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WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images. Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications. '''Note:''' Use the Home key on your Wiimote to exit. ==Credits== "Fundamentals of computer graphics" (second edition) by Peter Shirley (the one with the big tiger up front). Original java assignment this was based on http://www.cs.uu.nl/docs/vakken/gr/lab1.html ==External Links== * WiiBrew - https://wiibrew.org/wiki/WiiRayTracer
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