Crispy Doom U

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Crispy Doom U
File:Crispydoomwiiu.png
General
Authorthearst3rd
TypeShooter
Version0.3.3
LicenseGPL-2.0
Last Updated2022/10/10
Links
Download
Website
Source

Crispy Doom U is a Wii U adaptation of Crispy Doom, an enhanced-resolution, limit-removing Doom source port based on Chocolate Doom. The name "Crispy" refers to its internally crisp 640x400 resolution, with a slight reference to its origin.

This Wii U port was made possible by collaborative efforts of Crispy/Chocolate Doom authors, devkitPro, and the SDL2 porting team.

Features

  • Up to date with Crispy Doom 5.12.0.
  • High feature parity with the PC version, retaining the full Crispy menu (excluding elements irrelevant to Wii U).
  • Smooth analog control support for both movement and turning.
  • Simple launcher for selecting IWADs and optional PWADs.
  • Music support using OPL3 (with minor stutter when loading new tracks).
  • Wii U Pro Controller and Wii Classic Controller support.
  • Controller rebinding (currently via editing crispy-doom.cfg).
  • Optional toggle to fix the blockmap bug (page 4 of the Crispy menu).

Installation

Extract the release into sd:/wiiu/apps/crispy-doom-u.

Place your WADs in sd:/wiiu/apps/crispy-doom-u/wads.

If you do not have any Doom WADs, you can use the free shareware version of Doom, or the Freedoom project.

Controls

Left stick - Move

Right stick - Aim

A - Use

ZR - Fire

B - Jump (if enabled)

Minus - Toggle automap

Y - Toggle automap overlay mode

X - Toggle automap rotation mode

L/R - Previous/Next weapon

D-Pad Up - Select shotgun

D-Pad Right - Select chaingun

D-Pad Down - Select rocket launcher

D-Pad Left - Select plasma rifle

Note: On the Wii Classic Controller, ZL and L are swapped, as well as ZR and R.

Screenshots

crispydoomwiiu2.pngcrispydoomwiiu3.pngcrispydoomwiiu4.pngcrispydoomwiiu5.png

Known issues

Certain aspects are still under development or optimization, here a are list of some things to be aware of:

  • High-resolution rendering can cause lag.
  • No networking support (single-player only).
  • Launcher lacks some features, with planned improvements.
  • No cheats due to the absence of a keyboard.

Known bugs:

  • Music issues with Freedoom WADs (and potentially others) may require stage switching to resolve the issue.

Changelog

wiiu-0.3.3 2022/10/10

  • Now up to date with Crispy Doom 5.12.0 commit 35dc15e.

wiiu-0.3.2 2021/09/09

  • Launcher: Now scrolls through the WADs if there are too many to show on the screen at one time.
  • Now up to date with Crispy Doom 5.10.3 commit 3cde09b.

wiiu-0.3.1 2021/08/31

  • Name changed to "Crispy Doom U".
    • This also means that the directory has moved from sd:/wiiu/apps/crispy-doom to sd:/wiiu/apps/crispy-doom-u.
  • Now up to date with Crispy Doom 5.10.3 commit 99ca747.

wiiu-0.3 202/07/31

  • Replaced SDL2 joystick code with code that directly checks VPAD/WPAD/KPAD
    • Wii U Pro Controller and Wii Classic controller are now supported.
    • Disconnecting/reconnecting controllers now correctly works.
  • Now up to date with Crispy Doom 5.10.1 commit c072715.

wiiu-0.2.1 2021/04/17

  • Launcher updates:
    • The launcher now scans sub-folders in the WAD path for files and will show them all in the WAD list.
    • You can now select PWADs in addition to the main IWAD.
  • Now up to date with Crispy Doom 5.10.1 commit c028707.

wiiu-0.2 2021/04/11

  • Added a simple launcher - you can now add as many WADs as you want to sd:/wiiu/apps/crispy-doom/wads and the launcher will let you pick between them.
  • Minor tweaks:
    • Now up to date with Crispy Doom 5.10.1 commit 40fd021.
    • When quitting the game (via the menu or by pressing Home), it will play a sound effect as in the original game.

wiiu-0.1 2021/04/04

  • Initial release.

External links

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