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This is a port of the open source game Hex a Hop to 3DS. ==Installation== In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a Homebrew Launcher. Alternatively install the cia file with FBI. All the resources are included in the executable using romfs. ==User guide== Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles. There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end. ==Controls== D-Pad - Move (the directions are up, down and the four diagonals) A - Select option or Jump (only on some levels) B - Undo a move Y - Pause game and open the menu Start - Exit ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds2.png https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds3.png https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds4.png https://dlhb.gamebrew.org/3dshomebrews/hexahop3ds5.png ==Known issues== Exiting the game hangs the system. ==Changelog== '''V1.1 2017/04/17''' * Fixed jump key and some help text. '''V1.0 2017/04/09''' * Complete and stable release. '''V0.2 2017/03/22''' * Added music. '''V0.1 2017/03/17''' * First reelase (3dsx and CIA formats). * Music not working, only sfx. * Some flickering. ==Credits== * The [http://hexahop.sourceforge.net original source] is by Tom Beaumont. * This game uses the SDL 1.2 library for 3DS. ==External links== * GitHub - https://github.com/nop90/Hexahop-3ds * GBAtemp - https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812
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