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A 3D Mario game tech demo. ==User guide== If one is to continue the project/start from scratch, take a look at poly.c and math.c. The only snippet of code that's really needed is: <pre> void reflex(float *a_matrix, float a_x, float a_y, float a_z) { //Apply the matrix rotation to the point //Requires a custom matrix library vector_matrix_mul(a_x, a_y, a_z, a_matrix); //Apply the reflex lens formula a_z=a_z - ((((a_x) * (a_x)) + ((a_y)*(a_y)))*0.05f); //The 0.05f = Lens curvature //PSP screen stretch/skew a_x*=1.25f; a_y*=1.05f; //Draw the vertex glVertex3f(a_x, a_y, a_z); } </pre> ==Controls== Cross - Jump D-Pad - Move Start - Quit ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/smariodemo3.png https://dlhb.gamebrew.org/psphomebrew/smariodemo4.png ==Known issues== It lags at certain points. ==External links== * DCEmu - https://www.dcemu.co.uk/vbulletin/threads/52685-SANiK-s-Mario-Demo
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