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OpenHCL Vita: Difference between revisions

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{{#seo:
|title=Vita Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=openhclvita.jpg
|image_alt=OpenHCL
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=OpenHCL
|title=OpenHCL
|image=openhclvita.jpg
|image=openhclvita2.jpg
|description=A cross-platform port of Hydra Castle Labyrinth.
|description=A cross-platform port of Hydra Castle Labyrinth.
|author=JeffRuLz
|author=JeffRuLz
|lastupdated=2021/11/08
|lastupdated=2023/09/08
|type=Platform
|type=Platform
|version=2021.11.08
|version=2023.09.08
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/openhclvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/openhclvita.7z
|website=https://github.com/JeffRuLz/OpenHCL/releases
|website=https://github.com/JeffRuLz/OpenHCL/releases
|source=https://github.com/JeffRuLz/OpenHCL
|source=https://github.com/JeffRuLz/OpenHCL
}}
{{#seo:
|title=Vita Homebrew Games (Platform) - GameBrew
|title_mode=append
|image=openhclvita2.jpg
|image_alt=OpenHCL
}}
}}
OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL.
OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL.
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Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.


It supports [[OpenHCL_3DS|3DS]], [[OpenHCL_PSP|PSP]], Vita and Wii.
It supports [[OpenHCL_3DS|3DS]], [[OpenHCL_PSP|PSP]], [[OpenHCL Wii|Wii]] and Vita.


==Media==
==Media==
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==Changelog==
==Changelog==
'''v2023.09.08'''
* Wii: Fixed incorrect video mode being detected.
* Other platforms have not been changed.
'''v2021.11.08'''
'''v2021.11.08'''
* Vita: Data files are now included inside of the vpk file.
* Vita: Data files are now included inside of the vpk file.
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'''v2020.07.24'''
'''v2020.07.24'''
* First Release.
* First Release.
==Credits==
The game’s graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster].
* Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou].
* Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki].
* Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman].
* English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus].
* Korean translation - [https://github.com/DDinghoya DDinghoya].


==External links==
==External links==
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* VitaDB - https://vitadb.rinnegatamante.it/#/info/754
* VitaDB - https://vitadb.rinnegatamante.it/#/info/754
* GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/
* GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:16, 26 October 2024

OpenHCL
Openhclvita2.jpg
General
AuthorJeffRuLz
TypePlatform
Version2023.09.08
LicenseGPL-3.0
Last Updated2023/09/08
Links
Download
Website
Source

OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL.

Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.

It supports 3DS, PSP, Wii and Vita.

Media

OpenHCL - Hydra Castle Labyrinth On Psvita! (ThatRandomDude)

Changelog

v2023.09.08

  • Wii: Fixed incorrect video mode being detected.
  • Other platforms have not been changed.

v2021.11.08

  • Vita: Data files are now included inside of the vpk file.

v2021.11.01

  • Added support for the Playstation Vita by using the SDL2 backend.
  • Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
  • Fixed a label incorrectly displayed in the credits

v2020.08.26

  • Added Korean translation by @DDinghoya

v2020.07.24

  • First Release.

Credits

The game’s graphics, design, and data files are owned by Buster.

External links

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