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MaDGiC Pentomino is a Math puzzle game for the PSP, == User guide == The goal is simple, We have some shapes, or more precisely Pentominoes (shapes made with 5 adjacent squares), and you have to place these shapes freely (direction, face) on a grid of random digits between 0 and 9 in order to make that the sum of all covered grid cells digits reach the maximum you can. Menu options: * Grid Width. * Grid Height. * Game Mode. * Profile. * Edit Profile. * Start game. * Cancel == Controls == '''Menu:''' D-Pad or Analog Up/Down - Move in the menu D-Pad or Analog Left/Right - Change selected value Cross - Run current menu action '''In game:''' D-Pad or Analog - Move Cross - Place Piece Square/Triangle - Next/Previous Piece Start - Menu Select - Capture moves of the game in file snapshot.gsd (titlescreen = gfx/titlescreen.gsd) L - Rotate counter-clockwise R - Rotate clockwise (8 directions and not 4 (5 to 8 = flipped)) == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/madgicpentomino2.png https://dlhb.gamebrew.org/psphomebrew/images/madgicpentomino3.png https://dlhb.gamebrew.org/psphomebrew/images/madgicpentomino4.png == Changelog == '''V 0.1.0 (First public release)''' * Improved the saving & listing profiles system. ** Profiles aren't stocked in a files named profiles/name.prf with all other profiles files anymore. Now each profiles has its own directory. ** Basic informations and preferences are now stored as binary data. * The hiscores are now stored as binary data. * The snapshots like titlescreen are now stored as binary data. * The game is now able to run even if you just have eboot.pbp in the directory and at least 1 language in "texts". * Fixed a bug when determining the ranking in hiscores that also caused a progressive corruption of the hiscores file. * Source code modularization. * Game grid has been centered. * Onscreen texts are now separated from the source code. ** They load from the memory stick. ** The 32 most recent texts are stored in memory to avoid reloading if they are used a lot. ** All texts are now stored in textfiles in texts/language/ so anyone can add a language to the game just by adding the folder and files in texts. * Fixed 3 glitches that were noticeable mainly while slowing down the CPU to 1Mhz (hoping to find that kind of bugs). ** Moving shapes in the game no longer makes little jumps and is now perfectly fluid. ** Fade out after titlescreen no longer stops before to entirely fade to black. ** Game timer no longer starts before the game is completely loaded and initialized. ** CPU clocked to 33MHz by default for those who likes play for long times without plugging power supply (Will change while adding features to the game) (for heavy functions, cpu is clocked @333 before running the function, and clocked back to @33 after running it). * Optimized source code (perfs boost that reaches up to 50% in some cases). * Game now also ends if it's not possible for player to place remaining shapes. * Reduced minimal grid size to 5x5. * Temporary clock @333MHz during all loadings. * The game doesn't freeze anymore when editing a profile after playing a game. '''V 0.0.2''' * Added Profile Management. * Added a timer. * Game time is now stored with the hiscores. * Number of games and average game time is now stored in the profile. * Added Skins Management. * Added a notion of level of difficulty. ** Easy : Show all informations. ** Normal : Hide the potential best score. ** Hard : Hide potential best score, viewed best score and current score. * Little improve on the look of the shapes contour. * Added a basic text input system with a characters grid. * Fixed some bugs in the hi-scores saving system. * Reduced quantity of RAM used for the display. * CPU now at 333MHz during hiscores. * Create the default player profile when it doesn't exists to avoid a crash. '''V 0.0.1''' * Code cleanup. * Minor Optimizations. * Fixed a bug that allowed to select unexisting items. * Improved Multilingual support. Game texts are now affected by System Language. * Changed CPU Frequency to 333MHz when fading in the tiltle screen to counter the little slowdown due to overlapping transparencies. * When an item pass a border, it is sent to the other side of the grid. * The contour of the shapes when added to the grid is now a bit wider to make it more eye-attractive. * Added the best score you can make with this piece in the bottom bar. * Added an icon to the .pbp. * Fixed a bug in the drawing of the shapes contours. '''V 0.0.0''' * Playable. * Keep scores of previous games. * Title screen. == External links == * Official website - [https://web.archive.org/web/20060110145157/http://psp.madgic.ch/ http://psp.madgic.ch/] (archived)
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