OpenSupaplex Wii U

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Revision as of 01:57, 4 May 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox WiiU Homebrews |title=OpenSupaplex |image=opensupaplexwiiu.png |description=Reverse engineering Supaplex. |author=sergiou87 |lastupdated=2021/02/22 |format=rpx |type=Puzzle |version=nightly |license=GPL-3.0 |download=https://dlhb.gamebrew.org/wiiuhomebrews/opensupaplexwiiu.7z |website=https://github.com/sergiou87/open-supaplex |source=https://github.com/sergiou87/open-supaplex |donation= }} OpenSupaplex is an open-source remake of...")
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OpenSupaplex
File:Opensupaplexwiiu.png
General
Authorsergiou87
TypePuzzle
Versionnightly
LicenseGPL-3.0
Last Updated2021/02/22
Links
Download
Website
Source

OpenSupaplex is an open-source remake of the 1991 video game Supaplex, originally created by Philip Jespersen and Michael Stopp.

Supaplex is a variation of Boulder Dash, with new elements/enemies like bugs, electrostatic discharges, Ports, and terminals. But unlike Boulder Dash, Supaplex is not fully grid-based, allowing objects to be in between grid positions. This unique behavior results in certain bugs that players use to their advantage, the game also includes gravity in some levels.

Installation

Download the latest release, extract it to the root of the SD card and merge it.

Controls

Left Stick/D-Pad - Up/Down/Left/Right

Y+D-Pad - Removing bases/infotrons next to Murphy

Hold Y - Detonate red disk

X - Show/hide bottom game panel

A - Show number of red disks

L/R - Change game speed

Minus - Exit/Back

Plus - Pause

Screenshots

opensupaplexwiiu2.pngopensupaplexwiiu3.pngopensupaplexwiiu4.pngopensupaplexwiiu5.png

Changelog

v7.1.2 2020/08/21

NEW:

FIXED:

  • The Nintendo Switch port can now be played in Applet Mode. Virtual keyboard support has been disabled (thanks @rjimenezda).

v7.1.1 2020/07/05

FIXED:

  • LB/L1/L and RB/R1/R buttons won't change the game speed anymore when used in the main menu.
  • Wii and Wii U ports had the wrong title in the Homebrew Channel.
  • Fixed game panel behavior when you restart a level with it hidden. Now it will be shown when you restart a level.

v7.1 2020/07/02

NEW:

  • Added support for PSP, Nintendo 3DS, Windows 64bit, macOS, PS3, Wii and Wii U.
  • Added Music and Sound Effects.
  • Added support for saving and loading game states.
  • Bumped the default game speed from 5 to 10 (maximum).
  • Added different scaling modes.
  • Improved gamepad controls:
    • LB/L1/L and RB/R1/R buttons can be used in the main menu to select a different level set.
    • LB/L1/L and RB/R1/R buttons can be used in during the game to change the game speed.
    • Y/Triangle button (X on Nintendo consoles) shows/hides the bottom panel during the game.
    • B/Circle button (A on Nintendo consoles) displays, for a few seconds, the number of red disks you have.
    • Back/Select/Minus during a game will exit the level immediately.
    • Start/Plus during a game will pause the game.
  • Added advanced menu giving access to many options that were only available with a keyboard before, or not available at all:
    • Restart the level.
    • Sound and music volume.
    • Change the scaling mode.
    • Game speed.
    • Play/record demos.
    • Debug options (show FPS, load/save state, remove Zonks/Snik Snaks…). If you use these, your progress won't count!!
    • And more things!
  • Added command line options in platforms that support this. Just run the game with --help for more info.

FIXED:

  • Fixed many MANY bugs. Now the game should behave exactly as the original, validated by almost 7000 pre-recorded demos.

External links

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