Galaxy On Fire 2 Vita

From GameBrew
Revision as of 02:19, 14 March 2023 by HydeWing (talk | contribs) (Created page with "{{#seo: |title=Vita Homebrew Games (Simulation) - GameBrew |title_mode=append |image=galaxyonfire2vita.png |image_alt=Galaxy on Fire 2 Vita }} {{Infobox Vita Homebrews |title=Galaxy on Fire 2 Vita |image=galaxyonfire2vita.png |description=Port of Beat Hazard 2 for PSVITA. |author=gl33ntwine, PG Team |lastupdated=2023/03/12 |type=Simulation |version=1.0 |license=MIT |download=https://dlhb.gamebrew.org/vitahomebrews/galaxyonfire2vita.7z |website=https://github.com/v-ataman...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Galaxy on Fire 2 Vita
Galaxyonfire2vita.png
General
Authorgl33ntwine, PG Team
TypeSimulation
Version1.0
LicenseMIT License
Last Updated2023/03/12
Links
Download
Website
Source

The PS Vita port of Galaxy On Fire 2 is a spaceflight simulation game set in a universe with multiple star systems. Players can engage in space combat, mine for ore, trade commodities, and complete freelance missions. The port uses a loader of the Android release of the game, which provides a tailored Android-like environment to run the official ARMv6 game executable on the PS Vita.

Although this is not the HD Edition, there are numerous improvements made by the PG Team that players can enable in the configurator. The HD Textures Patch provides a high-definition retexture of planets, updates logos and illustrations, and adds authors to credits. Meanwhile, the CyberDown's rebalance mod port changes almost all item, ship, and blueprint characteristics, as well as the pricing policy.

There are two versions of this patch provided, one with the original game prices and one with more challenging pricing. However, players must not apply this patch to an already started game to avoid corrupting their saves. It is recommended to play on Expert difficulty level with this modification enabled.

Requirements

Port Features

This port is brought to you in cooperation with PG Team. There are numerous improvements done by them that you can optionally enable in the configurator:

HD Textures Patch

  • HD retexture of planets. Example comparison.
  • Updated the logo on boot and the main game logo.
  • Replaced Xperia Play with the Vita in the controls settings illustrations.
  • Updated the localizations accordingly.
  • Added authors to credits.

CyberDown's rebalance mod port

  • Almost all characteristics of items, ships and requirements for blueprints have been changed. For example, for the Linear Booster, the run time is increased, but the efficiency is reduced. Missing slots have been added to ships, and some blueprints require additional material.
  • The pricing policy has changed (only for the version with prices):
    • Prices are based on HD and Original versions.
    • Some items have become cheaper, while others have become more expensive according to the established characteristics of the items.
    • The spread of prices has increased significantly.
    • Significantly increased prices for ships.

Setup Instructions

In order to properly install the game, you'll have to follow these steps precisely:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx

⚠️ Don't install fd_fix.skprx if you're using the rePatch plugin!

⚠️ Unlike the Dead Space Mobile port, there is no requirement for kubridge.skprx version. Any version should work.

  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, use ShaRKBR33D to get it quickly and easily.
  • Legally obtain your copy of Galaxy on Fire 2 in form of an .apk file. Make sure that your game is v1.0.4. Other versions are NOT supported.

ℹ️ Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool). sha1sum for lib/armeabi/libgof2.so must be 66F317C81795FDF4C8D40D9E6E5C3BF85D602904

  • Transfer your .apk file onto your Vita. The resulting path has to be as follows: ux0:data/gof2/GalaxyOnFire.apk
  • Install GalaxyOnFire2.vpk (from Releases).
  • Optional but strongly recommended: Install PSVshell to overclock your device to 500Mhz.
  • Don't forget that the port has a companion configurator app that you can launch from Live Area by clicking on "Configurator" button in the bottom of the page.

Screenshots

galaxyonfire2vita-01.pnggalaxyonfire2vita-02.pnggalaxyonfire2vita-03.pnggalaxyonfire2vita-04.png

Media

Official Galaxy on Fire 2 Full HD Trailer - (TouchGameplay)

Known Issues

  1. "Where is it" button on the map may not work the first time you click it and you'd need to go back to the previous menu and try again.
  2. Occasionally, there can be some glitches in dialogues, such as auto-skipping some phrases or Next/Prev buttons not working.

Changelog

(v.1.0)

  • First Release.

Credits

External links

Advertising: