You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title= (Arcade Games) - GameBrew |title_mode=append |image=arkanoidadvancegba2.png |image_alt=Arkanoid Advance }} Arkanoid Advance (French) is a brick breaking game based on Arkanoid by Taito corp. It was one of the contest entries for the GBAX 2004 Coding Competition. ==Controls== Left/Right - Move A - Fire (under laser form/red bonus) L - Slow down the bar R - Speed up the bar Start - Pause ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/arkanoidadvancegba3.png https://dlhb.gamebrew.org/gbahomebrews/arkanoidadvancegba4.png https://dlhb.gamebrew.org/gbahomebrews/arkanoidadvancegba5.png https://dlhb.gamebrew.org/gbahomebrews/arkanoidadvancegba6.png https://dlhb.gamebrew.org/gbahomebrews/arkanoidadvancegba7.png https://dlhb.gamebrew.org/gbahomebrews/arkanoidadvancegba8.png ==Compatibility== Fully working on real hardware. ==Changelog== '''2004/12/14''' * Conclusion of the project - 10 months and 12 days. '''2004/12/10''' * Integration of intro and ending sequences. '''2004/11/11''' * Addition of difficulty levels, the possibility of directing the vaus with flips and music during the game. '''2004/10/28''' * Integration of the end boss and a save mode. '''2004/09/12''' * Enemy integration, finally. '''2004/08/15''' * Added score, increased sound volume and warpzone animation (no more ham logo either). '''2004/06/01''' * Sound implementation, finally. '''2004/05/27''' * Addition of the multiball, shadows under the bricks and implementation of the 32 levels (except the 4 and 15 which are currently truncated). '''2004/05/13''' * Radical improvement of the movement mode of the ball (new movement based on cosine/sine). '''2004/05/02''' * Participation in GBAX2004: addition of title screen and finalization of the "skeleton" of the game (end of game & change of level). '''2004/04/23''' * That's it. The shots destroy -finally- the bricks. '''2004/04/21''' * The racket shoots. '''2004/04/16''' * Addition of the 2 racket transformations. '''2004/04/12''' * Integration of the bonus display that descends and rotates. '''2004/04/05''' * Display of game texts with the arcade font. '''2004/04/04''' * Integration of racket initialization and destruction lives and animations. '''2004/04/02''' * Added gray bricks. '''2004/03/31"'' * Management of collisions on several bricks and creation of a routine which allows me to create a level very quickly. '''2004/03/29''' * Management of collisions between a brick and the ball, finally. '''2004/03/08''' * Showing the first bricks, but the ball does not. '''2004/03/07''' * First version of racket rebound management (angle changes depending on the location of the rebound) taking into account the movement of the racket at the time of the rebound. '''2004/03/06''' * Fixed speed issues with different angles. '''2004/03/05''' * Integration of the 5 angles in the game as well as the management of the L and R buttons to respectively slow down and accelerate the racket. '''2004/03/04''' * Determination of the 5 angles of the original. '''2004/03/03''' * Creation of the topic on the old PA. '''2004/03/02''' * Implementation of the rebound of the ball on the walls and the racket for the only angle available (45°). '''2004/03/01''' * First rips of sprites and backgrounds (what a pleasure to see the racket move). ==Credits== Original game on Arcade/mame by Taito corp. Adapted from arcade/mame by Yodajr. Boxart by Arcadia. Thanks to Lestat, KCV, Replouf66, geogeo, Jeffres, Brunni, rmstudiogames, choupette, trisover, greeeg, sanctuary, dragonir, hkg. ==External links== * PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=4039 * GBAX 2004 Coding Competition - https://gbax.gp2x.de/gbax2004.html [[Category:GBAX 2004 Coding Competition]]
Advertising: