Display title | WiiRayTracer |
Default sort key | WiiRayTracer |
Page length (in bytes) | 1,243 |
Page ID | 17843 |
Page content language | en-gb - British English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | HydeWing (talk | contribs) |
Date of page creation | 09:05, 14 Haziran 2022 |
Latest editor | HydeWing (talk | contribs) |
Date of latest edit | 04:21, 10 April 2023 |
Total number of edits | 7 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (3) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images. |