiou87/open-supaplex | |source=https://github.com/sergiou87/open-supaplex | ||
}} | }} | ||
OpenSupaplex is an open-source reimplementation of [https://supaplex.me/ Supaplex] by sergiou87. Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. | OpenSupaplex is an open-source reimplementation of [https://supaplex.me/ Supaplex] by sergiou87. Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. | ||
Supaplex is an extended clone of Boulder Dash, but it introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after. | See [https://twitter.com/sergiou87/status/1254364851419447298 here] if you are interested in learning more about the reverse engineering process. | ||
==User guide== | |||
Supaplex is an extended clone of Boulder Dash, but it introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. | |||
Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after. | |||
Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not 'snap' from one grid position to another, but can be halfway or 'in between' grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to 'bounce' off Murphy. | Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not 'snap' from one grid position to another, but can be halfway or 'in between' grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to 'bounce' off Murphy. | ||
The game also applies "gravity" on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not actually designated - the player can only notice via trial-and-error. | The game also applies "gravity" on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not actually designated - the player can only notice via trial-and-error. | ||
==Controls== | ==Controls== | ||
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Start - Pause | Start - Pause | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/vitahomebrews/opensupaplexvita5.jpg | |||
https://dlhb.gamebrew.org/vitahomebrews/opensupaplexvita3.jpg | |||
https://dlhb.gamebrew.org/vitahomebrews/opensupaplexvita4.jpg | |||
https://dlhb.gamebrew.org/vitahomebrews/opensupaplexvita6.jpg | |||
==Changelog== | ==Changelog== |
Latest revision as of 12:01, 19 Mayıs 2023
OpenSupaplex | |
---|---|
General | |
Author | sergiou87 |
Type | Puzzle |
Version | 7.1.2 |
License | License |
Last Updated | 2020/08/21 |
Links | |
Download | |
Website | |
Source | |
OpenSupaplex is an open-source reimplementation of Supaplex by sergiou87. Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991.
See here if you are interested in learning more about the reverse engineering process.
User guide
Supaplex is an extended clone of Boulder Dash, but it introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks.
Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.
Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not 'snap' from one grid position to another, but can be halfway or 'in between' grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to 'bounce' off Murphy.
The game also applies "gravity" on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not actually designated - the player can only notice via trial-and-error.
Controls
D-Pad/Left Analog - Up/Down/Left/Right
Square+D-Pad - Removing bases/infotrons next to Murphy
Hold Square - Detonate red disk
Triangle - Show/hide bottom game panel
Circle - Show number of red disks
L/R - Change game speed
Select - Exit/back
Start - Pause
Screenshots
Changelog
v7.1.2
- Added proper Linux support (thanks @DarthGandalf).
v7.1.1
- LB/L1/L and RB/R1/R buttons won't change the game speed anymore when used in the main menu.
- Fixed game panel behavior when you restart a level with it hidden. Now it will be shown when you restart a level.
v7.1
- Fixed many MANY bugs. Now the game should behave exactly as the original, validated by almost 7000 pre-recorded demos.
v7.0
- Initial version for PS Vita and Nintendo Switch. Almost everything is working except sound. The game should be fully playable.