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Super Tomato Numbers is a 2D top down puzzle game made by The Mouton. The game was programed in C++ with devkitPro and Visual Studio 2005 (used mainly for make and completion). It uses the png library for images and an xml library for levels. A custom library was developed to handle sprite and tile display, allowing various operations on them, with a hierarchy and group system. == User guide == The goal of the game is to help the tomato escape from all the evil numbers by passing over every square. Maybe one day there’ll be a tomato princess to save! Each square has a number, which indicates how many times you need to pass over it (clear enough?). You must reach the final square, the checkered one, to complete the level. Currently, there are only five types of squares: * Square 1: pass once * Square 2: pass twice * Square 3: pass three times * Square 4: pass four times * Arrow square: pass once, and the tomato follows the arrow * Purple square: pass once, and the tomato jumps one square * Checkered square: only pass at the end, when all other squares have disappeared == Controls == D-Pad - Move the tomato Select - Take a screenshot (saved in the game folder) == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/supertomatonumbers2.png https://dlhb.gamebrew.org/psphomebrew/images/supertomatonumbers3.png https://dlhb.gamebrew.org/psphomebrew/images/supertomatonumbers4.png https://dlhb.gamebrew.org/psphomebrew/images/supertomatonumbers5.png == Changelog == '''2006/06/27''' * Fixed three bugs: ** Game crash during a match due to memory release issues (Edit: still some crashes). ** The tomato now always starts facing downward at the beginning. ** Timer was too fast. '''2006/06/25''' * Renamed to Super Tomato Numbers (sounds nicer). Added start menus; only “New Game” works. There are five levels; after completing one, you move to the next. If stuck, it reloads the level. After the 5th level, it returns to the main menu. * Still need to create the options and pause menus, plus a save system. This version still has some bugs. Development is slow since I work on graphics first, which takes time if I’m not satisfied. Sound and music are still missing. Planning for 100 levels with increasing difficulty. * May enter the Neo Compo contest. '''2006/06/18''' * Updated layout. '''2006/06/14''' * Redeveloping slowly with different graphics for game screens, intro, menu, etc. '''v0.2''' * Added a star transition to level intro. Arrow and jump squares now work. The game stops and gives feedback on winning, getting stuck, or when time runs out. == External links == * PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=2190
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